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Commit e50cbb46 authored by Romain Jegat's avatar Romain Jegat
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Modif de Classes.xml

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...@@ -4,97 +4,76 @@ ...@@ -4,97 +4,76 @@
<Skills> <Skills>
<Skill id="S_FIREBALL" name="Boule du feu" RG="4" MN="30"> <Skill id="S_FIREBALL" name="Boule du feu" RG="4" MN="30">
<Effect id="E_FB_1" name="" TURNS="" DM="" PARA="" /> <Effect id="E_FB_1" name="" TURNS="" DM="" PARA="" />
</Effect>
<Effect id="E_FB_1" name="" TURNS="" DM="" PARA="" /> <Effect id="E_FB_1" name="" TURNS="" DM="" PARA="" />
</Effect>
</Skill> </Skill>
<Skill id="S_FREEZE" name="Gel" RG="4" MN="30"> <Skill id="S_FREEZE" name="Gel" RG="4" MN="30">
<Effect id="" name="" TURNS="" DM="" PARA="" /> <Effect id="" name="" TURNS="" DM="" PARA="" />
</Effect>
</Skill> </Skill>
<Skill id="S_MANA" name="Vol de mana" RG="4" MN="30"> <Skill id="S_MANA" name="Vol de mana" RG="4" MN="30">
<Effect id="" name="" TURNS="" DM="10" PARA="PARA_NO" /> <Effect id="" name="" TURNS="" DM="10" PARA="PARA_NO" />
</Effect>
</Skill> </Skill>
</Skills> </Skills>
<Skins id="SP_MAGE" f_default="../resources/Skins/mage.bmp" f_selected="../resources/Skins/mage_selected.bmp" f_healed="../resources/Skins/mage_healed.bmp" f_damaged="../resources/Skins/mage_damaged.bmp"> <Skins id="SP_MAGE" f_default="../resources/Skins/mage.bmp" f_selected="../resources/Skins/mage_selected.bmp" f_healed="../resources/Skins/mage_healed.bmp" f_damaged="../resources/Skins/mage_damaged.bmp">
</Skins> </Skins>
</Classe> </Classe>
<Classe id="C_WAR" name="Guerrier" PV="200" PM="150" MV="2" Desc="Aime beaucoup le street art"> <Classe id="C_WAR" name="Guerrier" PV="200" PM="150" MV="2" Desc="Aime beaucoup le street art">
<Skills> <Skills>
<Skill id="S_BASH" name="Coup d'épée" RG="" MN=""> <Skill id="S_BASH" name="Coup d'épée" RG="" MN="">
<Effect id="" name="" TURNS="" DM="" PARA="" /> <Effect id="" name="" TURNS="" DM="" PARA="" />
</Effect>
</Skill> </Skill>
<Skill id="S_SHIELD" name="Renforcement" RG="" MN=""> <Skill id="S_SHIELD" name="Renforcement" RG="" MN="">
<Effect id="" name="" TURNS="" DM="" PARA="" /> <Effect id="" name="" TURNS="" DM="" PARA="" />
</Effect>
</Skill> </Skill>
<Skill id="S_SKIN" name="Ecorchement" RG="" MN=""> <Skill id="S_SKIN" name="Ecorchement" RG="" MN="">
<Effect id="" name="" TURNS="" DM="10" PARA="PARA_NO" /> <Effect id="" name="" TURNS="" DM="10" PARA="PARA_NO" />
</Effect>
</Skill> </Skill>
</Skills> </Skills>
<Skin id="SP_WAR" f_default="../resources/Skins/guerrier.bmp" f_selected="../resources/Skins/guerrier_selected.bmp" f_healed="../resources/Skins/guerrier_healed.bmp" f_damaged="../resources/Skins/guerrier_damaged.bmp"> <Skin id="SP_WAR" f_default="../resources/Skins/guerrier.bmp" f_selected="../resources/Skins/guerrier_selected.bmp" f_healed="../resources/Skins/guerrier_healed.bmp" f_damaged="../resources/Skins/guerrier_damaged.bmp">
</Skin> </Skin>
</Classe> </Classe>
<Classe id="C_HEAL" name="Guerrisseur" PV="100" PM="150" MV="2" Desc="Heal est des notres"> <Classe id="C_HEAL" name="Guerrisseur" PV="100" PM="150" MV="2" Desc="Heal est des notres">
<Skills> <Skills>
<Skill id="S_HEAL" name="Soin" RG="" MN=""> <Skill id="S_HEAL" name="Soin" RG="" MN="">
<Effect id="" name="" TURNS="" DM="" PARA="" /> <Effect id="" name="" TURNS="" DM="" PARA="" />
</Effect>
</Skill> </Skill>
<Skill id="S_RECOV" name="Recouvrement" RG="" MN=""> <Skill id="S_RECOV" name="Recouvrement" RG="" MN="">
<Effect id="" name="" TURNS="" DM="" PARA="" /> <Effect id="" name="" TURNS="" DM="" PARA="" />
</Effect>
