From 3ee870c944094ff97f05180ebe58891d8dd80e75 Mon Sep 17 00:00:00 2001
From: ColinDrieu <colin.drieu@insa-rennes.fr>
Date: Sun, 20 Mar 2016 16:35:02 +0100
Subject: [PATCH] =?UTF-8?q?Mise=20=C3=A0=20jour=20du=20fichier=20structure?=
 =?UTF-8?q?.h?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit

Ajout des classes Joueur, NodeJoueur, ListJoueur, Partie.
Correction d'une ou deux erreurs de frappe dans les fichiers deplacement.h et personnage.h
Regeneration d'une documentation Doxygen.
---
 doc/Doxygen/Doxyfile                          | 2477 +++++++++++++++++
 doc/Doxygen/html/affichage_8h_source.html     |    2 +-
 doc/Doxygen/html/annotated.html               |   15 +-
 doc/Doxygen/html/annotated_dup.js             |    9 +-
 doc/Doxygen/html/case_8c_source.html          |   83 -
 doc/Doxygen/html/case_8h_source.html          |    5 +-
 doc/Doxygen/html/classes.html                 |   32 +-
 doc/Doxygen/html/competence_8c_source.html    |   84 -
 doc/Doxygen/html/competence_8h_source.html    |    5 +-
 doc/Doxygen/html/deplacements_8c_source.html  |   83 -
 doc/Doxygen/html/deplacements_8h_source.html  |    5 +-
 .../dir_68267d1309a1af8e8297ef4c3efbcdba.html |    2 +-
 .../dir_68267d1309a1af8e8297ef4c3efbcdba.js   |    9 +-
 doc/Doxygen/html/dynsections.js               |    7 -
 doc/Doxygen/html/files.html                   |   21 +-
 doc/Doxygen/html/index.html                   |    2 +-
 doc/Doxygen/html/main_8c_source.html          |   82 -
 doc/Doxygen/html/navtreedata.js               |    2 +-
 doc/Doxygen/html/navtreeindex0.js             |   82 +-
 doc/Doxygen/html/personnage_8c_source.html    |   83 -
 doc/Doxygen/html/personnage_8h_source.html    |    6 +-
 doc/Doxygen/html/struct_attaque.html          |    7 +-
 doc/Doxygen/html/struct_case.html             |   13 +-
 doc/Doxygen/html/struct_case.js               |    2 +-
 doc/Doxygen/html/struct_classe.html           |    7 +-
 ...competence.html => struct_competence.html} |   19 +-
 doc/Doxygen/html/struct_competence.js         |   10 +
 doc/Doxygen/html/struct_effet.html            |    7 +-
 .../html/struct_effet__competence.html        |   98 +
 doc/Doxygen/html/struct_effet__competence.js  |    5 +
 doc/Doxygen/html/struct_joueur.html           |   98 +
 doc/Doxygen/html/struct_joueur.js             |    5 +
 doc/Doxygen/html/struct_list_joueur.html      |  101 +
 doc/Doxygen/html/struct_list_joueur.js        |    6 +
 doc/Doxygen/html/struct_node_joueur.html      |   98 +
 doc/Doxygen/html/struct_node_joueur.js        |    5 +
 ...hage_8c_source.html => struct_partie.html} |   34 +-
 doc/Doxygen/html/struct_partie.js             |    5 +
 doc/Doxygen/html/struct_personnage.html       |    7 +-
 doc/Doxygen/html/struct_type__terrain.js      |    7 -
 doc/Doxygen/html/structcompetence.js          |   10 -
 doc/Doxygen/html/structeffet__competence.html |   11 +-
 doc/Doxygen/html/structeffet__competence.js   |    3 +-
 doc/Doxygen/html/structstruct.html            |    7 +-
 ..._terrain.html => structtype__terrain.html} |   15 +-
 doc/Doxygen/html/structtype__terrain.js       |    7 +
 doc/Doxygen/html/structures_8h_source.html    |   23 +-
 doc/Doxygen/html/terrain_8c_source.html       |   82 -
 src/deplacements.h                            |    4 +-
 src/personnage.h                              |   12 +-
 src/structures.h                              |  208 +-
 51 files changed, 3231 insertions(+), 781 deletions(-)
 create mode 100644 doc/Doxygen/Doxyfile
 delete mode 100644 doc/Doxygen/html/case_8c_source.html
 delete mode 100644 doc/Doxygen/html/competence_8c_source.html
 delete mode 100644 doc/Doxygen/html/deplacements_8c_source.html
 delete mode 100644 doc/Doxygen/html/main_8c_source.html
 delete mode 100644 doc/Doxygen/html/personnage_8c_source.html
 rename doc/Doxygen/html/{structcompetence.html => struct_competence.html} (83%)
 create mode 100644 doc/Doxygen/html/struct_competence.js
 create mode 100644 doc/Doxygen/html/struct_effet__competence.html
 create mode 100644 doc/Doxygen/html/struct_effet__competence.js
 create mode 100644 doc/Doxygen/html/struct_joueur.html
 create mode 100644 doc/Doxygen/html/struct_joueur.js
 create mode 100644 doc/Doxygen/html/struct_list_joueur.html
 create mode 100644 doc/Doxygen/html/struct_list_joueur.js
 create mode 100644 doc/Doxygen/html/struct_node_joueur.html
 create mode 100644 doc/Doxygen/html/struct_node_joueur.js
 rename doc/Doxygen/html/{affichage_8c_source.html => struct_partie.html} (57%)
 create mode 100644 doc/Doxygen/html/struct_partie.js
 delete mode 100644 doc/Doxygen/html/struct_type__terrain.js
 delete mode 100644 doc/Doxygen/html/structcompetence.js
 rename doc/Doxygen/html/{struct_type__terrain.html => structtype__terrain.html} (86%)
 create mode 100644 doc/Doxygen/html/structtype__terrain.js
 delete mode 100644 doc/Doxygen/html/terrain_8c_source.html

diff --git a/doc/Doxygen/Doxyfile b/doc/Doxygen/Doxyfile
new file mode 100644
index 0000000..a958bdf
--- /dev/null
+++ b/doc/Doxygen/Doxyfile
@@ -0,0 +1,2477 @@
+# Doxyfile 1.8.11
+
+# This file describes the settings to be used by the documentation system
+# doxygen (www.doxygen.org) for a project.
