diff --git a/src/SDL.c b/src/SDL.c
index 08bb221cce0dfb38254d028e03b910554b7ceb89..d678e2103e182090222d69f55df43e0a2e682633 100644
--- a/src/SDL.c
+++ b/src/SDL.c
@@ -73,7 +73,7 @@ int main_SDL(char* Map)
     pos_bouton_quitter.y=(HAUTEUR_CARTE*HAUTEUR_CASE-HAUTEUR_BOUTON)/2+HAUTEUR_BOUTON;
     pos_bouton_continuer.y=(HAUTEUR_CARTE*HAUTEUR_CASE-HAUTEUR_BOUTON)/2-HAUTEUR_BOUTON;
 
-    guerrier = SDL_LoadBMP("../resources/guerrier.bmp");
+    guerrier = SDL_LoadBMP("../resources/Skins/guerrier.bmp");
     if (!guerrier)
     {
         printf("Unable to load bitmap: %s\n", SDL_GetError());
@@ -81,21 +81,21 @@ int main_SDL(char* Map)
     }
     SDL_SetColorKey(guerrier, SDL_SRCCOLORKEY, SDL_MapRGB(guerrier->format, 0, 0, 255));
 
-    bouton_continuer = SDL_LoadBMP("../resources/continuer.bmp");
+    bouton_continuer = SDL_LoadBMP("../resources/Skins/continuer.bmp");
     if (!bouton_continuer)
     {
         printf("Unable to load bitmap: %s\n", SDL_GetError());
         return 1;
     }
 
-    bouton_quitter = SDL_LoadBMP("../resources/quitter.bmp");
+    bouton_quitter = SDL_LoadBMP("../resources/Skins/quitter.bmp");
     if (!bouton_continuer)
     {
         printf("Unable to load bitmap: %s\n", SDL_GetError());
         return 1;
     }
 
-    mage = SDL_LoadBMP("../resources/mage.bmp");
+    mage = SDL_LoadBMP("../resources/Skins/mage.bmp");
     if (!mage)
     {
         printf("Unable to load bitmap: %s\n", SDL_GetError());
@@ -103,7 +103,7 @@ int main_SDL(char* Map)
     }
     SDL_SetColorKey(mage, SDL_SRCCOLORKEY, SDL_MapRGB(mage->format, 0, 0, 255));
 
-    voleur = SDL_LoadBMP("../resources/voleur.bmp");
+    voleur = SDL_LoadBMP("../resources/Skins/voleur.bmp");
     if (!voleur)
     {
         printf("Unable to load bitmap: %s\n", SDL_GetError());
@@ -112,7 +112,7 @@ int main_SDL(char* Map)
     SDL_SetColorKey(voleur, SDL_SRCCOLORKEY, SDL_MapRGB(voleur->format, 0, 0, 255));
 
 
-    archer = SDL_LoadBMP("../resources/archer.bmp");
+    archer = SDL_LoadBMP("../resources/Skins/archer.bmp");
     if (!archer)
     {
         printf("Unable to load bitmap: %s\n", SDL_GetError());
@@ -120,7 +120,7 @@ int main_SDL(char* Map)
     }
     SDL_SetColorKey(archer, SDL_SRCCOLORKEY, SDL_MapRGB(archer->format, 0, 0, 255));
 
-    guerisseur = SDL_LoadBMP("../resources/guerisseur.bmp");
+    guerisseur = SDL_LoadBMP("../resources/Skins/guerisseur.bmp");
     if (!guerisseur)
     {
         printf("Unable to load bitmap: %s\n", SDL_GetError());
@@ -128,7 +128,7 @@ int main_SDL(char* Map)
     }
     SDL_SetColorKey(guerisseur, SDL_SRCCOLORKEY, SDL_MapRGB(guerisseur->format, 0, 0, 255));
 
-    plaine = SDL_LoadBMP("../resources/plaine.bmp");
+    plaine = SDL_LoadBMP("../resources/Skins/plaine.bmp");
     if (!plaine)
         {
             printf("Unable to load bitmap: %s\n", SDL_GetError());
@@ -136,7 +136,7 @@ int main_SDL(char* Map)
         }
     SDL_SetColorKey(plaine, SDL_SRCCOLORKEY, SDL_MapRGB(plaine->format, 0, 0, 255));
 
