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Felton Samuel
pingouins
Commits
0d322b3c
Commit
0d322b3c
authored
8 years ago
by
Bariatti Francesco
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Plain Diff
Modified sound in GUI
parent
b4c4185c
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Changes
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3 changed files
gui/resource/pingu_theme.wav
+0
-0
0 additions, 0 deletions
gui/resource/pingu_theme.wav
gui/src/controller/Controller.java
+23
-15
23 additions, 15 deletions
gui/src/controller/Controller.java
gui/src/main/Main.java
+0
-8
0 additions, 8 deletions
gui/src/main/Main.java
with
23 additions
and
23 deletions
gui/resource/pingu_
generiqu
e.wav
→
gui/resource/pingu_
them
e.wav
+
0
−
0
View file @
0d322b3c
File moved
This diff is collapsed.
Click to expand it.
gui/src/controller/Controller.java
+
23
−
15
View file @
0d322b3c
...
@@ -26,6 +26,7 @@ import java.util.ResourceBundle;
...
@@ -26,6 +26,7 @@ import java.util.ResourceBundle;
public
class
Controller
implements
Initializable
public
class
Controller
implements
Initializable
{
{
private
static
final
String
introMusicFile
=
"./resource/pingu_theme.wav"
;
private
GameState
gameState
;
private
GameState
gameState
;
private
Process
gameProcess
;
private
Process
gameProcess
;
...
@@ -103,6 +104,13 @@ public class Controller implements Initializable
...
@@ -103,6 +104,13 @@ public class Controller implements Initializable
UpdateThread
upT
=
new
UpdateThread
(
gameProcess
,
this
.
gameState
,
this
.
board
,
this
.
boardView
,
humanPlayer
,
scoreRed
,
scoreBlue
,
turnLabel
);
UpdateThread
upT
=
new
UpdateThread
(
gameProcess
,
this
.
gameState
,
this
.
board
,
this
.
boardView
,
humanPlayer
,
scoreRed
,
scoreBlue
,
turnLabel
);
upT
.
setDaemon
(
true
);
upT
.
setDaemon
(
true
);
upT
.
start
();
upT
.
start
();
try
{
AudioPlayer
.
player
.
start
(
new
AudioStream
(
new
FileInputStream
(
introMusicFile
)));
}
catch
(
IOException
e
)
{
e
.
printStackTrace
();
}
}
}
/**
/**
...
@@ -114,6 +122,7 @@ public class Controller implements Initializable
...
@@ -114,6 +122,7 @@ public class Controller implements Initializable
private
int
tileNumber
;
private
int
tileNumber
;
private
final
String
clickSoundFile
=
"./resource/clic.wav"
;
public
TileClickHandler
(
int
tileNumber
)
public
TileClickHandler
(
int
tileNumber
)
{
{
...
@@ -130,30 +139,26 @@ public class Controller implements Initializable
...
@@ -130,30 +139,26 @@ public class Controller implements Initializable
}
}
}
}
@Override
private
void
playClickSound
()
public
void
handle
(
MouseEvent
event
)
{
{
// open the sound file as a Java input stream
try
String
intro
=
"./resource/clic.wav"
;
{
InputStream
in
=
null
;
AudioPlayer
.
player
.
start
(
new
AudioStream
(
new
FileInputStream
(
clickSoundFile
)));
try
{
}
catch
(
IOException
e
)
in
=
new
FileInputStream
(
intro
);
{
// create an audiostream from the inputstream
AudioStream
audioStream
=
new
AudioStream
(
in
);
// play the audio clip with the audioplayer class
AudioPlayer
.
player
.
start
(
audioStream
);
}
catch
(
FileNotFoundException
e
)
{
e
.
printStackTrace
();
}
catch
(
IOException
e
)
{
e
.
printStackTrace
();
e
.
printStackTrace
();
}
}
}
@Override
public
void
handle
(
MouseEvent
event
)
{
if
(!
