<?xml version="1.0" encoding="UTF-8"?>
<Classes>
	<Classe id="C_MAGE" name="Mage" PV="100" PM="150" MV="2" Desc="Le feu, ça brûle ">
		<Skills>
			<Skill id="S_FIREBALL" name="Boule du feu" RG="4" MN="30">
				<Effect id="E_FB_1" name="" TURNS="" DM="" PARA="" />
				<Effect id="E_FB_1" name="" TURNS="" DM="" PARA="" />
			</Skill>
			<Skill id="S_FREEZE" name="Gel" RG="4" MN="30">
				<Effect id="" name="" TURNS="" DM="" PARA="" />
			</Skill>
			<Skill id="S_MANA" name="Vol de mana" RG="4" MN="30">
				<Effect id="" name="" TURNS="" DM="10" PARA="PARA_NO" />
			</Skill>
		</Skills>
		<Skin id="SP_MAGE"  f_default="../resources/Skins/mage.bmp"  f_selected="../resources/Skins/mage_selected.bmp" f_healed="../resources/Skins/mage_healed.bmp" f_damaged="../resources/Skins/mage_damaged.bmp">
		</Skins>
	</Classe>
	<Classe id="C_WAR" name="Guerrier" PV="200" PM="150" MV="2" Desc="Aime beaucoup le street art">
		<Skills>
			<Skill id="S_BASH" name="Coup d'épée" RG="" MN="">
				<Effect id="" name="" TURNS="" DM="" PARA="" />
			</Skill>
			<Skill id="S_SHIELD" name="Renforcement" RG="" MN="">
				<Effect id="" name="" TURNS="" DM="" PARA="" />
			</Skill>
			<Skill id="S_SKIN" name="Ecorchement" RG="" MN="">
				<Effect id="" name="" TURNS="" DM="10" PARA="PARA_NO" />
			</Skill>
		</Skills>
		<Skin id="SP_WAR"  f_default="../resources/Skins/guerrier.bmp"  f_selected="../resources/Skins/guerrier_selected.bmp" f_healed="../resources/Skins/guerrier_healed.bmp" f_damaged="../resources/Skins/guerrier_damaged.bmp">
		</Skin>
	</Classe>
	<Classe id="C_HEAL" name="Guerrisseur" PV="100" PM="150" MV="2" Desc="Heal est des notres">
		<Skills>
			<Skill id="S_HEAL" name="Soin" RG="" MN="">
				<Effect id="" name="" TURNS="" DM="" PARA="" />
			</Skill>
			<Skill id="S_RECOV" name="Recouvrement" RG="" MN="">
				<Effect id="" name="" TURNS="" DM="" PARA="" />
			</Skill>
			<Skill id="S_PURIFY" name="Purifier" RG="" MN="">
				<Effect id="" name="" TURNS="" DM="10" PARA="PARA_NO" />
			</Skill>
		</Skills>
		<Skin id="SP_HEAL"  f_default="../resources/Skins/guerisseur.bmp"  f_selected="../resources/Skins/guerisseur_selected.bmp" f_healed="../resources/Skins/guerisseur_healed.bmp" f_damaged="../resources/Skins/guerisseur_damaged.bmp">
    	</Skin>
	</Classe>
	<Classe id="C_ROGUE" name="Voleur" PV="100" PM="150" MV="2" Desc="60 minutes, ça vaut l'heure">
		<Skills>
			<Skill id="S_EVIS" name="Eviscération" RG="" MN="">
				<Effect id="" name="" TURNS="" DM="" PARA="" />
			</Skill>
			<Skill id="S_POISON" name="Lame empoisonnée" RG="" MN="">
				<Effect id="" name="" TURNS="" DM="" PARA="" />
			</Skill>
			<Skill id="S_CONCEAL" name="Camouflage" RG="" MN="">
				<Effect id="" name="" TURNS="" DM="10" PARA="PARA_NO" />
			</Skill>
		</Skills>
		<Skin id="SP_ROGUE"  f_default="../resources/Skins/voleur.bmp"  f_selected="../resources/Skins/voleur_selected.bmp" f_healed="../resources/Skins/voleur_healed.bmp" f_damaged="../resources/Skins/voleur_damaged.bmp">
		</Skin>
	</Classe>
	<Classe id="C_ARCHER" name="Archer" PV="100" PM="150" MV="2" Desc="Gérard, de son prénom">
		<Skills>
			<Skill id="S_SHOT" name="Tir puissant" RG="" MN="">
				<Effect id="" name="" TURNS="" DM="" PARA="" />
			</Skill>
			<Skill id="S_FLAME" name="Tir emflammé" RG="" MN="">
				<Effect id="" name="" TURNS="" DM="" PARA="" />
			</Skill>
			<Skill id="S_PARA" name="Tir paralysant" RG="" MN="">
				<Effect id="" name="" TURNS="" DM="10" PARA="PARA_NO" />
			</Skill>
		</Skills>
		<Skin id="SP_ARCHER"  f_default="../resources/Skins/voleurarcher.bmp"  f_selected="../resources/Skins/archer_selected.bmp" f_healed="../resources/Skins/archer_healed.bmp" f_damaged="../resources/Skins/archer_damaged.bmp">
    	<Skin>
	</Classe>
</Classes>