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Commit 9ceaa2ef authored by Felton Samuel's avatar Felton Samuel
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number of direction freedom possible fix ????

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ai_vs_ai=1
ai_think_time=5000
<<<<<<< HEAD
ai_vs_ai_game_count=100
heuristic_ai_1=movement_freedom
=======
ai_vs_ai_game_count=10
heuristic_ai_1=points
>>>>>>> 26387090f3eb3945d1382de1d372737abf83c5d0
heuristic_ai_1=direction_freedom
heuristic_ai_2=default
send_game_to_gui=1
......@@ -25,62 +25,22 @@ namespace mcts
played->play(move);
game::penguin_state after_state = played->get_state();
uint32_t* penguins_r;
uint32_t* penguins_b;
/*if(before_state.current_player_red){ //If the player is red
penguins = before_state.peng_red;
}else{ //if the player is blue
penguins = before_state.peng_blue;
}
//For each penguins, count the number of direction it can move
int8_t number_of_direction_before = 0;
for(int8_t i=0; i< 4; i++) {
number_of_direction_before+= number_of_direction_penguin(penguins[i]);
}*/
/*if(!after_state.current_player_red){ //If the player was red
penguins = after_state.peng_red;
}else{ //if the player was blue
penguins = after_state.peng_blue;
}
uint8_t number_of_direction_after = 0;
for(uint8_t i=0; i< 4; i++) {
number_of_direction_after+= number_of_direction_penguin(penguins[i]);
}
//std::cout << "number of direction : " << "("+std::to_string(number_of_direction_after)+" : "
// + std::to_string((number_of_direction_after - 12.0)/12.0)+")" <<std::endl;
// Return a float between -1.0 and 1.0 related to the change of the number of direction in which you can play before and after the move
return (-(number_of_direction_after - 12.0)/12.0);*/
//return (-(number_of_direction_after - number_of_direction_before)/12.0);
int8_t number_of_direction_after = 0;
penguins_r = after_state.peng_red;
penguins_b = after_state.peng_blue;
for(uint8_t i=0; i< 4; i++) {
number_of_direction_after+= number_of_direction_penguin(penguins_r[i])-number_of_direction_penguin(penguins_b[i]);
}
if(!after_state.current_player_red){ //If the player was red
}else{ //if the player was blue
number_of_direction_after= -number_of_direction_after;
}
//std::cout << "("+std::to_string(number_of_direction_after)+")" <<std::endl;
return (-(float)number_of_direction_after/24.0);
uint32_t* tab_peng = after_state.peng_red;
uint8_t nb = 0;
if(!after_state.current_player_red) {
tab_peng = after_state.peng_blue;
}
for(int i = 0; i < 4; ++i) {
nb += number_of_direction_penguin(tab_peng[i]);
}
return -((float)nb / 12.0);
}
int number_direction_freedom_heuristic::get_count(const game::penguin& game, uint8_t move) const
{
return 100;
return 10000000;
}
}
......@@ -206,7 +206,7 @@ void test_mcts_two_players<Game>::self_play(Game g, const heuristic<Game>& h1, c
game::config& c = game::config::get_config();
auto state = g.get_state();
auto the_turk_v1 = make_mcts_two_players(g, c.get_think_time(), 1.0, 4, h1);
auto the_turk_v1 = make_mcts_two_players(g, c.get_think_time(), 0.6, 2, h1);
auto the_turk_v2 = make_mcts_two_players(g, c.get_think_time(), 0.6, 2, h2);
std::string result_directory(get_test_results_directory());
int nb_win_v1 = 0, nb_win_v2 = 0, nb_draw = 0;
......
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