Newer
Older
#include "penguin.hpp"
#include <sstream>
using namespace std;
namespace game
{
penguin::penguin()
{
//Update moves on all penguins
uint64_t obstacles = (~(state.one_fish | state.two_fish | state.three_fish));
obstacles |= ((uint64_t) 1) << (state.p1_red & 63);
obstacles |= ((uint64_t) 1) << (state.p2_red & 63);
obstacles |= ((uint64_t) 1) << (state.p3_red & 63);
obstacles |= ((uint64_t) 1) << (state.p4_red & 63);
obstacles |= ((uint64_t) 1) << (state.p1_blue & 63);
obstacles |= ((uint64_t) 1) << (state.p2_blue & 63);
obstacles |= ((uint64_t) 1) << (state.p3_blue & 63);
obstacles |= ((uint64_t) 1) << (state.p4_blue & 63);
state.nb_moves_red = 0;
state.nb_moves_blue = 0;
state.nb_moves_red += update_moves(&state.p1_red, obstacles);
state.nb_moves_red += update_moves(&state.p2_red, obstacles);
state.nb_moves_red += update_moves(&state.p3_red, obstacles);
state.nb_moves_red += update_moves(&state.p4_red, obstacles);
state.nb_moves_blue += update_moves(&state.p1_blue, obstacles);
state.nb_moves_blue += update_moves(&state.p2_blue, obstacles);
state.nb_moves_blue += update_moves(&state.p3_blue, obstacles);
state.nb_moves_blue += update_moves(&state.p4_blue, obstacles);
//Change player if the other one can play
if(state.current_player_red && state.nb_moves_blue > 0)
state.current_player_red = false;
else if(state.current_player_red == false && state.nb_moves_red > 0)
state.current_player_red = true;
}
shared_ptr<game<penguin_state>> penguin::do_copy() const
{
return shared_ptr<penguin>(new penguin(*this));
}
penguin_state penguin::get_state()
{
return state;
}
void penguin::set_state(const penguin_state& s)
{
return state.nb_moves_red == 0 && state.nb_moves_blue == 0;
}
bool penguin::won(std::uint8_t player) const
{
if (player == RED) return state.score_red > state.score_blue;
return state.score_blue > state.score_red;
bool penguin::lost(std::uint8_t player) const
{
if(player == RED) return state.score_red < state.score_blue;
return state.score_blue < state.score_red;
}
bool penguin::draw(std::uint8_t player) const
{
return state.score_blue == state.score_red;
}
uint8_t penguin::current_player() const
{
return state.current_player_red ? RED : BLUE;
if (won(player))
return 1;
else if (lost(player))
return -1;
else
return 0;
}
/* Number of moves that you can play */
uint16_t penguin::number_of_moves() const
{
return state.current_player_red ? state.nb_moves_red : state.nb_moves_blue;
/* The penguin that will move if we want to play the #move_number move in the list of possible moves.
* What this function does:
* Find the penguin that will move.
* Change its total number of moves so that it is relative to that penguin's possible moves and not relative to ALL the penguins' moves.
* Return a pointer to that penguin
* */
uint32_t* penguin::penguin_that_moves(uint16_t move_number)
{
if(state.current_player_red)
{
if(((state.p1_red >> 6) & 63) > move_number)
{
uint32_t* p = &state.p1_red;
(*p) = (*p) & 0xFFFFF03F; //Reset move number for the penguin to 0
(*p) = (*p) | ((uint32_t) move_number) << 6;
return p;
}
move_number -= (state.p1_red >> 6) & 63;
if(((state.p2_red >> 6) & 63) > move_number)
{
uint32_t* p = &state.p2_red;
(*p) = (*p) & 0xFFFFF03F; //Reset move number for the penguin to 0
(*p) = (*p) | ((uint32_t) move_number) << 6;
return p;
}
move_number -= (state.p2_red >> 6) & 63;
if(((state.p3_red >> 6) & 63) > move_number)
{
uint32_t* p = &state.p3_red;
(*p) = (*p) & 0xFFFFF03F; //Reset move number for the penguin to 0