+#
+# All text after a double hash (##) is considered a comment and is placed in
+# front of the TAG it is preceding.
+#
+# All text after a single hash (#) is considered a comment and will be ignored.
+# The format is:
+# TAG = value [value, ...]
+# For lists, items can also be appended using:
+# TAG += value [value, ...]
+# Values that contain spaces should be placed between quotes (\" \").
+
+#---------------------------------------------------------------------------
+# Project related configuration options
+#---------------------------------------------------------------------------
+
+# This tag specifies the encoding used for all characters in the config file
+# that follow. The default is UTF-8 which is also the encoding used for all text
+# before the first occurrence of this tag. Doxygen uses libiconv (or the iconv
+# built into libc) for the transcoding. See http://www.gnu.org/software/libiconv
+# for the list of possible encodings.
+# The default value is: UTF-8.
+
+DOXYFILE_ENCODING      = UTF-8
+
+# The PROJECT_NAME tag is a single word (or a sequence of words surrounded by
+# double-quotes, unless you are using Doxywizard) that should identify the
+# project for which the documentation is generated. This name is used in the
+# title of most generated pages and in a few other places.
+# The default value is: My Project.
+
+PROJECT_NAME           = ElderInternalIgnition
+
+# The PROJECT_NUMBER tag can be used to enter a project or revision number. This
+# could be handy for archiving the generated documentation or if some version
+# control system is used.
+
+PROJECT_NUMBER         = 0.0001
+
+# Using the PROJECT_BRIEF tag one can provide an optional one line description
+# for a project that appears at the top of each page and should give viewer a
+# quick idea about the purpose of the project. Keep the description short.
+
+PROJECT_BRIEF          = 
+
+# With the PROJECT_LOGO tag one can specify a logo or an icon that is included
+# in the documentation. The maximum height of the logo should not exceed 55
+# pixels and the maximum width should not exceed 200 pixels. Doxygen will copy
+# the logo to the output directory.
+
+PROJECT_LOGO           = 
+
+# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) path
+# into which the generated documentation will be written. If a relative path is
+# entered, it will be relative to the location where doxygen was started. If
+# left blank the current directory will be used.
+
+OUTPUT_DIRECTORY       = C:\Users\Colin\Documents\ProjetC\workspace\doc\Doxygen
+
+# If the CREATE_SUBDIRS tag is set to YES then doxygen will create 4096 sub-
+# directories (in 2 levels) under the output directory of each output format and
+# will distribute the generated files over these directories. Enabling this
+# option can be useful when feeding doxygen a huge amount of source files, where
+# putting all generated files in the same directory would otherwise causes
+# performance problems for the file system.
+# The default value is: NO.
+
+CREATE_SUBDIRS         = NO
+
+# If the ALLOW_UNICODE_NAMES tag is set to YES, doxygen will allow non-ASCII
+# characters to appear in the names of generated files. If set to NO, non-ASCII
+# characters will be escaped, for example _xE3_x81_x84 will be used for Unicode
+# U+3044.
+# The default value is: NO.
+
+ALLOW_UNICODE_NAMES    = NO
+
+# The OUTPUT_LANGUAGE tag is used to specify the language in which all
+# documentation generated by doxygen is written. Doxygen will use this
+# information to generate all constant output in the proper language.
+# Possible values are: Afrikaans, Arabic, Armenian, Brazilian, Catalan, Chinese,
+# Chinese-Traditional, Croatian, Czech, Danish, Dutch, English (United States),
+# Esperanto, Farsi (Persian), Finnish, French, German, Greek, Hungarian,
+# Indonesian, Italian, Japanese, Japanese-en (Japanese with English messages),
+# Korean, Korean-en (Korean with English messages), Latvian, Lithuanian,
+# Macedonian, Norwegian, Persian (Farsi), Polish, Portuguese, Romanian, Russian,
+# Serbian, Serbian-Cyrillic, Slovak, Slovene, Spanish, Swedish, Turkish,
+# Ukrainian and Vietnamese.
+# The default value is: English.
+
+OUTPUT_LANGUAGE        = English
+
+# If the BRIEF_MEMBER_DESC tag is set to YES, doxygen will include brief member
+# descriptions after the members that are listed in the file and class
+# documentation (similar to Javadoc). Set to NO to disable this.
+# The default value is: YES.
+
+BRIEF_MEMBER_DESC      = YES
+
+# If the REPEAT_BRIEF tag is set to YES, doxygen will prepend the brief
+# description of a member or function before the detailed description
+#
+# Note: If both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the
+# brief descriptions will be completely suppressed.
+# The default value is: YES.
+
+REPEAT_BRIEF           = YES
+
+# This tag implements a quasi-intelligent brief description abbreviator that is
+# used to form the text in various listings. Each string in this list, if found
+# as the leading text of the brief description, will be stripped from the text
+# and the result, after processing the whole list, is used as the annotated
+# text. Otherwise, the brief description is used as-is. If left blank, the
+# following values are used ($name is automatically replaced with the name of
+# the entity):The $name class, The $name widget, The $name file, is, provides,
+# specifies, contains, represents, a, an and the.
