diff --git a/src/TerrainsXML.c b/src/TerrainsXML.c
index 75e11d42b6dce4cfbaaecba187940bc42a42eee4..acbc9aec48757b5ab9da1526049c9a8a4e1d44f3 100644
--- a/src/TerrainsXML.c
+++ b/src/TerrainsXML.c
@@ -4,6 +4,7 @@
 #include "structures.h"
 #include "terrain.h"
 #include "TerrainsXML.h"
+#include "structures.h"
 
 /*!
 * \file classesXML.c
@@ -126,3 +127,72 @@ Terrain* Remplir_Terrains(FILE* Terrains_XML_log, char *filename) /* Remplit le
 
 
 
+/*!
+ * \fn Skins_Charac* Load_Skins_Terrain(char *filename)
+ * \brief Fonction qui extrait les noms des fichiers images des terrains.
+ *
+ * \return Un tableau de noms de fichiers.
+ */
+char * Load_Skins_Terrain(char *filename)
+{
+
+    FILE* Skins_log = NULL;
+    Skins_log = fopen("Skin_XML_log", "w");
+    if (Skins_log != NULL)
+    {
+        node_t *rootXML, *Skins, *Terrains;
+        unsigned int i=0, nb_terrains=0;
+
+        rootXML = roxml_load_doc(filename);            /* Ouvre le doc XML et créé le noeud de base */
+        Skins = roxml_get_chld(rootXML, NULL, 0);
+        Terrains = roxml_get_chld(Skins, NULL, 1);
+        nb_terrains = roxml_get_chld_nb(Terrains);
+
+        Skins_Terrain* Liste_Skins_Terrains = NULL;
+        Liste_Skins_Terrains = malloc(nb_terrains * sizeof(Skins_Terrain));     /* Allocation de la mémoire nécéssaire et test*/
+        if (Liste_Skins_Terrains == NULL)
+        {
+            printf("Allocation impossible \n");
+            exit(EXIT_FAILURE);
+        }
+
+        /* -----------------------------------------------------------------------------------------------------------------------*/
+
+        for(i=0; i<nb_terrains; i++)
+        {
+            Skins_Terrain Skins_Terrain_en_cours;
+
+            node_t* Skin;
+            char *id_text, *default_text;
+
+            Skin = roxml_get_chld(Terrains, NULL, i);
+            id_text = roxml_get_content(roxml_get_attr(Skin, "id", 0), NULL, 0, NULL);
+            default_text = roxml_get_content(roxml_get_attr(Skin, "f_default", 0), NULL, 0, NULL);
+
+            //Tests
+            /*printf("TEST ID : %s\n\n",id_text);
+            printf("TEST default : %s\n\n",default_text);
+            */
+
+            strcpy(Skins_Terrain_en_cours.terrain_id, id_text);
+            strcpy(Skins_Terrain_en_cours.terrain_default, default_text);
+
+            Liste_Skins_Terrains[i] = Skins_Terrain_en_cours;
+
+            //Tests
+            /*printf("ID : %s\n\n", Skins_Terrain_en_cours.terrain_id);
+            printf("Default : %s\n\n", Skins_Terrain_en_cours.terrain_default);
+            */
+        }
+        fclose(Skins_log);
+        return Liste_Skins_Terrains;
+    }
+    else
+    {
+        fprintf(stderr,"Impossible d'ouvrir le fichier Skins_XML_log");
+
+    }
+}
+
+
+
diff --git a/src/TerrainsXML.h b/src/TerrainsXML.h
index c915eef4f6719ff4f099077c0f583ea934365858..33d36af1bd18002f3ebe2ee8cd96aa249aa6fa3f 100644
--- a/src/TerrainsXML.h
+++ b/src/TerrainsXML.h
@@ -5,8 +5,16 @@
 
 #ifndef TERRAINS_XML_H_INCLUDED
 #define TERRAINS_XML_H_INCLUDED
+#include <roxml.h>
+#include "structures.h"
 
+ typedef struct Skins_Terrain{
+    char terrain_id[15];
+    char terrain_default[50];
+}Skins_Terrain;
 
 Terrain* Remplir_Terrains(FILE* Terrains_XML_log, char *filename);
 
+char * Load_Skins_Terrain(char *filename);
+
 #endif // TERRAINS_XML_H_INCLUDED
diff --git a/src/main.c b/src/main.c
index d01b2114ade49e9c00feddbe62bcdc260ac1d472..c88ac9cc7caa833fdbcd1ad24cbf221d9fc0aa0d 100644
--- a/src/main.c
+++ b/src/main.c
@@ -87,9 +87,11 @@ printf("Map en version texte : %s\n", Map_A);
 Terrains_A = Librairie_Terrains("../resources/Terrains.XML");
 printf("info Terrain: %d\n", Terrains_A[1].franchissable);
 
-Skins_Charac *Images = Remplir_Skin_Charac("../resources/Skins.xml");
-printf("Adresse du skin mage damaged : %s\n", Images[0].charac_damaged);
+Skins_Charac *Images_persos = Load_Skin_Charac("../resources/Skins.xml");
+printf("Adresse du skin mage damaged : %s\n", Images_persos[0].charac_id);
 
+Skins_Terrain *Images_terrains = Load_Skins_Terrain("../resources/Skins.xml");
+printf("Adresse du skin montagne : %s\n", Images_terrains[2].terrain_default);
 
 main_SDL(Map_A);
 
diff --git a/src/skinsXML.c b/src/skinsXML.c
index 1b319cc530add3aac0cb734fbf6be8c96c41aaaa..c980e7106b4229560edb1261d5ae8460966945ac 100644
--- a/src/skinsXML.c
+++ b/src/skinsXML.c
@@ -17,7 +17,7 @@
  *
  * \return un pointeur sur une collection de noms de fichiers.
  */
-Skins_Charac* Remplir_Skin_Charac(char *filename)
+Skins_Charac* Load_Skin_Charac(char *filename)
 {
 
     FILE* Skins_log = NULL;
diff --git a/src/skinsXML.h b/src/skinsXML.h
index 7a559d3eed1968bbf5ee7716f3d1eb4f68004745..0ad023bb8f9e10401c19b4db8d500538c7ba1b6b 100644
--- a/src/skinsXML.h
+++ b/src/skinsXML.h
@@ -17,7 +17,7 @@
 }Skins_Charac;
 
 
-Skins_Charac* Remplir_Skin_Charac(char *filename);
+Skins_Charac* Load_Skin_Charac(char *filename);
 
 
 
diff --git a/src/structures.h b/src/structures.h
index b0574370103b95afd277c6a742e0aaa7db33c76b..9623b2edd0826dd0d83d705e67f2315bd7411040 100644
--- a/src/structures.h
+++ b/src/structures.h
@@ -166,6 +166,10 @@ typedef struct Effet_Competence{
     NodeJoueur * lastNodeJoueur; /*!<Dernier noeud*/
  }ListJoueur;
 
+
+
+
+
  /*! \struct Partie structures.h
  * \brief Definition de la structure Partie
  *