</Skill> </Skill>
<Skill id="S_PURIFY" name="Purifier" RG="" MN=""> <Skill id="S_PURIFY" name="Purifier" RG="" MN="">
<Effect id="" name="" TURNS="" DM="10" PARA="PARA_NO" /> <Effect id="" name="" TURNS="" DM="10" PARA="PARA_NO" />
</Effect>
</Skill> </Skill>
</Skills> </Skills>
<Skin id="SP_HEAL" f_default="../resources/Skins/guerisseur.bmp" f_selected="../resources/Skins/guerisseur_selected.bmp" f_healed="../resources/Skins/guerisseur_healed.bmp" f_damaged="../resources/Skins/guerisseur_damaged.bmp"> <Skin id="SP_HEAL" f_default="../resources/Skins/guerisseur.bmp" f_selected="../resources/Skins/guerisseur_selected.bmp" f_healed="../resources/Skins/guerisseur_healed.bmp" f_damaged="../resources/Skins/guerisseur_damaged.bmp">
</Skin> </Skin>
</Classe> </Classe>
<Classe id="C_ROGUE" name="Voleur" PV="100" PM="150" MV="2" Desc="60 minutes, ça vaut l'heure"> <Classe id="C_ROGUE" name="Voleur" PV="100" PM="150" MV="2" Desc="60 minutes, ça vaut l'heure">
<Skills> <Skills>
<Skill id="S_EVIS" name="Eviscération" RG="" MN=""> <Skill id="S_EVIS" name="Eviscération" RG="" MN="">
<Effect id="" name="" TURNS="" DM="" PARA="" /> <Effect id="" name="" TURNS="" DM="" PARA="" />
</Effect>
</Skill> </Skill>
<Skill id="S_POISON" name="Lame empoisonnée" RG="" MN=""> <Skill id="S_POISON" name="Lame empoisonnée" RG="" MN="">
<Effect id="" name="" TURNS="" DM="" PARA="" /> <Effect id="" name="" TURNS="" DM="" PARA="" />
</Effect>
</Skill> </Skill>
<Skill id="S_CONCEAL" name="Camouflage" RG="" MN=""> <Skill id="S_CONCEAL" name="Camouflage" RG="" MN="">
<Effect id="" name="" TURNS="" DM="10" PARA="PARA_NO" /> <Effect id="" name="" TURNS="" DM="10" PARA="PARA_NO" />
</Effect>
</Skill> </Skill>
</Skills> </Skills>
<Skin id="SP_ROGUE" f_default="../resources/Skins/voleur.bmp" f_selected="../resources/Skins/voleur_selected.bmp" f_healed="../resources/Skins/voleur_healed.bmp" f_damaged="../resources/Skins/voleur_damaged.bmp"> <Skin id="SP_ROGUE" f_default="../resources/Skins/voleur.bmp" f_selected="../resources/Skins/voleur_selected.bmp" f_healed="../resources/Skins/voleur_healed.bmp" f_damaged="../resources/Skins/voleur_damaged.bmp">
</Skin> </Skin>
</Classe> </Classe>
<Classe id="C_ARCHER" name="Archer" PV="100" PM="150" MV="2" Desc="Gérard, de son prénom"> <Classe id="C_ARCHER" name="Archer" PV="100" PM="150" MV="2" Desc="Gérard, de son prénom">
<Skills> <Skills>
<Skill id="S_SHOT" name="Tir puissant" RG="" MN=""> <Skill id="S_SHOT" name="Tir puissant" RG="" MN="">
<Effect id="" name="" TURNS="" DM="" PARA="" /> <Effect id="" name="" TURNS="" DM="" PARA="" />
</Effect>
</Skill> </Skill>
<Skill id="S_FLAME" name="Tir emflammé" RG="" MN=""> <Skill id="S_FLAME" name="Tir emflammé" RG="" MN="">
<Effect id="" name="" TURNS="" DM="" PARA="" /> <Effect id="" name="" TURNS="" DM="" PARA="" />
</Effect>
</Skill> </Skill>
<Skill id="S_PARA" name="Tir paralysant" RG="" MN=""> <Skill id="S_PARA" name="Tir paralysant" RG="" MN="">
<Effect id="" name="" TURNS="" DM="10" PARA="PARA_NO" /> <Effect id="" name="" TURNS="" DM="10" PARA="PARA_NO" />
</Effect>
</Skill> </Skill>
<Skin id="SP_ARCHER" f_default="../resources/Skins/voleurarcher.bmp" f_selected="../resources/Skins/archer_selected.bmp" f_healed="../resources/Skins/archer_healed.bmp" f_damaged="../resources/Skins/archer_damaged.bmp"> <Skin id="SP_ARCHER" f_default="../resources/Skins/voleurarcher.bmp" f_selected="../resources/Skins/archer_selected.bmp" f_healed="../resources/Skins/archer_healed.bmp" f_damaged="../resources/Skins/archer_damaged.bmp">
</Skin> </Skin>
</Skills> </Skills>
</Classe> </Classe>
</Classes> </Classes>
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