+
+ABBREVIATE_BRIEF       = "The $name class" \
+                         "The $name widget" \
+                         "The $name file" \
+                         is \
+                         provides \
+                         specifies \
+                         contains \
+                         represents \
+                         a \
+                         an \
+                         the
+
+# If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then
+# doxygen will generate a detailed section even if there is only a brief
+# description.
+# The default value is: NO.
+
+ALWAYS_DETAILED_SEC    = NO
+
+# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all
+# inherited members of a class in the documentation of that class as if those
+# members were ordinary class members. Constructors, destructors and assignment
+# operators of the base classes will not be shown.
+# The default value is: NO.
+
+INLINE_INHERITED_MEMB  = NO
+
+# If the FULL_PATH_NAMES tag is set to YES, doxygen will prepend the full path
+# before files name in the file list and in the header files. If set to NO the
+# shortest path that makes the file name unique will be used
+# The default value is: YES.
+
+FULL_PATH_NAMES        = YES
+
+# The STRIP_FROM_PATH tag can be used to strip a user-defined part of the path.
+# Stripping is only done if one of the specified strings matches the left-hand
+# part of the path. The tag can be used to show relative paths in the file list.
+# If left blank the directory from which doxygen is run is used as the path to
+# strip.
+#
+# Note that you can specify absolute paths here, but also relative paths, which
+# will be relative from the directory where doxygen is started.
+# This tag requires that the tag FULL_PATH_NAMES is set to YES.
+
+STRIP_FROM_PATH        = 
+
+# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of the
+# path mentioned in the documentation of a class, which tells the reader which
+# header file to include in order to use a class. If left blank only the name of
+# the header file containing the class definition is used. Otherwise one should
+# specify the list of include paths that are normally passed to the compiler
+# using the -I flag.
+
+STRIP_FROM_INC_PATH    = 
+
+# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter (but
+# less readable) file names. This can be useful is your file systems doesn't
+# support long names like on DOS, Mac, or CD-ROM.
+# The default value is: NO.
+
+SHORT_NAMES            = NO
+
+# If the JAVADOC_AUTOBRIEF tag is set to YES then doxygen will interpret the
+# first line (until the first dot) of a Javadoc-style comment as the brief
+# description. If set to NO, the Javadoc-style will behave just like regular Qt-
+# style comments (thus requiring an explicit @brief command for a brief
+# description.)
+# The default value is: NO.
+
+JAVADOC_AUTOBRIEF      = NO
+
+# If the QT_AUTOBRIEF tag is set to YES then doxygen will interpret the first
+# line (until the first dot) of a Qt-style comment as the brief description. If
+# set to NO, the Qt-style will behave just like regular Qt-style comments (thus
+# requiring an explicit \brief command for a brief description.)
+# The default value is: NO.
+
+QT_AUTOBRIEF           = NO
+
+# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make doxygen treat a
+# multi-line C++ special comment block (i.e. a block of //! or /// comments) as
+# a brief description. This used to be the default behavior. The new default is
+# to treat a multi-line C++ comment block as a detailed description. Set this
+# tag to YES if you prefer the old behavior instead.
+#
+# Note that setting this tag to YES also means that rational rose comments are
+# not recognized any more.
+# The default value is: NO.
+
+MULTILINE_CPP_IS_BRIEF = NO
+
+# If the INHERIT_DOCS tag is set to YES then an undocumented member inherits the
+# documentation from any documented member that it re-implements.
+# The default value is: YES.
+
+INHERIT_DOCS           = YES
+
+# If the SEPARATE_MEMBER_PAGES tag is set to YES then doxygen will produce a new
+# page for each member. If set to NO, the documentation of a member will be part
+# of the file/class/namespace that contains it.
+# The default value is: NO.
+
+SEPARATE_MEMBER_PAGES  = NO
+
+# The TAB_SIZE tag can be used to set the number of spaces in a tab. Doxygen
+# uses this value to replace tabs by spaces in code fragments.
+# Minimum value: 1, maximum value: 16, default value: 4.
+
+TAB_SIZE               = 4
+
+# This tag can be used to specify a number of aliases that act as commands in
+# the documentation. An alias has the form:
+# name=value
+# For example adding
+# "sideeffect=@par Side Effects:\n"
+# will allow you to put the command \sideeffect (or @sideeffect) in the
+# documentation, which will result in a user-defined paragraph with heading
+# "Side Effects:". You can put \n's in the value part of an alias to insert
+# newlines.
+
+ALIASES                = 
+
+# This tag can be used to specify a number of word-keyword mappings (TCL only).
+# A mapping has the form "name=value". For example adding "class=itcl::class"
+# will allow you to use the command class in the itcl::class meaning.
+
+TCL_SUBST              = 
+
+# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C sources
+# only. Doxygen will then generate output that is more tailored for C. For
+# instance, some of the names that are used will be different. The list of all
+# members will be omitted, etc.
+# The default value is: NO.
+
+OPTIMIZE_OUTPUT_FOR_C  = YES
+
+# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java or
+# Python sources only. Doxygen will then generate output that is more tailored
+# for that language. For instance, namespaces will be presented as packages,
+# qualified scopes will look different, etc.
+# The default value is: NO.
+
+OPTIMIZE_OUTPUT_JAVA   = NO
+
+# Set the OPTIMIZE_FOR_FORTRAN tag to YES if your project consists of Fortran
+# sources. Doxygen will then generate output that is tailored for Fortran.
+# The default value is: NO.
+
+OPTIMIZE_FOR_FORTRAN   = NO
+
+# Set the OPTIMIZE_OUTPUT_VHDL tag to YES if your project consists of VHDL
+# sources. Doxygen will then generate output that is tailored for VHDL.
+# The default value is: NO.
