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Commit eb8db720 authored by llebasca's avatar llebasca
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Life number addition

parent d9edd8be
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4 merge requests!9Modele,!8Modele,!7Modele,!6Modele
...@@ -6,7 +6,7 @@ ...@@ -6,7 +6,7 @@
* \file personnage.h * \file personnage.h
* \brief Character Header File * \brief Character Header File
* \authors Lucile * \authors Lucile
* \version 1 * \version 2
* \date 25/02/2021 * \date 25/02/2021
* *
* Character structure and functions definition. * Character structure and functions definition.
...@@ -41,8 +41,9 @@ typedef struct { ...@@ -41,8 +41,9 @@ typedef struct {
int x_lr; /**< Position : x low-right point */ int x_lr; /**< Position : x low-right point */
int y_lr; /**< Position : y low-right point */ int y_lr; /**< Position : y low-right point */
int speed_pers; /**< Character speed */ int speed_pers; /**< Character speed */
int life; /**< Life number */
char * image_pers; /**< Source image of the character. */ char * image_pers; /**< Source image of the character. */
Direction direction_personnage; Direction direction_personnage; /**< Direction */
}Personnage; }Personnage;
void init_pers(Personnage * character, int x, int y, int length, int width, int speed, char * path); void init_pers(Personnage * character, int x, int y, int length, int width, int speed, char * path);
......
...@@ -6,7 +6,7 @@ ...@@ -6,7 +6,7 @@
* \file personnage.c * \file personnage.c
* \brief Character Source File * \brief Character Source File
* \authors Lucile, Tin * \authors Lucile, Tin
* \version 1 * \version 2
* \date 02/03/2021 * \date 02/03/2021
* *
* Character function implementation. * Character function implementation.
...@@ -47,6 +47,7 @@ void init_pers(Personnage * character, int x, int y, int length, int width, int ...@@ -47,6 +47,7 @@ void init_pers(Personnage * character, int x, int y, int length, int width, int
character->direction_personnage.down = 0; character->direction_personnage.down = 0;
character->direction_personnage.left = 0; character->direction_personnage.left = 0;
character->direction_personnage.right = 0; character->direction_personnage.right = 0;
character->life=3;
} }
/*! /*!
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