diff --git a/resources/Init_jeu.xml b/resources/Init_jeu.xml
index 693cd36bf78ffa9762d880d9e246955b44e2176c..6c76e3e605d0ac2bc5df1a2ec13aa9e671672eaa 100644
--- a/resources/Init_jeu.xml
+++ b/resources/Init_jeu.xml
@@ -9,6 +9,6 @@
 	</Classes>
 
 	<Competences fichier="Competences.xml">
-	</Terrains>
+	</Competences>
 
 </Config>
\ No newline at end of file
diff --git a/src/main.c b/src/main.c
index f6cd8ddb1cb80e50e69728438b38fc15370d052a..cffcba5a41fc223a557fddeed6d9deeb42960b58 100644
--- a/src/main.c
+++ b/src/main.c
@@ -76,19 +76,19 @@ int init_jeu(char *filename){ /* cr
 int main()
 {
 
-/*init_jeu("../resources/Init_jeu.xml");*/
+//init_jeu("../resources/Init_jeu.xml");
 
 char *Map_A = ExtraireCarte(1);
 printf("Map en version texte : %s\n", Map_A);
 
-//Terrain *Terrains_A = Librairie_Terrains("../resources/Terrains.XML");
-//printf("info Terrain: %d\n", Terrains_A[1].franchissable);
+Terrain *Terrains_A = Librairie_Terrains("../resources/Terrains.xml");
+printf("info Terrain: %d\n", Terrains_A[1].franchissable);
 
-//Skins_Charac *Images_persos = Load_Skin_Charac("../resources/Skins.xml");
-//printf("Adresse du skin mage damaged : %s\n", Images_persos[0].charac_id);
+Skins_Terrain *Images_terrains = Load_Skins_Terrain("../resources/Skins.xml");
+printf("Adresse du skin montagne : %s\n", Images_terrains[2].terrain_default);
 
-//Skins_Terrain *Images_terrains = Load_Skins_Terrain("../resources/Skins.xml");
-//printf("Adresse du skin montagne : %s\n", Images_terrains[2].terrain_default);
+Skins_Charac *Images_persos = Load_Skin_Charac("../resources/Skins.xml");
+printf("Adresse du skin mage damaged : %s\n", Images_persos[0].charac_id);
 
 main_SDL(Map_A);