+
+OPTIMIZE_OUTPUT_VHDL   = NO
+
+# Doxygen selects the parser to use depending on the extension of the files it
+# parses. With this tag you can assign which parser to use for a given
+# extension. Doxygen has a built-in mapping, but you can override or extend it
+# using this tag. The format is ext=language, where ext is a file extension, and
+# language is one of the parsers supported by doxygen: IDL, Java, Javascript,
+# C#, C, C++, D, PHP, Objective-C, Python, Fortran (fixed format Fortran:
+# FortranFixed, free formatted Fortran: FortranFree, unknown formatted Fortran:
+# Fortran. In the later case the parser tries to guess whether the code is fixed
+# or free formatted code, this is the default for Fortran type files), VHDL. For
+# instance to make doxygen treat .inc files as Fortran files (default is PHP),
+# and .f files as C (default is Fortran), use: inc=Fortran f=C.
+#
+# Note: For files without extension you can use no_extension as a placeholder.
+#
+# Note that for custom extensions you also need to set FILE_PATTERNS otherwise
+# the files are not read by doxygen.
+
+EXTENSION_MAPPING      = 
+
+# If the MARKDOWN_SUPPORT tag is enabled then doxygen pre-processes all comments
+# according to the Markdown format, which allows for more readable
+# documentation. See http://daringfireball.net/projects/markdown/ for details.
+# The output of markdown processing is further processed by doxygen, so you can
+# mix doxygen, HTML, and XML commands with Markdown formatting. Disable only in
+# case of backward compatibilities issues.
+# The default value is: YES.
+
+MARKDOWN_SUPPORT       = YES
+
+# When enabled doxygen tries to link words that correspond to documented
+# classes, or namespaces to their corresponding documentation. Such a link can
+# be prevented in individual cases by putting a % sign in front of the word or
+# globally by setting AUTOLINK_SUPPORT to NO.
+# The default value is: YES.
+
+AUTOLINK_SUPPORT       = YES
+
+# If you use STL classes (i.e. std::string, std::vector, etc.) but do not want
+# to include (a tag file for) the STL sources as input, then you should set this
+# tag to YES in order to let doxygen match functions declarations and
+# definitions whose arguments contain STL classes (e.g. func(std::string);
+# versus func(std::string) {}). This also make the inheritance and collaboration
+# diagrams that involve STL classes more complete and accurate.
+# The default value is: NO.
+
+BUILTIN_STL_SUPPORT    = NO
+
+# If you use Microsoft's C++/CLI language, you should set this option to YES to
+# enable parsing support.
+# The default value is: NO.
+
+CPP_CLI_SUPPORT        = NO
+
+# Set the SIP_SUPPORT tag to YES if your project consists of sip (see:
+# http://www.riverbankcomputing.co.uk/software/sip/intro) sources only. Doxygen
+# will parse them like normal C++ but will assume all classes use public instead
+# of private inheritance when no explicit protection keyword is present.
+# The default value is: NO.
+
+SIP_SUPPORT            = NO
+
+# For Microsoft's IDL there are propget and propput attributes to indicate
+# getter and setter methods for a property. Setting this option to YES will make
+# doxygen to replace the get and set methods by a property in the documentation.
+# This will only work if the methods are indeed getting or setting a simple
+# type. If this is not the case, or you want to show the methods anyway, you
+# should set this option to NO.
+# The default value is: YES.
+
+IDL_PROPERTY_SUPPORT   = YES
+
+# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC
+# tag is set to YES then doxygen will reuse the documentation of the first
+# member in the group (if any) for the other members of the group. By default
+# all members of a group must be documented explicitly.
+# The default value is: NO.
+
+DISTRIBUTE_GROUP_DOC   = NO
+
+# If one adds a struct or class to a group and this option is enabled, then also
+# any nested class or struct is added to the same group. By default this option
+# is disabled and one has to add nested compounds explicitly via \ingroup.
+# The default value is: NO.
+
+GROUP_NESTED_COMPOUNDS = NO
+
+# Set the SUBGROUPING tag to YES to allow class member groups of the same type
+# (for instance a group of public functions) to be put as a subgroup of that
+# type (e.g. under the Public Functions section). Set it to NO to prevent
+# subgrouping. Alternatively, this can be done per class using the
+# \nosubgrouping command.
+# The default value is: YES.
+
+SUBGROUPING            = YES
+
+# When the INLINE_GROUPED_CLASSES tag is set to YES, classes, structs and unions
+# are shown inside the group in which they are included (e.g. using \ingroup)
+# instead of on a separate page (for HTML and Man pages) or section (for LaTeX
+# and RTF).
+#
+# Note that this feature does not work in combination with
+# SEPARATE_MEMBER_PAGES.
+# The default value is: NO.
+
+INLINE_GROUPED_CLASSES = NO
+
+# When the INLINE_SIMPLE_STRUCTS tag is set to YES, structs, classes, and unions
+# with only public data fields or simple typedef fields will be shown inline in
+# the documentation of the scope in which they are defined (i.e. file,
+# namespace, or group documentation), provided this scope is documented. If set
+# to NO, structs, classes, and unions are shown on a separate page (for HTML and
+# Man pages) or section (for LaTeX and RTF).
+# The default value is: NO.
+
+INLINE_SIMPLE_STRUCTS  = NO
+
+# When TYPEDEF_HIDES_STRUCT tag is enabled, a typedef of a struct, union, or
+# enum is documented as struct, union, or enum with the name of the typedef. So
+# typedef struct TypeS {} TypeT, will appear in the documentation as a struct
+# with name TypeT. When disabled the typedef will appear as a member of a file,
+# namespace, or class. And the struct will be named TypeS. This can typically be
+# useful for C code in case the coding convention dictates that all compound
+# types are typedef'ed and only the typedef is referenced, never the tag name.
+# The default value is: NO.