gameState
.
getCurrent_player
().
equals
(
humanPlayer
))
if
(!
gameState
.
getCurrent_player
().
equals
(
humanPlayer
))
return
;
return
;
if
(
selectedTile
==
tileNumber
)
//If we clicked again on the selected tile
if
(
selectedTile
==
tileNumber
)
//If we clicked again on the selected tile
{
{
playClickSound
();
//UnSelect and un-highlight previously selected and highlighted tiles
//UnSelect and un-highlight previously selected and highlighted tiles
boardView
[
selectedTile
].
setSelected
(
false
);
boardView
[
selectedTile
].
setSelected
(
false
);
boardView
[
selectedTile
].
update
();
boardView
[
selectedTile
].
update
();
...
@@ -163,9 +168,11 @@ public class Controller implements Initializable
...
@@ -163,9 +168,11 @@ public class Controller implements Initializable
}
}
//We clicked on a tile that wasn't previously selected
//We clicked on a tile that wasn't previously selected
//Selecting the tile
int
penguinNb
=
gameState
.
getPenguinOnTile
(
humanPlayer
,
tileNumber
);
int
penguinNb
=
gameState
.
getPenguinOnTile
(
humanPlayer
,
tileNumber
);
if
(
penguinNb
!=
-
1
)
//There is a penguin on this tile: we want to select it
if
(
penguinNb
!=
-
1
)
//There is a penguin on this tile: we want to select it
{
{
playClickSound
();
//Unselect previously selected tiles
//Unselect previously selected tiles
if
(
selectedTile
!=
-
1
)
if
(
selectedTile
!=
-
1
)
{
{
...
@@ -217,6 +224,7 @@ public class Controller implements Initializable
...
@@ -217,6 +224,7 @@ public class Controller implements Initializable
}
}
else
if
(
boardView
[
tileNumber
].
isHighlighted
())
//There is no penguin but this is a possible move for the penguin on the selected tile
else
if
(
boardView
[
tileNumber
].
isHighlighted
())
//There is no penguin but this is a possible move for the penguin on the selected tile
{
{
playClickSound
();
Move
move
=
boardView
[
tileNumber
].
getHighlightMove
();
Move
move
=
boardView
[
tileNumber
].
getHighlightMove
();
int
moveNb
=
gameState
.
getPlayerMoveNumber
(
humanPlayer
,
gameState
.
getPenguinOnTile
(
humanPlayer
,
selectedTile
),
move
.
getDirection
(),
move
.
getSteps
());
int
moveNb
=
gameState
.
getPlayerMoveNumber
(
humanPlayer
,
gameState
.
getPenguinOnTile
(
humanPlayer
,
selectedTile
),
move
.
getDirection
(),
move
.
getSteps
());
//Before playing the move: deselect and de-highlight tiles
//Before playing the move: deselect and de-highlight tiles
...
...
This diff is collapsed.
Click to expand it.
gui/src/main/Main.java
+
0
−
8
View file @
0d322b3c
...
@@ -32,14 +32,6 @@ public class Main extends Application
...
@@ -32,14 +32,6 @@ public class Main extends Application
primaryStage
.
setScene
(
scene
);
primaryStage
.
setScene
(
scene
);
primaryStage
.
setTitle
(
"Penguin game"
);
primaryStage
.
setTitle
(
"Penguin game"
);
primaryStage
.
show
();
primaryStage
.
show
();
// open the sound file as a Java input stream
String
intro
=
"./resource/pingu_generique.wav"
;
InputStream
in
=
new
FileInputStream
(
intro
);
// create an audiostream from the inputstream
AudioStream
audioStream
=
new
AudioStream
(
in
);
// play the audio clip with the audioplayer class
AudioPlayer
.
player
.
start
(
audioStream
);
}
}
catch
(
Exception
e
)
catch
(
Exception
e
)
{
{
...
...
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