(*p) = (*p) | ((uint32_t) move_number) << 6;
return p;
}
move_number -= (state.p3_red >> 6) & 63;
uint32_t* p = &state.p4_red;
(*p) = (*p) & 0xFFFFF03F; //Reset move number for the penguin to 0
(*p) = (*p) | ((uint32_t) move_number) << 6;
return p;
}
else
{
if(((state.p1_blue >> 6) & 63) > move_number)
{
uint32_t* p = &state.p1_blue;
(*p) = (*p) & 0xFFFFF03F; //Reset move number for the penguin to 0
(*p) = (*p) | ((uint32_t) move_number) << 6;
return p;
}
move_number -= (state.p1_blue >> 6) & 63;
if(((state.p2_blue >> 6) & 63) > move_number)
{
uint32_t* p = &state.p2_blue;
(*p) = (*p) & 0xFFFFF03F; //Reset move number for the penguin to 0
(*p) = (*p) | ((uint32_t) move_number) << 6;
return p;
}
move_number -= (state.p2_blue >> 6) & 63;
if(((state.p3_blue >> 6) & 63) > move_number)
{
uint32_t* p = &state.p3_blue;
(*p) = (*p) & 0xFFFFF03F; //Reset move number for the penguin to 0
(*p) = (*p) | ((uint32_t) move_number) << 6;
return p;
}
move_number -= (state.p3_blue >> 6) & 63;
uint32_t* p = &state.p4_blue;
(*p) = (*p) & 0xFFFFF03F; //Reset move number for the penguin to 0
(*p) = (*p) | ((uint32_t) move_number) << 6;
return p;
}
}
void penguin::move_penguin(uint32_t* p)
{
uint8_t move_number = ((*p) >> 6) & 63; //Move number for the current penguin
uint32_t penguin_copy = (*p) >> 12;
//Direction A
if((penguin_copy & 7) > move_number)
(*p) = (7 * (move_number +1)) + ((*p) & 63);
return;
}
move_number -= penguin_copy & 7;
penguin_copy = penguin_copy >> 3;
if((penguin_copy & 7) > move_number)
(*p) = (-1 * (move_number +1)) + ((*p) & 63);
return;
}
move_number -= penguin_copy & 7;
penguin_copy = penguin_copy >> 3;
if((penguin_copy & 7) > move_number)
(*p) = (-8 * (move_number +1)) + ((*p) & 63);
return;
}
move_number -= penguin_copy & 7;
penguin_copy = penguin_copy >> 3;
if((penguin_copy & 7) > move_number)
(*p) = (-7 * (move_number +1)) + ((*p) & 63);
return;
}
move_number -= penguin_copy & 7;
penguin_copy = penguin_copy >> 3;
if((penguin_copy & 7) > move_number)
(*p) = (1 * (move_number +1)) + ((*p) & 63);
return;
}
move_number -= penguin_copy & 7;
penguin_copy = penguin_copy >> 3;
//Move direction F
(*p) = (8 * (move_number +1)) + ((*p) & 63);
int penguin::update_moves(uint32_t* p, uint64_t obstacles)
{
#define IsFree(i) (((obstacles >> (i)) & 1) == 0)
int pos = (*p) & 63;
(*p) = pos; //Reset the penguin to all zeros except the position
int i = pos;
uint32_t nbmoves = 0;
uint32_t total_moves = 0;
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
//Direction A
while(((i+7) < 60) && (i%15 != 0) && IsFree(i+7))
{
i += 7;
nbmoves++; total_moves++;
}
(*p) = (*p) | nbmoves << 12;
//Direction B
nbmoves = 0;
i = pos;
while((i%15 != 0) && (i%15 != 8) && IsFree(i-1))
{
i --;
nbmoves++; total_moves++;
}
(*p) = (*p) | nbmoves << 15;
//Direction C
nbmoves = 0;
i = pos;
while((i-8 > 0) && (i%15 != 0) && IsFree(i-8))
{
i -= 8;
nbmoves++; total_moves++;
}
(*p) = (*p) | nbmoves << 18;
//Direction D
nbmoves = 0;
i = pos;
while((i-7 > 0) && (i%15 != 7) && IsFree(i-7))
{
i -= 7;
nbmoves++; total_moves++;
}
(*p) = (*p) | nbmoves << 21;
//Direction E
nbmoves = 0;
i = pos;
while((i%15 != 7) && (i%15 != 14) && IsFree(i+1))
{
i ++;
nbmoves++; total_moves++;
}
(*p) = (*p) | nbmoves << 24;
//Direction F
nbmoves = 0;
i = pos;
while((i+8 < 60) && (i%15 != 7) && IsFree(i+8))
{
i += 8;
nbmoves++; total_moves++;
}
(*p) = (*p) | nbmoves << 27;
(*p) = (*p) | total_moves << 6;
return total_moves;
}
//Play the mth move in the possible moves list.