+
+TYPEDEF_HIDES_STRUCT   = NO
+
+# The size of the symbol lookup cache can be set using LOOKUP_CACHE_SIZE. This
+# cache is used to resolve symbols given their name and scope. Since this can be
+# an expensive process and often the same symbol appears multiple times in the
+# code, doxygen keeps a cache of pre-resolved symbols. If the cache is too small
+# doxygen will become slower. If the cache is too large, memory is wasted. The
+# cache size is given by this formula: 2^(16+LOOKUP_CACHE_SIZE). The valid range
+# is 0..9, the default is 0, corresponding to a cache size of 2^16=65536
+# symbols. At the end of a run doxygen will report the cache usage and suggest
+# the optimal cache size from a speed point of view.
+# Minimum value: 0, maximum value: 9, default value: 0.
+
+LOOKUP_CACHE_SIZE      = 0
+
+#---------------------------------------------------------------------------
+# Build related configuration options
+#---------------------------------------------------------------------------
+
+# If the EXTRACT_ALL tag is set to YES, doxygen will assume all entities in
+# documentation are documented, even if no documentation was available. Private
+# class members and static file members will be hidden unless the
+# EXTRACT_PRIVATE respectively EXTRACT_STATIC tags are set to YES.
+# Note: This will also disable the warnings about undocumented members that are
+# normally produced when WARNINGS is set to YES.
+# The default value is: NO.
+
+EXTRACT_ALL            = NO
+
+# If the EXTRACT_PRIVATE tag is set to YES, all private members of a class will
+# be included in the documentation.
+# The default value is: NO.
+
+EXTRACT_PRIVATE        = NO
+
+# If the EXTRACT_PACKAGE tag is set to YES, all members with package or internal
+# scope will be included in the documentation.
+# The default value is: NO.
+
+EXTRACT_PACKAGE        = NO
+
+# If the EXTRACT_STATIC tag is set to YES, all static members of a file will be
+# included in the documentation.
+# The default value is: NO.
+
+EXTRACT_STATIC         = NO
+
+# If the EXTRACT_LOCAL_CLASSES tag is set to YES, classes (and structs) defined
+# locally in source files will be included in the documentation. If set to NO,
+# only classes defined in header files are included. Does not have any effect
+# for Java sources.
+# The default value is: YES.
+
+EXTRACT_LOCAL_CLASSES  = YES
+
+# This flag is only useful for Objective-C code. If set to YES, local methods,
+# which are defined in the implementation section but not in the interface are
+# included in the documentation. If set to NO, only methods in the interface are
+# included.
+# The default value is: NO.
+
+EXTRACT_LOCAL_METHODS  = NO
+
+# If this flag is set to YES, the members of anonymous namespaces will be
+# extracted and appear in the documentation as a namespace called
+# 'anonymous_namespace{file}', where file will be replaced with the base name of
+# the file that contains the anonymous namespace. By default anonymous namespace
+# are hidden.
+# The default value is: NO.
+
+EXTRACT_ANON_NSPACES   = NO
+
+# If the HIDE_UNDOC_MEMBERS tag is set to YES, doxygen will hide all
+# undocumented members inside documented classes or files. If set to NO these
+# members will be included in the various overviews, but no documentation
+# section is generated. This option has no effect if EXTRACT_ALL is enabled.
+# The default value is: NO.
+
+HIDE_UNDOC_MEMBERS     = NO
+
+# If the HIDE_UNDOC_CLASSES tag is set to YES, doxygen will hide all
+# undocumented classes that are normally visible in the class hierarchy. If set
+# to NO, these classes will be included in the various overviews. This option
+# has no effect if EXTRACT_ALL is enabled.
+# The default value is: NO.
+
+HIDE_UNDOC_CLASSES     = NO
+
+# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, doxygen will hide all friend
+# (class|struct|union) declarations. If set to NO, these declarations will be
+# included in the documentation.
+# The default value is: NO.
+
+HIDE_FRIEND_COMPOUNDS  = NO
+
+# If the HIDE_IN_BODY_DOCS tag is set to YES, doxygen will hide any
+# documentation blocks found inside the body of a function. If set to NO, these
+# blocks will be appended to the function's detailed documentation block.
+# The default value is: NO.
+
+HIDE_IN_BODY_DOCS      = NO
+
+# The INTERNAL_DOCS tag determines if documentation that is typed after a
+# \internal command is included. If the tag is set to NO then the documentation
+# will be excluded. Set it to YES to include the internal documentation.
+# The default value is: NO.
+
+INTERNAL_DOCS          = NO
+
+# If the CASE_SENSE_NAMES tag is set to NO then doxygen will only generate file
+# names in lower-case letters. If set to YES, upper-case letters are also
+# allowed. This is useful if you have classes or files whose names only differ
+# in case and if your file system supports case sensitive file names. Windows
+# and Mac users are advised to set this option to NO.
+# The default value is: system dependent.
+
+CASE_SENSE_NAMES       = NO
+
+# If the HIDE_SCOPE_NAMES tag is set to NO then doxygen will show members with
+# their full class and namespace scopes in the documentation. If set to YES, the
+# scope will be hidden.
+# The default value is: NO.
+
+HIDE_SCOPE_NAMES       = YES
+
+# If the HIDE_COMPOUND_REFERENCE tag is set to NO (default) then doxygen will
+# append additional text to a page's title, such as Class Reference. If set to
+# YES the compound reference will be hidden.
+# The default value is: NO.
+
+HIDE_COMPOUND_REFERENCE= NO
+
+# If the SHOW_INCLUDE_FILES tag is set to YES then doxygen will put a list of
+# the files that are included by a file in the documentation of that file.
+# The default value is: YES.
