diff --git a/resources/Skins.xml b/resources/Skins.xml
index 9eacdc10e5b359384f4022ed9add9a4edba3a064..9ca62f9ab2c37e74e42e92ad31b53539585fb6cf 100644
--- a/resources/Skins.xml
+++ b/resources/Skins.xml
@@ -3,35 +3,35 @@
 <Skins>
 
   <Personnages>
-    <Skin id="SP_MAGE"  f_default="resources/Skins/mage.bmp"  f_selected="resources/Skins/mage_selected.bmp" f_healed="resources/Skins/mage_healed.bmp" f_damaged="resources/Skins/mage_damaged.bmp">
+    <Skin id="SP_MAGE"  f_default="../resources/Skins/mage.bmp"  f_selected="../resources/Skins/mage_selected.bmp" f_healed="../resources/Skins/mage_healed.bmp" f_damaged="../resources/Skins/mage_damaged.bmp">
     </Skin>
-    <Skin id="SP_WAR"  f_default="resources/Skins/guerrier.bmp"  f_selected="resources/Skins/guerrier_selected.bmp" f_healed="resources/Skins/guerrier_healed.bmp" f_damaged="resources/Skins/guerrier_damaged.bmp">
+    <Skin id="SP_WAR"  f_default="../resources/Skins/guerrier.bmp"  f_selected="../resources/Skins/guerrier_selected.bmp" f_healed="../resources/Skins/guerrier_healed.bmp" f_damaged="../resources/Skins/guerrier_damaged.bmp">
     </Skin>
-    <Skin id="SP_HEAL"  f_default="resources/Skins/guerisseur.bmp"  f_selected="resources/Skins/guerisseur_selected.bmp" f_healed="resources/Skins/guerisseur_healed.bmp" f_damaged="resources/Skins/guerisseur_damaged.bmp">
+    <Skin id="SP_HEAL"  f_default="../resources/Skins/guerisseur.bmp"  f_selected="../resources/Skins/guerisseur_selected.bmp" f_healed="../resources/Skins/guerisseur_healed.bmp" f_damaged="../resources/Skins/guerisseur_damaged.bmp">
     </Skin>
-    <Skin id="SP_ROGUE"  f_default="resources/Skins/voleur.bmp"  f_selected="resources/Skins/voleur_selected.bmp" f_healed="resources/Skins/voleur_healed.bmp" f_damaged="resources/Skins/voleur_damaged.bmp">
+    <Skin id="SP_ROGUE"  f_default="../resources/Skins/voleur.bmp"  f_selected="../resources/Skins/voleur_selected.bmp" f_healed="../resources/Skins/voleur_healed.bmp" f_damaged="../resources/Skins/voleur_damaged.bmp">
     </Skin>
-    <Skin id="SP_ARCHER"  f_default="resources/Skins/voleurarcher.bmp"  f_selected="resources/Skins/archer_selected.bmp" f_healed="resources/Skins/archer_healed.bmp" f_damaged="resources/Skins/archer_damaged.bmp">
+    <Skin id="SP_ARCHER"  f_default="../resources/Skins/voleurarcher.bmp"  f_selected="../resources/Skins/archer_selected.bmp" f_healed="../resources/Skins/archer_healed.bmp" f_damaged="../resources/Skins/archer_damaged.bmp">
     </Skin>
   </Personnages>
 
   <Terrains>
-    <Skin id="ST_FOREST"  f_default="resources/Skins/foret.bmp">
+    <Skin id="ST_FOREST"  f_default="../resources/Skins/foret.bmp">
     </Skin>
-    <Skin id="ST_PLAIN"  f_default="resources/Skins/plaine.bmp">
+    <Skin id="ST_PLAIN"  f_default="../resources/Skins/plaine.bmp">
     </Skin>
-    <Skin id="ST_MOUNTAIN"  f_default="resources/Skins/montagne.bmp">
+    <Skin id="ST_MOUNTAIN"  f_default="../resources/Skins/montagne.bmp">
     </Skin>
-    <Skin id="ST_WATER"  f_default="resources/Skins/eau.bmp">
+    <Skin id="ST_WATER"  f_default="../resources/Skins/eau.bmp">
     </Skin>
-    <Skin id="ST_ACTIVE"  f_default="resources/Skins/case_brillante.bmp">
+    <Skin id="ST_ACTIVE"  f_default="../resources/Skins/case_brillante.bmp">
     </Skin>
   </Terrains>
 
