Forked from
Bariatti Francesco / pingouins
47 commits behind the upstream repository.
-
Gaste Adrien authored
Added LaTex files to the Git. Includes Rapport Final, Doc Technique, Doc Utilisateur, Rapport de Maximilien RICHER
Gaste Adrien authoredAdded LaTex files to the Git. Includes Rapport Final, Doc Technique, Doc Utilisateur, Rapport de Maximilien RICHER
Rapport_style.aux 1.72 KiB
\relax
\catcode `:\active
\catcode `;\active
\catcode `!\active
\catcode `?\active
\select@language{french}
\@writefile{toc}{\select@language{french}}
\@writefile{lof}{\select@language{french}}
\@writefile{lot}{\select@language{french}}
\@writefile{toc}{\contentsline {section}{\numberline {1}Introduction}{3}}
\@writefile{toc}{\contentsline {subsection}{\numberline {1.1}Le Jeu du Pingouin}{3}}
\@writefile{lof}{\contentsline {figure}{\numberline {1}{\ignorespaces Plateau du Jeu du Pingouin}}{3}}
\newlabel{Plateau}{{1}{3}}
\@writefile{toc}{\contentsline {subsection}{\numberline {1.2}L'algorithme Monte-Carlo Tree Search (MCTS)}{3}}
\@writefile{lof}{\contentsline {figure}{\numberline {2}{\ignorespaces \IeC {\'E}tapes du MCTS}}{4}}
\newlabel{lol}{{2}{4}}
\@writefile{toc}{\contentsline {section}{\numberline {2}\IeC {\'E}tude Pratique}{5}}
\@writefile{toc}{\contentsline {subsection}{\numberline {2.1}T\IeC {\^a}che \IeC {\`a} r\IeC {\'e}aliser}{5}}
\@writefile{toc}{\contentsline {subsection}{\numberline {2.2}Impl\IeC {\'e}mentation du MCTS}{5}}
\@writefile{toc}{\contentsline {subsection}{\numberline {2.3}Cr\IeC {\'e}ation d'une interface graphique}{5}}
\@writefile{toc}{\contentsline {section}{\numberline {3}R\IeC {\'e}alisation}{6}}
\@writefile{toc}{\contentsline {subsection}{\numberline {3.1}Prise en main du MCTS avec le Tic-Tac-Toe}{6}}
\@writefile{toc}{\contentsline {subsection}{\numberline {3.2}Cr\IeC {\'e}ation de l'IA pour le Jeu du Pingouin}{6}}
\@writefile{lof}{\contentsline {figure}{\numberline {3}{\ignorespaces D\IeC {\'e}coupage du \textit {bitboard} pour un pingouin}}{6}}
\@writefile{toc}{\contentsline {subsection}{\numberline {3.3}Int\IeC {\'e}gration de l'interface graphique pour le jeu}{7}}