+
+SHOW_INCLUDE_FILES     = YES
+
+# If the SHOW_GROUPED_MEMB_INC tag is set to YES then Doxygen will add for each
+# grouped member an include statement to the documentation, telling the reader
+# which file to include in order to use the member.
+# The default value is: NO.
+
+SHOW_GROUPED_MEMB_INC  = NO
+
+# If the FORCE_LOCAL_INCLUDES tag is set to YES then doxygen will list include
+# files with double quotes in the documentation rather than with sharp brackets.
+# The default value is: NO.
+
+FORCE_LOCAL_INCLUDES   = NO
+
+# If the INLINE_INFO tag is set to YES then a tag [inline] is inserted in the
+# documentation for inline members.
+# The default value is: YES.
+
+INLINE_INFO            = YES
+
+# If the SORT_MEMBER_DOCS tag is set to YES then doxygen will sort the
+# (detailed) documentation of file and class members alphabetically by member
+# name. If set to NO, the members will appear in declaration order.
+# The default value is: YES.
+
+SORT_MEMBER_DOCS       = YES
+
+# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the brief
+# descriptions of file, namespace and class members alphabetically by member
+# name. If set to NO, the members will appear in declaration order. Note that
+# this will also influence the order of the classes in the class list.
+# The default value is: NO.
+
+SORT_BRIEF_DOCS        = NO
+
+# If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen will sort the
+# (brief and detailed) documentation of class members so that constructors and
+# destructors are listed first. If set to NO the constructors will appear in the
+# respective orders defined by SORT_BRIEF_DOCS and SORT_MEMBER_DOCS.
+# Note: If SORT_BRIEF_DOCS is set to NO this option is ignored for sorting brief
+# member documentation.
+# Note: If SORT_MEMBER_DOCS is set to NO this option is ignored for sorting
+# detailed member documentation.
+# The default value is: NO.
+
+SORT_MEMBERS_CTORS_1ST = NO
+
+# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the hierarchy
+# of group names into alphabetical order. If set to NO the group names will
+# appear in their defined order.
+# The default value is: NO.
+
+SORT_GROUP_NAMES       = NO
+
+# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be sorted by
+# fully-qualified names, including namespaces. If set to NO, the class list will
+# be sorted only by class name, not including the namespace part.
+# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES.
+# Note: This option applies only to the class list, not to the alphabetical
+# list.
+# The default value is: NO.
+
+SORT_BY_SCOPE_NAME     = NO
+
+# If the STRICT_PROTO_MATCHING option is enabled and doxygen fails to do proper
+# type resolution of all parameters of a function it will reject a match between
+# the prototype and the implementation of a member function even if there is
+# only one candidate or it is obvious which candidate to choose by doing a
+# simple string match. By disabling STRICT_PROTO_MATCHING doxygen will still
+# accept a match between prototype and implementation in such cases.
+# The default value is: NO.
+
+STRICT_PROTO_MATCHING  = NO
+
+# The GENERATE_TODOLIST tag can be used to enable (YES) or disable (NO) the todo
+# list. This list is created by putting \todo commands in the documentation.
+# The default value is: YES.
+
+GENERATE_TODOLIST      = YES
+
+# The GENERATE_TESTLIST tag can be used to enable (YES) or disable (NO) the test
+# list. This list is created by putting \test commands in the documentation.
+# The default value is: YES.
+
+GENERATE_TESTLIST      = YES
+
+# The GENERATE_BUGLIST tag can be used to enable (YES) or disable (NO) the bug
+# list. This list is created by putting \bug commands in the documentation.
+# The default value is: YES.
+
+GENERATE_BUGLIST       = YES
+
+# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or disable (NO)
+# the deprecated list. This list is created by putting \deprecated commands in
+# the documentation.
+# The default value is: YES.
+
+GENERATE_DEPRECATEDLIST= YES
+
+# The ENABLED_SECTIONS tag can be used to enable conditional documentation
+# sections, marked by \if <section_label> ... \endif and \cond <section_label>
+# ... \endcond blocks.
+
+ENABLED_SECTIONS       = 
+
+# The MAX_INITIALIZER_LINES tag determines the maximum number of lines that the
+# initial value of a variable or macro / define can have for it to appear in the
+# documentation. If the initializer consists of more lines than specified here
+# it will be hidden. Use a value of 0 to hide initializers completely. The
+# appearance of the value of individual variables and macros / defines can be
+# controlled using \showinitializer or \hideinitializer command in the
+# documentation regardless of this setting.
+# Minimum value: 0, maximum value: 10000, default value: 30.
+
+MAX_INITIALIZER_LINES  = 30
+
+# Set the SHOW_USED_FILES tag to NO to disable the list of files generated at
+# the bottom of the documentation of classes and structs. If set to YES, the
+# list will mention the files that were used to generate the documentation.
+# The default value is: YES.
+
+SHOW_USED_FILES        = YES
+
+# Set the SHOW_FILES tag to NO to disable the generation of the Files page. This
+# will remove the Files entry from the Quick Index and from the Folder Tree View
+# (if specified).
+# The default value is: YES.
+
+SHOW_FILES             = YES
+
+# Set the SHOW_NAMESPACES tag to NO to disable the generation of the Namespaces
+# page. This will remove the Namespaces entry from the Quick Index and from the
+# Folder Tree View (if specified).
+# The default value is: YES.
+
+SHOW_NAMESPACES        = YES
+
+# The FILE_VERSION_FILTER tag can be used to specify a program or script that
+# doxygen should invoke to get the current version for each file (typically from
+# the version control system). Doxygen will invoke the program by executing (via
+# popen()) the command command input-file, where command is the value of the
+# FILE_VERSION_FILTER tag, and input-file is the name of an input file provided
+# by doxygen. Whatever the program writes to standard output is used as the file
+# version. For an example see the documentation.