-    eau = SDL_LoadBMP("../resources/eau.bmp");
+    eau = SDL_LoadBMP("../resources/Skins/eau.bmp");
     if (!eau)
         {
             printf("Unable to load bitmap: %s\n", SDL_GetError());
@@ -144,7 +144,7 @@ int main_SDL(char* Map)
         }
     SDL_SetColorKey(eau, SDL_SRCCOLORKEY, SDL_MapRGB(eau->format, 0, 0, 255));
 
-    montagne = SDL_LoadBMP("../resources/montagne.bmp");
+    montagne = SDL_LoadBMP("../resources/Skins/montagne.bmp");
     if (!montagne)
         {
             printf("Unable to load bitmap: %s\n", SDL_GetError());
@@ -152,7 +152,7 @@ int main_SDL(char* Map)
         }
     SDL_SetColorKey(montagne, SDL_SRCCOLORKEY, SDL_MapRGB(montagne->format, 0, 0, 255));
 
-    foret = SDL_LoadBMP("../resources/foret.bmp");
+    foret = SDL_LoadBMP("../resources/Skins/foret.bmp");
     if (!foret)
         {
             printf("Unable to load bitmap: %s\n", SDL_GetError());
@@ -160,7 +160,7 @@ int main_SDL(char* Map)
         }
     SDL_SetColorKey(foret, SDL_SRCCOLORKEY, SDL_MapRGB(foret->format, 0, 0, 255));
 
-    Case_brillante = SDL_LoadBMP("../resources/case_brillante.bmp");
+    Case_brillante = SDL_LoadBMP("../resources/Skins/case_brillante.bmp");
                     if (!Case_brillante)
                     {
                         printf("Unable to load bitmap: %s\n", SDL_GetError());
@@ -168,7 +168,7 @@ int main_SDL(char* Map)
                     }
     SDL_SetColorKey(Case_brillante, SDL_SRCCOLORKEY, SDL_MapRGB(Case_brillante->format, 0, 0, 255));
 
-    Guerrier_select = SDL_LoadBMP("../resources/guerrier_select.bmp");
+    Guerrier_select = SDL_LoadBMP("../resources/Skins/guerrier_select.bmp");
                     if (!Guerrier_select)
                     {
                         printf("Unable to load bitmap: %s\n", SDL_GetError());
diff --git a/src/main.c b/src/main.c
index ab0fa0bee1c080a51af0e0b6abeda59dbea2c466..f6cd8ddb1cb80e50e69728438b38fc15370d052a 100644
--- a/src/main.c
+++ b/src/main.c
@@ -78,20 +78,17 @@ int main()
 
 /*init_jeu("../resources/Init_jeu.xml");*/
 
-Terrain *Terrains_A;
-
-char *Map_A = ExtraireCarte(4);
+char *Map_A = ExtraireCarte(1);
 printf("Map en version texte : %s\n", Map_A);
 
+//Terrain *Terrains_A = Librairie_Terrains("../resources/Terrains.XML");
+//printf("info Terrain: %d\n", Terrains_A[1].franchissable);
 
-Terrains_A = Librairie_Terrains("../resources/Terrains.XML");
-printf("info Terrain: %d\n", Terrains_A[1].franchissable);
-
-Skins_Charac *Images_persos = Load_Skin_Charac("../resources/Skins.xml");
-printf("Adresse du skin mage damaged : %s\n", Images_persos[0].charac_id);
+//Skins_Charac *Images_persos = Load_Skin_Charac("../resources/Skins.xml");
+//printf("Adresse du skin mage damaged : %s\n", Images_persos[0].charac_id);
 
-Skins_Terrain *Images_terrains = Load_Skins_Terrain("../resources/Skins.xml");
-printf("Adresse du skin montagne : %s\n", Images_terrains[2].terrain_default);
+//Skins_Terrain *Images_terrains = Load_Skins_Terrain("../resources/Skins.xml");
+//printf("Adresse du skin montagne : %s\n", Images_terrains[2].terrain_default);
 
 main_SDL(Map_A);