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#ifndef __MORPION_HPP__
#define __MORPION_HPP__
#include "game.hpp"
#include <random>
#include <array>
#include <iostream>
#include <memory>
namespace game
{
struct morpion_state
{
uint16_t cross_bitboard = 0; //bitboard with the played moves of the cross
uint16_t circle_bitboard = 0; //bitboard with the played moves of the circle
uint8_t total_moves = 0; //Total played moves (<= 9)
uint64_t possible_moves = 0x876543210; //List of possible moves left
bool first_player_win = false; //First player is always the cross
bool second_player_win = false; //Second player is always the circle
};
class morpion : public game<morpion_state>
{
public:
morpion();
morpion(const morpion& mor) = default;
morpion& operator=(const morpion& mor) = default;
bool end_of_game() const; //Is the game ended? (draw or won)
int value(std::uint8_t player) const; //Returns if the player win, loose or nothing
bool won(std::uint8_t player) const;
bool lost(std::uint8_t player) const;
bool draw(std::uint8_t player) const;
uint8_t current_player() const; //The player that has to play next (at the beginning, the first player)
std::uint16_t number_of_moves() const; //Moves played until now
void play(std::uint16_t m); //Play a move (updates the state)
void undo(std::uint16_t m) {}
std::string player_to_string(std::uint8_t player) const; //String representation of a player
std::string move_to_string(std::uint16_t m) const; //String representation of a move (for example, A1)
std::string to_string() const; //String representation of the entire game
void playout(std::mt19937& engine, int max_depth = -1);
std::set<int> to_input_vector() const;
void from_input_vector(const std::set<int>& input);
morpion_state get_state(); //Return the state
void set_state(const morpion_state& state); //Replace the current state with the one passed as a parameter
std::shared_ptr<game<morpion_state>> do_copy() const;
std::uint64_t hash(std::uint16_t m) const;
std::uint64_t hash() const;
private:
inline void update_win(); //Check if someone won and update the state
inline bool has_won(uint16_t bitboard); //Check if the player whose bitboard was passed as a param has won
inline bool get(uint16_t bitboard, uint8_t i, uint8_t j) const; //Get a case of the board
inline void update_moves(); //Update the list of all possible moves
const uint8_t CROSS = 0;
const uint8_t CIRCLE = 1;
morpion_state state;
//WIN CONSTANTS
const uint16_t ROW0_MASK = 504;
const uint16_t ROW1_MASK = 455;
const uint16_t ROW2_MASK = 63;
const uint16_t COL0_MASK = 438;
const uint16_t COL1_MASK = 365;
const uint16_t COL2_MASK = 219;
const uint16_t DIA0_MASK = 238;
const uint16_t DIA1_MASK = 427;
static std::vector<std::vector<uint64_t>> cross_hash_values;
static std::vector<std::vector<uint64_t>> circle_hash_values;
};
std::ostream& operator<<(std::ostream& os, const morpion& mor);
}
#endif