+
+FILE_VERSION_FILTER    = 
+
+# The LAYOUT_FILE tag can be used to specify a layout file which will be parsed
+# by doxygen. The layout file controls the global structure of the generated
+# output files in an output format independent way. To create the layout file
+# that represents doxygen's defaults, run doxygen with the -l option. You can
+# optionally specify a file name after the option, if omitted DoxygenLayout.xml
+# will be used as the name of the layout file.
+#
+# Note that if you run doxygen from a directory containing a file called
+# DoxygenLayout.xml, doxygen will parse it automatically even if the LAYOUT_FILE
+# tag is left empty.
+
+LAYOUT_FILE            = 
+
+# The CITE_BIB_FILES tag can be used to specify one or more bib files containing
+# the reference definitions. This must be a list of .bib files. The .bib
+# extension is automatically appended if omitted. This requires the bibtex tool
+# to be installed. See also http://en.wikipedia.org/wiki/BibTeX for more info.
+# For LaTeX the style of the bibliography can be controlled using
+# LATEX_BIB_STYLE. To use this feature you need bibtex and perl available in the
+# search path. See also \cite for info how to create references.
+
+CITE_BIB_FILES         = 
+
+#---------------------------------------------------------------------------
+# Configuration options related to warning and progress messages
+#---------------------------------------------------------------------------
+
+# The QUIET tag can be used to turn on/off the messages that are generated to
+# standard output by doxygen. If QUIET is set to YES this implies that the
+# messages are off.
+# The default value is: NO.
+
+QUIET                  = NO
+
+# The WARNINGS tag can be used to turn on/off the warning messages that are
+# generated to standard error (stderr) by doxygen. If WARNINGS is set to YES
+# this implies that the warnings are on.
+#
+# Tip: Turn warnings on while writing the documentation.
+# The default value is: YES.
+
+WARNINGS               = YES
+
+# If the WARN_IF_UNDOCUMENTED tag is set to YES then doxygen will generate
+# warnings for undocumented members. If EXTRACT_ALL is set to YES then this flag
+# will automatically be disabled.
+# The default value is: YES.
+
+WARN_IF_UNDOCUMENTED   = YES
+
+# If the WARN_IF_DOC_ERROR tag is set to YES, doxygen will generate warnings for
+# potential errors in the documentation, such as not documenting some parameters
+# in a documented function, or documenting parameters that don't exist or using
+# markup commands wrongly.
+# The default value is: YES.
+
+WARN_IF_DOC_ERROR      = YES
+
+# This WARN_NO_PARAMDOC option can be enabled to get warnings for functions that
+# are documented, but have no documentation for their parameters or return
+# value. If set to NO, doxygen will only warn about wrong or incomplete
+# parameter documentation, but not about the absence of documentation.
+# The default value is: NO.
+
+WARN_NO_PARAMDOC       = NO
+
+# If the WARN_AS_ERROR tag is set to YES then doxygen will immediately stop when
+# a warning is encountered.
+# The default value is: NO.
+
+WARN_AS_ERROR          = NO
+
+# The WARN_FORMAT tag determines the format of the warning messages that doxygen
+# can produce. The string should contain the $file, $line, and $text tags, which
+# will be replaced by the file and line number from which the warning originated
+# and the warning text. Optionally the format may contain $version, which will
+# be replaced by the version of the file (if it could be obtained via
+# FILE_VERSION_FILTER)
+# The default value is: $file:$line: $text.
+
+WARN_FORMAT            = "$file:$line: $text"
+
+# The WARN_LOGFILE tag can be used to specify a file to which warning and error
+# messages should be written. If left blank the output is written to standard
+# error (stderr).
+
+WARN_LOGFILE           = 
+
+#---------------------------------------------------------------------------
+# Configuration options related to the input files
+#---------------------------------------------------------------------------
+
+# The INPUT tag is used to specify the files and/or directories that contain
+# documented source files. You may enter file names like myfile.cpp or
+# directories like /usr/src/myproject. Separate the files or directories with
+# spaces. See also FILE_PATTERNS and EXTENSION_MAPPING
+# Note: If this tag is empty the current directory is searched.
+
+INPUT                  = C:\Users\Colin\Documents\ProjetC\workspace\src
+
+# This tag can be used to specify the character encoding of the source files
+# that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses
+# libiconv (or the iconv built into libc) for the transcoding. See the libiconv
+# documentation (see: http://www.gnu.org/software/libiconv) for the list of
+# possible encodings.
+# The default value is: UTF-8.
+
+INPUT_ENCODING         = UTF-8
+
+# If the value of the INPUT tag contains directories, you can use the
+# FILE_PATTERNS tag to specify one or more wildcard patterns (like *.cpp and
+# *.h) to filter out the source-files in the directories.
+#
+# Note that for custom extensions or not directly supported extensions you also
+# need to set EXTENSION_MAPPING for the extension otherwise the files are not
+# read by doxygen.
+#
+# If left blank the following patterns are tested:*.c, *.cc, *.cxx, *.cpp,
+# *.c++, *.java, *.ii, *.ixx, *.ipp, *.i++, *.inl, *.idl, *.ddl, *.odl, *.h,
+# *.hh, *.hxx, *.hpp, *.h++, *.cs, *.d, *.php, *.php4, *.php5, *.phtml, *.inc,
+# *.m, *.markdown, *.md, *.mm, *.dox, *.py, *.pyw, *.f90, *.f, *.for, *.tcl,
+# *.vhd, *.vhdl, *.ucf, *.qsf, *.as and *.js.