   <Interface>
-    <Skin id="SI_RESUME"  f_default="resources/Skins/continuer.bmp">
+    <Skin id="SI_RESUME"  f_default="../resources/Skins/continuer.bmp">
     </Skin>
-    <Skin id="ST_QUIT"  f_default="resources/Skins/quitter.bmp">
+    <Skin id="ST_QUIT"  f_default="../resources/Skins/quitter.bmp">
     </Skin>
   </Interface>
 
diff --git a/src/main.c b/src/main.c
index d2b42c306a5f9263564fa2d296958f37cdf9fd13..d01b2114ade49e9c00feddbe62bcdc260ac1d472 100644
--- a/src/main.c
+++ b/src/main.c
@@ -7,6 +7,7 @@
 #include "SDL.h"
 #include "roxml.h"
 #include "carte.h"
+#include "skinsXML.h"
 
 int init_jeu(const char *filename){ /* crée les différents types de terrains, de classes et d'attaques en lisant dans un fichier */
    FILE *fichier_init;
@@ -86,6 +87,9 @@ printf("Map en version texte : %s\n", Map_A);
 Terrains_A = Librairie_Terrains("../resources/Terrains.XML");
 printf("info Terrain: %d\n", Terrains_A[1].franchissable);
 
+Skins_Charac *Images = Remplir_Skin_Charac("../resources/Skins.xml");
+printf("Adresse du skin mage damaged : %s\n", Images[0].charac_damaged);
+
 
 main_SDL(Map_A);
 