void penguin::play(uint16_t m)
//Find which penguin will move
uint32_t* p = penguin_that_moves(m);
uint8_t position = (*p) & 63;
//Find the value of the tile the penguin is on and update score
if ((state.one_fish >> position) & 1)
{
if(current_player() == RED)
state.score_red += 1;
else
state.score_blue += 1;
//We replace this tile with an empty one (0 in the bitboard)
state.one_fish = state.one_fish & ~(((uint64_t) 1) << position);
}
else if ((state.two_fish >> position) & 1)
{
if(current_player() == RED)
state.score_red += 2;
else
state.score_blue += 2;
//We replace this tile with an empty one (0 in the bitboard)
state.two_fish = state.two_fish & ~(((uint64_t) 1) << position);
}
{
if(current_player() == RED)
state.score_red += 3;
else
state.score_blue += 3;
//We replace this tile with an empty one (0 in the bitboard)
state.three_fish = state.three_fish & ~(((uint64_t) 1) << position);
}
//Move the current penguin
move_penguin(p);
cout << "Penguin p :" << *p << endl;
//Update moves on all penguins
uint64_t obstacles = (~(state.one_fish | state.two_fish | state.three_fish));
obstacles |= ((uint64_t) 1) << (state.p1_red & 63);
obstacles |= ((uint64_t) 1) << (state.p2_red & 63);
obstacles |= ((uint64_t) 1) << (state.p3_red & 63);
obstacles |= ((uint64_t) 1) << (state.p4_red & 63);
obstacles |= ((uint64_t) 1) << (state.p1_blue & 63);
obstacles |= ((uint64_t) 1) << (state.p2_blue & 63);
obstacles |= ((uint64_t) 1) << (state.p3_blue & 63);
obstacles |= ((uint64_t) 1) << (state.p4_blue & 63);
cout << obstacles << endl;
state.nb_moves_red = 0;
state.nb_moves_blue = 0;
state.nb_moves_red += update_moves(&state.p1_red, obstacles);
state.nb_moves_red += update_moves(&state.p2_red, obstacles);
state.nb_moves_red += update_moves(&state.p3_red, obstacles);
state.nb_moves_red += update_moves(&state.p4_red, obstacles);
state.nb_moves_blue += update_moves(&state.p1_blue, obstacles);
state.nb_moves_blue += update_moves(&state.p2_blue, obstacles);
state.nb_moves_blue += update_moves(&state.p3_blue, obstacles);
state.nb_moves_blue += update_moves(&state.p4_blue, obstacles);
//Change player if the other one can play
if(state.current_player_red && state.nb_moves_blue > 0)
state.current_player_red = false;
else if(state.current_player_red == false && state.nb_moves_red > 0)
state.current_player_red = true;
string penguin::player_to_string(uint8_t player) const
{
string penguin::move_to_string(uint16_t m) const
{
}
set<int> penguin::to_input_vector() const
{
return set<int>();
}
void penguin::from_input_vector(const std::set<int>& input)
{
}
Json::Value penguin::to_JSON() const
Json::Value json;
json["bitboards"]["onefish"] = state.one_fish;
json["bitboards"]["twofish"] = state.two_fish;
json["bitboards"]["threefish"] = state.three_fish;
json["penguins"]["red"][0] = state.p1_red;
json["penguins"]["red"][1] = state.p2_red;
json["penguins"]["red"][2] = state.p3_red;
json["penguins"]["red"][3] = state.p4_red;
json["penguins"]["blue"][0] = state.p1_blue;
json["penguins"]["blue"][1] = state.p2_blue;
json["penguins"]["blue"][2] = state.p3_blue;
json["penguins"]["blue"][3] = state.p4_blue;
json["score"]["red"] = state.score_red;
json["score"]["blue"] = state.score_blue;
json["possible_moves"]["red"] = state.nb_moves_red;
json["possible_moves"]["blue"] = state.nb_moves_blue;
json["current_player"] = state.current_player_red ? "Red" : "Blue";
json["nb_moves"]["red"] = state.nb_moves_red;
json["nb_moves"]["blue"] = state.nb_moves_blue;
return json;
}
string penguin::to_string() const
{
ostringstream os;
os << to_JSON() << endl;
return os.str();
}
std::uint64_t penguin::hash() const
{
return 0;
}
std::uint64_t penguin::hash(std::uint16_t m) const
{
return 0;
}
ostream& operator<<(ostream& os, const penguin& pen)
{
os << pen.to_string();