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Commit 1587dea2 authored by Romain Jegat's avatar Romain Jegat
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nettoyage du main, création des fichiers attaque.c/.h

parent 957ab61c
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#include <stdio.h>
#include <stdlib.h>
#include "attaques.h"
#include "structures.h"
int attaquer(Personnage *attaquant, Personnage *cible)
{
return 0;
}
int appliquer_effets(Personnage *cible)
{
return 0;
}
#ifndef ATTAQUES_H_INCLUDED
#define ATTAQUES_H_INCLUDED
#endif // ATTAQUES_H_INCLUDED
......@@ -88,41 +88,6 @@ int main()
//init_jeu("../resources/Init_jeu.xml");
char *Map_ANCIENNE_VERSION = ExtraireCarte(4);
//printf("Map en version texte : %s\n", Map_A);
/* -------------------------------------*/
/* Creation du package : */
/* -------------------------------------*/
Game_Package Pack_A = Construire_Package();
Classe* Classes_Pack = Librairie_Classes("../resources/Classes.xml");
Terrain* Terrains_Pack = Librairie_Terrains("../resources/Terrains.xml");
Skins_GUI* GUI_Pack = Get_Skins_GUI("../resources/GUI.xml");
Competence* Competences_Pack = Extraire_Arbres("../resources/Competences.xml");
Pack_A.Classes_Package = Classes_Pack;
Pack_A.Terrains_Package = Terrains_Pack;
Pack_A.GUI_Package = GUI_Pack;
Pack_A.Competences_Package = Competences_Pack;
/* -------------------------------------*/
/* Comment utiliser le package : */
/* -------------------------------------*/
/* printf("\nL'attaque 1 du mage est : %s\n",Pack_A.Classes_Package[0].attaques[2].nom);
printf("Le nom du terrain 1 est : %s\n",Pack_A.Terrains_Package[0].nomTerrain);
printf("L'adresse de la texture GUI 1 est : %s\n",Pack_A.GUI_Package[0].GUI_default);
printf("La ligne 3 de la map 1 est : %s\n",Pack_A.Cartes_Package[0].lignes[2]);
*/
/* -------------------------------------*/
/* -------------------------------------*/
//main_SDL(Map_ANCIENNE_VERSION);
initJeu();
SDL_bis();
......
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