#ifndef __MORPION_HPP__ #define __MORPION_HPP__ #include "game.hpp" #include <random> #include <array> #include <iostream> #include <memory> namespace game { struct morpion_state { uint16_t cross_bitboard = 0; uint16_t circle_bitboard = 0; uint8_t total_moves = 0; bool first_player_win = false; bool second_player_win = false; }; class morpion : public game<morpion_state> { public: morpion(); morpion(const morpion& mor) = default; morpion& operator=(const morpion& mor) = default; bool end_of_game() const; int value(std::uint8_t player) const; //Returns if the player win, loose or nothing bool won(std::uint8_t player) const; bool lost(std::uint8_t player) const; bool draw(std::uint8_t player) const; uint8_t current_player() const; std::uint16_t number_of_moves() const; void play(std::uint16_t m); void undo(std::uint16_t m) {} std::string player_to_string(std::uint8_t player) const; std::string move_to_string(std::uint16_t m) const; std::string to_string() const; void playout(std::mt19937& engine, int max_depth = -1); std::set<int> to_input_vector() const; void from_input_vector(const std::set<int>& input); morpion_state get_state(); void set_state(const morpion_state& state); std::shared_ptr<game<morpion_state>> do_copy() const; std::uint64_t hash(std::uint16_t m) const; std::uint64_t hash() const; private: inline void update_win(); inline bool has_won(uint16_t bitboard); inline bool get(uint16_t bitboard, uint8_t i, uint8_t j) const; const uint8_t CROSS = 1; const uint8_t CIRCLE = 0; morpion_state state; static std::vector<std::vector<uint64_t>> cross_hash_values; static std::vector<std::vector<uint64_t>> circle_hash_values; }; std::ostream& operator<<(std::ostream& os, const morpion& mor); } #endif