diff --git a/resources/Classes.xml b/resources/Classes.xml
index bfd2207d0b67f6e44803f8e4430c0a22d5b8bd1c..5460cf3d530c804d072c9db17e11654fcf1272c7 100644
--- a/resources/Classes.xml
+++ b/resources/Classes.xml
@@ -4,6 +4,7 @@
 		<Skills>
 			<Skill id="S_FIREBALL" name="Boule du feu" RG="4" MN="30">
 				<Effect id="" name="" TURNS="" DM="" PARA="" />
+				<Effect id="" name="" TURNS="" DM="" PARA="" />
 			</Skill>
 			<Skill id="S_FREEZE" name="Gel" RG="" MN="">
 				<Effect id="" name="" TURNS="" DM="" PARA="" />
@@ -12,7 +13,10 @@
 				<Effect id="" name="" TURNS="" DM="10" PARA="PARA_NO" />
 			</Skill>
 		</Skills>
+		<Skins id="SP_MAGE"  f_default="../resources/Skins/mage.bmp"  f_selected="../resources/Skins/mage_selected.bmp" f_healed="../resources/Skins/mage_healed.bmp" f_damaged="../resources/Skins/mage_damaged.bmp">
+		</Skins>
 	</Classe>
+
 	<Classe id="C_WAR" name="Guerrier" PV="200" PM="150" MV="2" Desc="Aime beaucoup le street art">
 		<Skills>
 			<Skill id="S_BASH" name="Coup d'épée" RG="" MN="">
@@ -25,7 +29,10 @@
 				<Effect id="" name="" TURNS="" DM="10" PARA="PARA_NO" />
 			</Skill>
 		</Skills>
+		<Skin id="SP_WAR"  f_default="../resources/Skins/guerrier.bmp"  f_selected="../resources/Skins/guerrier_selected.bmp" f_healed="../resources/Skins/guerrier_healed.bmp" f_damaged="../resources/Skins/guerrier_damaged.bmp">
+		</Skin>
 	</Classe>
+
 	<Classe id="C_HEAL" name="Guerrisseur" PV="100" PM="150" MV="2" Desc="Heal est des notres">
 		<Skills>
 			<Skill id="S_HEAL" name="Soin" RG="" MN="">
@@ -38,7 +45,10 @@
 				<Effect id="" name="" TURNS="" DM="10" PARA="PARA_NO" />
 			</Skill>
 		</Skills>
+		<Skin id="SP_HEAL"  f_default="../resources/Skins/guerisseur.bmp"  f_selected="../resources/Skins/guerisseur_selected.bmp" f_healed="../resources/Skins/guerisseur_healed.bmp" f_damaged="../resources/Skins/guerisseur_damaged.bmp">
+    </Skin>
 	</Classe>
+
 	<Classe id="C_ROGUE" name="Voleur" PV="100" PM="150" MV="2" Desc="60 minutes, ça vaut l'heure">
 		<Skills>
 			<Skill id="S_EVIS" name="Eviscération" RG="" MN="">
@@ -51,7 +61,10 @@
 				<Effect id="" name="" TURNS="" DM="10" PARA="PARA_NO" />
 			</Skill>
 		</Skills>
+		<Skin id="SP_ROGUE"  f_default="../resources/Skins/voleur.bmp"  f_selected="../resources/Skins/voleur_selected.bmp" f_healed="../resources/Skins/voleur_healed.bmp" f_damaged="../resources/Skins/voleur_damaged.bmp">
+		</Skin>
 	</Classe>
+
 	<Classe id="C_ARCHER" name="Archer" PV="100" PM="150" MV="2" Desc="Gérard, de son prénom">
 		<Skills>
 			<Skill id="S_SHOT" name="Tir puissant" RG="" MN="">