#ifndef __MORPION_HPP__ #define __MORPION_HPP__ #include "game.hpp" #include <random> #include <array> #include <iostream> #include <memory> namespace game { struct morpion_state { uint16_t cross_bitboard = 0; //bitboard with the played moves of the cross uint16_t circle_bitboard = 0; //bitboard with the played moves of the circle uint8_t total_moves = 0; //Total played moves (<= 9) uint64_t possible_moves = 0x876543210; //List of possible moves left bool first_player_win = false; //First player is always the cross bool second_player_win = false; //Second player is always the circle }; class morpion : public game<morpion_state> { public: morpion(); morpion(const morpion& mor) = default; morpion& operator=(const morpion& mor) = default; bool end_of_game() const; //Is the game ended? (draw or won) int value(std::uint8_t player) const; //Returns if the player win, loose or nothing bool won(std::uint8_t player) const; bool lost(std::uint8_t player) const; bool draw(std::uint8_t player) const; uint8_t current_player() const; //The player that has to play next (at the beginning, the first player) std::uint16_t number_of_moves() const; //Moves played until now void play(std::uint16_t m); //Play a move (updates the state) void undo(std::uint16_t m) {} std::string player_to_string(std::uint8_t player) const; //String representation of a player std::string move_to_string(std::uint16_t m) const; //String representation of a move (for example, A1) std::string to_string() const; //String representation of the entire game void playout(std::mt19937& engine, int max_depth = -1); std::set<int> to_input_vector() const; void from_input_vector(const std::set<int>& input); morpion_state get_state(); //Return the state void set_state(const morpion_state& state); //Replace the current state with the one passed as a parameter std::shared_ptr<game<morpion_state>> do_copy() const; std::uint64_t hash(std::uint16_t m) const; std::uint64_t hash() const; private: inline void update_win(); //Check if someone won and update the state inline bool has_won(uint16_t bitboard); //Check if the player whose bitboard was passed as a param has won inline bool get(uint16_t bitboard, uint8_t i, uint8_t j) const; //Get a case of the board inline void update_moves(); //Update the list of all possible moves const uint8_t CROSS = 0; const uint8_t CIRCLE = 1; morpion_state state; //WIN CONSTANTS const uint16_t ROW0_MASK = 504; const uint16_t ROW1_MASK = 455; const uint16_t ROW2_MASK = 63; const uint16_t COL0_MASK = 438; const uint16_t COL1_MASK = 365; const uint16_t COL2_MASK = 219; const uint16_t DIA0_MASK = 238; const uint16_t DIA1_MASK = 427; const uint16_t ALL_ONES = 511; static std::vector<std::vector<uint64_t>> cross_hash_values; static std::vector<std::vector<uint64_t>> circle_hash_values; }; std::ostream& operator<<(std::ostream& os, const morpion& mor); } #endif