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Felton Samuel
pingouins
Commits
d2e0bd8d
Commit
d2e0bd8d
authored
8 years ago
by
Salard Xavier
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Few improvements to debug the direction freedom heuristic
parent
910ba2b9
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AI/src/heuristics/number_direction_freedom_heuristic.cpp
+51
-33
51 additions, 33 deletions
AI/src/heuristics/number_direction_freedom_heuristic.cpp
with
51 additions
and
33 deletions
AI/src/heuristics/number_direction_freedom_heuristic.cpp
+
51
−
33
View file @
d2e0bd8d
...
...
@@ -20,49 +20,67 @@ namespace mcts
float
number_direction_freedom_heuristic
::
get_value
(
const
game
::
penguin
&
game
,
uint8_t
move
)
const
{
std
::
shared_ptr
<
game
::
penguin
>
played
=
game
::
copy
(
game
);
//game::penguin_state before_state = played->get_state();
played
->
play
(
move
);
game
::
penguin_state
after_state
=
played
->
get_state
();
uint32_t
*
penguins
;
/*if(before_state.current_player_red){ //If the player is red
penguins = before_state.peng_red;
}else{ //if the player is blue
penguins = before_state.peng_blue;
}
//For each penguins, count the number of direction it can move
int8_t number_of_direction_before = 0;
std
::
shared_ptr
<
game
::
penguin
>
played
=
game
::
copy
(
game
);
//game::penguin_state before_state = played->get_state();
played
->
play
(
move
);
game
::
penguin_state
after_state
=
played
->
get_state
();
uint32_t
*
penguins_r
;
uint32_t
*
penguins_b
;
/*if(before_state.current_player_red){ //If the player is red
penguins = before_state.peng_red;
}else{ //if the player is blue
penguins = before_state.peng_blue;
}
//For each penguins, count the number of direction it can move
int8_t number_of_direction_before = 0;
for(int8_t i=0; i< 4; i++) {
number_of_direction_before+= number_of_direction_penguin(penguins[i]);
}
*/
for(int8_t i=0; i< 4; i++) {
number_of_direction_before+= number_of_direction_penguin(penguins[i]);
}*/
if
(
!
after_state
.
current_player_red
){
//If the player was red
penguins
=
after_state
.
peng_red
;
}
else
{
//if the player was blue
penguins
=
after_state
.
peng_blue
;
}
uint8_t
number_of_direction_after
=
0
;
for
(
uint8_t
i
=
0
;
i
<
4
;
i
++
)
{
number_of_direction_after
+=
number_of_direction_penguin
(
penguins
[
i
]);
}
//std::cout << "number of direction : " << "("+std::to_string(number_of_direction_after)+" : "
// + std::to_string((number_of_direction_after - 12.0)/12.0)+")" <<std::endl;
/*if(!after_state.current_player_red){ //If the player was red
penguins = after_state.peng_red;
}else{ //if the player was blue
penguins = after_state.peng_blue;
}
uint8_t number_of_direction_after = 0;
for(uint8_t i=0; i< 4; i++) {
number_of_direction_after+= number_of_direction_penguin(penguins[i]);
}
//std::cout << "number of direction : " << "("+std::to_string(number_of_direction_after)+" : "
// + std::to_string((number_of_direction_after - 12.0)/12.0)+")" <<std::endl;
// Return a float between -1.0 and 1.0 related to the change of the number of direction in which you can play before and after the move
return
(
-
(
number_of_direction_after
-
12.0
)
/
12.0
);
//return (-(number_of_direction_after - number_of_direction_before)/12.0);
// Return a float between -1.0 and 1.0 related to the change of the number of direction in which you can play before and after the move
return (-(number_of_direction_after - 12.0)/12.0);*/
//return (-(number_of_direction_after - number_of_direction_before)/12.0);
int8_t
number_of_direction_after
=
0
;
penguins_r
=
after_state
.
peng_red
;
penguins_b
=
after_state
.
peng_blue
;
for
(
uint8_t
i
=
0
;
i
<
4
;
i
++
)
{
number_of_direction_after
+=
number_of_direction_penguin
(
penguins_r
[
i
])
-
number_of_direction_penguin
(
penguins_b
[
i
]);
}
if
(
!
after_state
.
current_player_red
){
//If the player was red
}
else
{
//if the player was blue
number_of_direction_after
=
-
number_of_direction_after
;
}
//std::cout << "("+std::to_string(number_of_direction_after)+")" <<std::endl;
return
(
-
(
float
)
number_of_direction_after
/
24.0
);
}
int
number_direction_freedom_heuristic
::
get_count
(
const
game
::
penguin
&
game
,
uint8_t
move
)
const
{
return
100
000000
;
return
100
;
}
}
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