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tacticalrpg
lemeilleurjeudumonde
Commits
b41773ac
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Commit
b41773ac
authored
8 years ago
by
Romain Jegat
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Construction du Game_Package dans une fonction
parent
94130c5f
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1 changed file
src/main.c
+45
-28
45 additions, 28 deletions
src/main.c
with
45 additions
and
28 deletions
src/main.c
+
45
−
28
View file @
b41773ac
...
...
@@ -9,9 +9,18 @@
#include
"carte.h"
#include
"Interface.h"
int
init_jeu
(
char
*
filename
){
/* cre les diffrents types de terrains, de classes et d'attaques en lisant dans un fichier */
FILE
*
fichier_init
;
fichier_init
=
fopen
(
filename
,
"r"
);
/*!
* \fn int init_jeu(char *filename)
* \brief Fonction d'initialisation du jeu
*
* \param Le fichier d'initialisation
* \return un entier
*/
int
init_jeu
(
char
*
filename
)
{
FILE
*
fichier_init
;
fichier_init
=
fopen
(
filename
,
"r"
);
if
(
fichier_init
!=
NULL
)
{
node_t
*
rootXML
,
*
ConfigXML
,
*
Classes
,
*
Terrains
;
...
...
@@ -63,7 +72,9 @@ int init_jeu(char *filename){ /* cr
fclose
(
fichier_init
);
}
else
{
}
else
{
fprintf
(
stderr
,
"Erreur dans l'ouverture du fichier"
);
return
1
;
}
...
...
@@ -71,43 +82,49 @@ int init_jeu(char *filename){ /* cr
}
int
main
()
/*!
* \fn Game_Package Construire_Package()
* \brief Fonction de construction d'un package contenant l'univers du jeu
*
* \return un Game_Package
*/
Game_Package
Construire_Package
()
{
Game_Package
Pack
;
//init_jeu("../resources/Init_jeu.xml");
Classe
*
Classes_Pack
=
Librairie_Classes
(
"../resources/Classes.xml"
);
Terrain
*
Terrains_Pack
=
Librairie_Terrains
(
"../resources/Terrains.xml"
);
Skins_GUI
*
GUI_Pack
=
Get_Skins_GUI
(
"../resources/GUI.xml"
);
char
*
Map_A
=
ExtraireCarte
(
4
);
printf
(
"Map en version texte : %s
\n
"
,
Map_A
);
Pack
.
Classes_Package
=
Classes_Pack
;
Pack
.
Terrains_Package
=
Terrains_Pack
;
Pack
.
GUI_Package
=
GUI_Pack
;
return
Pack
;
}
/* -------------------------------------*/
/* Creation d'un package de jeu */
/* -------------------------------------*/
Game_Package
Pack_A
;
int
main
()
{
Classe
*
Classes_Pack
=
Librairie_Classes
(
"../resources/Classes.xml"
);
Terrain
*
Terrains_Pack
=
Librairie_Terrains
(
"../resources/Terrains.xml"
);
Skins_GUI
*
GUI_Pack
=
Get_Skins_GUI
(
"../resources/GUI.xml"
);
//init_jeu("../resources/Init_jeu.xml");
char
*
Map_A
=
ExtraireCarte
(
4
);
printf
(
"Map en version texte : %s
\n
"
,
Map_A
);
Pack_A
.
Classes_Package
=
Classes_Pack
;
Pack_A
.
Terrains_Package
=
Terrains_Pack
;
Pack_A
.
GUI_Package
=
GUI_Pack
;
Game_Package
Pack_A
=
Construire_Package
();
/* -------------------------------------*/
/* Comment utiliser le package : */
/* -------------------------------------*/
/* -------------------------------------*/
/* Comment utiliser le package : */
/* -------------------------------------*/
printf
(
"L'attaque 1 du mage est : %s
\n
"
,
Pack_A
.
Classes_Package
[
0
].
attaques
[
0
].
nom
);
printf
(
"Le nom du terrain 1 est : %s
\n
"
,
Pack_A
.
Terrains_Package
[
0
].
nomTerrain
);
printf
(
"L'adresse de la texture GUI 1 est : %s
\n
"
,
Pack_A
.
GUI_Package
[
0
].
GUI_default
);
printf
(
"L'attaque 1 du mage est : %s
\n
"
,
Pack_A
.
Classes_Package
[
0
].
attaques
[
0
].
nom
);
printf
(
"Le nom du terrain 1 est : %s
\n
"
,
Pack_A
.
Terrains_Package
[
0
].
nomTerrain
);
printf
(
"L'adresse de la texture GUI 1 est : %s
\n
"
,
Pack_A
.
GUI_Package
[
0
].
GUI_default
);
main_SDL
(
Map_A
);
main_SDL
(
Map_A
);
return
0
;
return
0
;
}
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