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message ([STATUS]" os Windows")
set(SDL2_INCLUDE_DIR C:/TDM-GCC-64/x86_64-w64-mingw32/include)
set(SDL2_LIB_DIR C:/TDM-GCC-64/x86_64-w64-mingw32/lib)
if(BUILD_TESTS)
project(INSAGAMETEST C CXX)
set(GTEST_INCLUDE_DIR /googletest/googletest/include)
include_directories(${GTEST_INCLUDE_DIR})
enable_testing()
add_subdirectory(googletest)
file(GLOB_RECURSE SOURCES "src/*c" test_main.cpp)
add_executable(INSAGAMETEST ${SOURCES})
target_link_libraries(${PROJECT_NAME} mingw32 SDL2main SDL2 SDL2_image gtest gtest_main)
add_test(
NAME INSAGAMETEST
COMMAND INSAGAMETEST
)
else()
project(INSAGAME C)
file(GLOB_RECURSE SOURCES "src/*c" main.c)
add_executable(INSAGAME ${SOURCES})
target_link_libraries(${PROJECT_NAME} mingw32 SDL2main SDL2 SDL2_image)
endif(BUILD_TESTS)
message([STATUS] "os Mac")
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/")
find_package( SDL2 REQUIRED )
include_directories( ${SDL2_INCLUDE_DIRS} "/usr/local/Cellar/sdl2_image/2.0.5/include/SDL2" "include" )
file(GLOB_RECURSE SOURCES "src/*c" main.c)
add_executable(INSAGAME ${SOURCES} include/GAME.c include/GAME.h test_main.c test/testpersonnage.cpp)
target_link_libraries(${PROJECT_NAME} ${SDL2_LIBRARIES} "-L/usr/local/Cellar/sdl2_image/2.0.5/lib -lSDL2")