diff --git a/src/skinsXML.c b/src/skinsXML.c
new file mode 100644
index 0000000000000000000000000000000000000000..1b319cc530add3aac0cb734fbf6be8c96c41aaaa
--- /dev/null
+++ b/src/skinsXML.c
@@ -0,0 +1,103 @@
+#include <stdio.h>
+#include <stdlib.h>
+#include <roxml.h>
+
+#include "skinsXML.h"
+#include "structures.h"
+
+/*!
+* \file classesXML.c
+* \brief Fichier contenant le code des fonctions d'aquisition des fichiers images.
+*/
+
+
+/*!
+ * \fn Skins_Charac* Remplir_Skin_Charac(char *filename)
+ * \brief Fonction qui extrait les noms des fichiers images.
+ *
+ * \return un pointeur sur une collection de noms de fichiers.
+ */
+Skins_Charac* Remplir_Skin_Charac(char *filename)
+{
+
+    FILE* Skins_log = NULL;
+    Skins_log = fopen("Skin_XML_log", "w");
+    if (Skins_log != NULL)
+    {
+        fprintf(Skins_log,"Fichier decrivant le deroulement de la procedure d'aquisition des textures personnages\n\n");
+        node_t *rootXML, *Skins, *Personnages;
+        unsigned int i=0, nb_persos=0;
+
+        rootXML = roxml_load_doc(filename);            /* Ouvre le doc XML et créé le noeud de base */
+        Skins = roxml_get_chld(rootXML, NULL, 0);
+        Personnages = roxml_get_chld(Skins, NULL, 0);
+        nb_persos = roxml_get_chld_nb(Personnages);
+
+        Skins_Charac* Liste_Skins_Charac = NULL;
+
+        Liste_Skins_Charac = malloc(nb_persos * sizeof(Skins_Charac));     /* Allocation de la mémoire nécéssaire et test*/
+        if (Liste_Skins_Charac == NULL)
+        {
+            fprintf(Skins_log,"Allocation impossible \n");
+            exit(EXIT_FAILURE);
+        }
+        fprintf(Skins_log,"1) Memoire allouee avec succes \n");
+        fprintf(Skins_log,"La memoire allouee fait %d octets\n",nb_persos * sizeof(Skins_Charac));
+
+        /* -----------------------------------------------------------------------------------------------------------------------*/
+
+        for(i=0; i<nb_persos; i++)
+        {
+            fprintf(Skins_log,"\nChargement de la classe numero %d\n", i+1);
+
+            Skins_Charac Skins_Charac_en_cours;
+
+            node_t* Skin;
+            char *id_text, *default_text, *selected_text, *healed_text, *damaged_text;
+
+            Skin = roxml_get_chld(Personnages, NULL, i);
+            id_text = roxml_get_content(roxml_get_attr(Skin, "id", 0), NULL, 0, NULL);
+            default_text = roxml_get_content(roxml_get_attr(Skin, "f_default", 0), NULL, 0, NULL);
+            selected_text = roxml_get_content(roxml_get_attr(Skin, "f_selected", 0), NULL, 0, NULL);
+            healed_text = roxml_get_content(roxml_get_attr(Skin, "f_healed", 0), NULL, 0, NULL);
+            damaged_text = roxml_get_content(roxml_get_attr(Skin, "f_damaged", 0), NULL, 0, NULL);
+
+            /* Tests
+            printf("TEST damaged : %s\n\n",damaged_text);
+            printf("TEST healed : %s\n\n",healed_text);
+            printf("TEST selected : %s\n\n",selected_text);
+            printf("TEST default : %s\n\n",default_text);
+            */
+
+            fprintf(Skins_log,"\n ID : %s", damaged_text);
+            fprintf(Skins_log,"\n default : %s", default_text);
+            fprintf(Skins_log,"\n selected : %s", selected_text);
+            fprintf(Skins_log,"\n healed : %s", healed_text);
+            fprintf(Skins_log,"\n damaged : %s\n\n", damaged_text);
+
+
+            strcpy(Skins_Charac_en_cours.charac_id, id_text);
+            strcpy(Skins_Charac_en_cours.charac_default, default_text);
+            strcpy(Skins_Charac_en_cours.charac_selected, selected_text);
+            strcpy(Skins_Charac_en_cours.charac_healed, healed_text);
+            strcpy(Skins_Charac_en_cours.charac_damaged, damaged_text);
+
+            Liste_Skins_Charac[i] = Skins_Charac_en_cours;
+
+            /* Tests
+            printf("Nom : %s\n\n", Skins_Charac_en_cours.charac_id);
+            printf("Healed : %s\n\n", Skins_Charac_en_cours.charac_healed);
+            printf("Damaged : %s\n\n", Skins_Charac_en_cours.charac_damaged);
+            printf("Selected : %s\n\n", Skins_Charac_en_cours.charac_selected);
+            printf("Default : %s\n\n", Skins_Charac_en_cours.charac_default);
+            */
+        }
+        fclose(Skins_log);
+        return Liste_Skins_Charac;
+    }
+    else
+    {
+        fprintf(stderr,"Impossible d'ouvrir le fichier Skins_XML_log");
+
+    }
+}
diff --git a/src/skinsXML.h b/src/skinsXML.h
new file mode 100644
index 0000000000000000000000000000000000000000..7a559d3eed1968bbf5ee7716f3d1eb4f68004745
--- /dev/null
+++ b/src/skinsXML.h
@@ -0,0 +1,24 @@
+/*!
+* \file AffichageConsole.h
+* \brief Fichier contenant les signatures des fonctions liees a l'aquisition des fichiers images.
+*/
+
+#ifndef SKINSXML_H_INCLUDED
+#define SKINSXML_H_INCLUDED
+#include <roxml.h>
+#include "structures.h"
+
+ typedef struct Skins_Charac{
+    char charac_id[15];
+    char charac_default[50];
+    char charac_selected[50];
+    char charac_healed[50];
+    char charac_damaged[50];
+}Skins_Charac;
+
+
+Skins_Charac* Remplir_Skin_Charac(char *filename);
+
+
+
+#endif // SKINSXML_H_INCLUDED