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#ifndef __MORPION_HPP__
#define __MORPION_HPP__
#include "game.hpp"
#include <random>
#include <array>
#include <iostream>
#include <memory>
namespace game
{
struct morpion_state
{
uint16_t cross_bitboard = 0;
uint16_t circle_bitboard = 0;
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uint8_t total_moves = 0;
bool first_player_win = false;
bool second_player_win = false;
};
class morpion : public game<morpion_state>
{
public:
morpion();
morpion(const morpion& mor) = default;
morpion& operator=(const morpion& mor) = default;
bool end_of_game() const;
int value(std::uint8_t player) const; //Returns if the player win, loose or nothing
bool won(std::uint8_t player) const;
bool lost(std::uint8_t player) const;
bool draw(std::uint8_t player) const;
uint8_t current_player() const;
std::uint16_t number_of_moves() const;
void play(std::uint16_t m);
void undo(std::uint16_t m) {}
std::string player_to_string(std::uint8_t player) const;
std::string move_to_string(std::uint16_t m) const;
std::string to_string() const;
void playout(std::mt19937& engine, int max_depth = -1);
std::set<int> to_input_vector() const;
void from_input_vector(const std::set<int>& input);
morpion_state get_state();
void set_state(const morpion_state& state);
std::shared_ptr<game<morpion_state>> do_copy() const;
std::uint64_t hash(std::uint16_t m) const;
std::uint64_t hash() const;
private:
inline void update_win();
inline bool has_won(uint16_t bitboard);
inline bool get(uint16_t bitboard, uint8_t i, uint8_t j) const;
const uint8_t CROSS = 1;
const uint8_t CIRCLE = 0;
morpion_state state;
static std::vector<std::vector<uint64_t>> cross_hash_values;
static std::vector<std::vector<uint64_t>> circle_hash_values;
};
std::ostream& operator<<(std::ostream& os, const morpion& mor);
}
#endif