diff --git a/resources/Init_jeu.xml b/resources/Init_jeu.xml index 693cd36bf78ffa9762d880d9e246955b44e2176c..6c76e3e605d0ac2bc5df1a2ec13aa9e671672eaa 100644 --- a/resources/Init_jeu.xml +++ b/resources/Init_jeu.xml @@ -9,6 +9,6 @@ </Classes> <Competences fichier="Competences.xml"> - </Terrains> + </Competences> </Config> \ No newline at end of file diff --git a/src/main.c b/src/main.c index f6cd8ddb1cb80e50e69728438b38fc15370d052a..cffcba5a41fc223a557fddeed6d9deeb42960b58 100644 --- a/src/main.c +++ b/src/main.c @@ -76,19 +76,19 @@ int init_jeu(char *filename){ /* cr int main() { -/*init_jeu("../resources/Init_jeu.xml");*/ +//init_jeu("../resources/Init_jeu.xml"); char *Map_A = ExtraireCarte(1); printf("Map en version texte : %s\n", Map_A); -//Terrain *Terrains_A = Librairie_Terrains("../resources/Terrains.XML"); -//printf("info Terrain: %d\n", Terrains_A[1].franchissable); +Terrain *Terrains_A = Librairie_Terrains("../resources/Terrains.xml"); +printf("info Terrain: %d\n", Terrains_A[1].franchissable); -//Skins_Charac *Images_persos = Load_Skin_Charac("../resources/Skins.xml"); -//printf("Adresse du skin mage damaged : %s\n", Images_persos[0].charac_id); +Skins_Terrain *Images_terrains = Load_Skins_Terrain("../resources/Skins.xml"); +printf("Adresse du skin montagne : %s\n", Images_terrains[2].terrain_default); -//Skins_Terrain *Images_terrains = Load_Skins_Terrain("../resources/Skins.xml"); -//printf("Adresse du skin montagne : %s\n", Images_terrains[2].terrain_default); +Skins_Charac *Images_persos = Load_Skin_Charac("../resources/Skins.xml"); +printf("Adresse du skin mage damaged : %s\n", Images_persos[0].charac_id); main_SDL(Map_A);