From e50cbb4666345b5b794027044f68adfb9771b790 Mon Sep 17 00:00:00 2001
From: Romain Jegat <romain.jegat@insa-rennes.fr>
Date: Thu, 28 Apr 2016 23:17:22 +0200
Subject: [PATCH] Modif de Classes.xml

---
 resources/Classes.xml | 21 ---------------------
 1 file changed, 21 deletions(-)

diff --git a/resources/Classes.xml b/resources/Classes.xml
index 3dd66a8..0c4e575 100644
--- a/resources/Classes.xml
+++ b/resources/Classes.xml
@@ -4,97 +4,76 @@
 		<Skills>
 			<Skill id="S_FIREBALL" name="Boule du feu" RG="4" MN="30">
 				<Effect id="E_FB_1" name="" TURNS="" DM="" PARA="" />
-				</Effect>
 				<Effect id="E_FB_1" name="" TURNS="" DM="" PARA="" />
-				</Effect>
 			</Skill>
 			<Skill id="S_FREEZE" name="Gel" RG="4" MN="30">
 				<Effect id="" name="" TURNS="" DM="" PARA="" />
-				</Effect>
 			</Skill>
 			<Skill id="S_MANA" name="Vol de mana" RG="4" MN="30">
 				<Effect id="" name="" TURNS="" DM="10" PARA="PARA_NO" />
-				</Effect>
 			</Skill>
 		</Skills>
 		<Skins id="SP_MAGE"  f_default="../resources/Skins/mage.bmp"  f_selected="../resources/Skins/mage_selected.bmp" f_healed="../resources/Skins/mage_healed.bmp" f_damaged="../resources/Skins/mage_damaged.bmp">
 		</Skins>
 	</Classe>
-
 	<Classe id="C_WAR" name="Guerrier" PV="200" PM="150" MV="2" Desc="Aime beaucoup le street art">
 		<Skills>
 			<Skill id="S_BASH" name="Coup d'épée" RG="" MN="">
 				<Effect id="" name="" TURNS="" DM="" PARA="" />
-				</Effect>
 			</Skill>
 			<Skill id="S_SHIELD" name="Renforcement" RG="" MN="">
 				<Effect id="" name="" TURNS="" DM="" PARA="" />
-				</Effect>
 			</Skill>
 			<Skill id="S_SKIN" name="Ecorchement" RG="" MN="">
 				<Effect id="" name="" TURNS="" DM="10" PARA="PARA_NO" />
-				</Effect>
 			</Skill>
 		</Skills>
 		<Skin id="SP_WAR"  f_default="../resources/Skins/guerrier.bmp"  f_selected="../resources/Skins/guerrier_selected.bmp" f_healed="../resources/Skins/guerrier_healed.bmp" f_damaged="../resources/Skins/guerrier_damaged.bmp">
 		</Skin>
 	</Classe>
-
 	<Classe id="C_HEAL" name="Guerrisseur" PV="100" PM="150" MV="2" Desc="Heal est des notres">
 		<Skills>
 			<Skill id="S_HEAL" name="Soin" RG="" MN="">
 				<Effect id="" name="" TURNS="" DM="" PARA="" />
-				</Effect>
 			</Skill>
 			<Skill id="S_RECOV" name="Recouvrement" RG="" MN="">
 				<Effect id="" name="" TURNS="" DM="" PARA="" />
-				</Effect>
 			</Skill>
 			<Skill id="S_PURIFY" name="Purifier" RG="" MN="">
 				<Effect id="" name="" TURNS="" DM="10" PARA="PARA_NO" />
-				</Effect>
 			</Skill>
 		</Skills>
 		<Skin id="SP_HEAL"  f_default="../resources/Skins/guerisseur.bmp"  f_selected="../resources/Skins/guerisseur_selected.bmp" f_healed="../resources/Skins/guerisseur_healed.bmp" f_damaged="../resources/Skins/guerisseur_damaged.bmp">
     </Skin>
 	</Classe>
-
 	<Classe id="C_ROGUE" name="Voleur" PV="100" PM="150" MV="2" Desc="60 minutes, ça vaut l'heure">
 		<Skills>
 			<Skill id="S_EVIS" name="Eviscération" RG="" MN="">
 				<Effect id="" name="" TURNS="" DM="" PARA="" />
-				</Effect>
 			</Skill>
 			<Skill id="S_POISON" name="Lame empoisonnée" RG="" MN="">
 				<Effect id="" name="" TURNS="" DM="" PARA="" />
-				</Effect>
 			</Skill>
 			<Skill id="S_CONCEAL" name="Camouflage" RG="" MN="">
 				<Effect id="" name="" TURNS="" DM="10" PARA="PARA_NO" />
-				</Effect>
 			</Skill>
 		</Skills>
 		<Skin id="SP_ROGUE"  f_default="../resources/Skins/voleur.bmp"  f_selected="../resources/Skins/voleur_selected.bmp" f_healed="../resources/Skins/voleur_healed.bmp" f_damaged="../resources/Skins/voleur_damaged.bmp">
 		</Skin>
 	</Classe>
-
 	<Classe id="C_ARCHER" name="Archer" PV="100" PM="150" MV="2" Desc="Gérard, de son prénom">
 		<Skills>
 			<Skill id="S_SHOT" name="Tir puissant" RG="" MN="">
 				<Effect id="" name="" TURNS="" DM="" PARA="" />
-				</Effect>
 			</Skill>
 			<Skill id="S_FLAME" name="Tir emflammé" RG="" MN="">
 				<Effect id="" name="" TURNS="" DM="" PARA="" />
-				</Effect>
 			</Skill>
 			<Skill id="S_PARA" name="Tir paralysant" RG="" MN="">
 				<Effect id="" name="" TURNS="" DM="10" PARA="PARA_NO" />
-				</Effect>
 			</Skill>
 			<Skin id="SP_ARCHER"  f_default="../resources/Skins/voleurarcher.bmp"  f_selected="../resources/Skins/archer_selected.bmp" f_healed="../resources/Skins/archer_healed.bmp" f_damaged="../resources/Skins/archer_damaged.bmp">
 	    </Skin>
 		</Skills>
 	</Classe>
-
 </Classes>
-- 
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