+
+FILE_PATTERNS          = *.c \
+                         *.cc \
+                         *.cxx \
+                         *.cpp \
+                         *.c++ \
+                         *.java \
+                         *.ii \
+                         *.ixx \
+                         *.ipp \
+                         *.i++ \
+                         *.inl \
+                         *.idl \
+                         *.ddl \
+                         *.odl \
+                         *.h \
+                         *.hh \
+                         *.hxx \
+                         *.hpp \
+                         *.h++ \
+                         *.cs \
+                         *.d \
+                         *.php \
+                         *.php4 \
+                         *.php5 \
+                         *.phtml \
+                         *.inc \
+                         *.m \
+                         *.markdown \
+                         *.md \
+                         *.mm \
+                         *.dox \
+                         *.py \
+                         *.pyw \
+                         *.f90 \
+                         *.f \
+                         *.for \
+                         *.tcl \
+                         *.vhd \
+                         *.vhdl \
+                         *.ucf \
+                         *.qsf \
+                         *.as \
+                         *.js
+
+# The RECURSIVE tag can be used to specify whether or not subdirectories should
+# be searched for input files as well.
+# The default value is: NO.
+
+RECURSIVE              = NO
+
+# The EXCLUDE tag can be used to specify files and/or directories that should be
+# excluded from the INPUT source files. This way you can easily exclude a
+# subdirectory from a directory tree whose root is specified with the INPUT tag.
+#
+# Note that relative paths are relative to the directory from which doxygen is
+# run.
+
+EXCLUDE                = 
+
+# The EXCLUDE_SYMLINKS tag can be used to select whether or not files or
+# directories that are symbolic links (a Unix file system feature) are excluded
+# from the input.
+# The default value is: NO.
+
+EXCLUDE_SYMLINKS       = NO
+
+# If the value of the INPUT tag contains directories, you can use the
+# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude
+# certain files from those directories.
+#
+# Note that the wildcards are matched against the file with absolute path, so to
+# exclude all test directories for example use the pattern */test/*
+
+EXCLUDE_PATTERNS       = 
+
+# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names
+# (namespaces, classes, functions, etc.) that should be excluded from the
+# output. The symbol name can be a fully qualified name, a word, or if the
+# wildcard * is used, a substring. Examples: ANamespace, AClass,
+# AClass::ANamespace, ANamespace::*Test
+#
+# Note that the wildcards are matched against the file with absolute path, so to
+# exclude all test directories use the pattern */test/*
+
+EXCLUDE_SYMBOLS        = 
+
+# The EXAMPLE_PATH tag can be used to specify one or more files or directories
+# that contain example code fragments that are included (see the \include
+# command).
+
+EXAMPLE_PATH           = 
+
+# If the value of the EXAMPLE_PATH tag contains directories, you can use the
+# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp and
+# *.h) to filter out the source-files in the directories. If left blank all
+# files are included.
+
+EXAMPLE_PATTERNS       = *
+
+# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be
+# searched for input files to be used with the \include or \dontinclude commands
+# irrespective of the value of the RECURSIVE tag.
+# The default value is: NO.
+
+EXAMPLE_RECURSIVE      = NO
+
+# The IMAGE_PATH tag can be used to specify one or more files or directories
+# that contain images that are to be included in the documentation (see the
+# \image command).
+
+IMAGE_PATH             = 
+
+# The INPUT_FILTER tag can be used to specify a program that doxygen should
+# invoke to filter for each input file. Doxygen will invoke the filter program
+# by executing (via popen()) the command:
+#
+# <filter> <input-file>
+#
+# where <filter> is the value of the INPUT_FILTER tag, and <input-file> is the
+# name of an input file. Doxygen will then use the output that the filter
+# program writes to standard output. If FILTER_PATTERNS is specified, this tag
+# will be ignored.
+#
+# Note that the filter must not add or remove lines; it is applied before the
+# code is scanned, but not when the output code is generated. If lines are added
+# or removed, the anchors will not be placed correctly.
+#
+# Note that for custom extensions or not directly supported extensions you also
+# need to set EXTENSION_MAPPING for the extension otherwise the files are not
+# properly processed by doxygen.
+
+INPUT_FILTER           = 
+
+# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern
+# basis. Doxygen will compare the file name with each pattern and apply the
+# filter if there is a match. The filters are a list of the form: pattern=filter
+# (like *.cpp=my_cpp_filter). See INPUT_FILTER for further information on how
+# filters are used. If the FILTER_PATTERNS tag is empty or if none of the
+# patterns match the file name, INPUT_FILTER is applied.
+#
+# Note that for custom extensions or not directly supported extensions you also
+# need to set EXTENSION_MAPPING for the extension otherwise the files are not
+# properly processed by doxygen.
+
+FILTER_PATTERNS        = 
+
+# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using
+# INPUT_FILTER) will also be used to filter the input files that are used for
+# producing the source files to browse (i.e. when SOURCE_BROWSER is set to YES).
+# The default value is: NO.
+
+FILTER_SOURCE_FILES    = NO
+
+# The FILTER_SOURCE_PATTERNS tag can be used to specify source filters per file
+# pattern. A pattern will override the setting for FILTER_PATTERN (if any) and
+# it is also possible to disable source filtering for a specific pattern using
+# *.ext= (so without naming a filter).
+# This tag requires that the tag FILTER_SOURCE_FILES is set to YES.
+
+FILTER_SOURCE_PATTERNS = 
+
+# If the USE_MDFILE_AS_MAINPAGE tag refers to the name of a markdown file that
+# is part of the input, its contents will be placed on the main page
+# (index.html). This can be useful if you have a project on for instance GitHub
+# and want to reuse the introduction page also for the doxygen output.
+
+USE_MDFILE_AS_MAINPAGE = 
+
+#---------------------------------------------------------------------------
+# Configuration options related to source browsing
+#---------------------------------------------------------------------------
+
+# If the SOURCE_BROWSER tag is set to YES then a list of source files will be
+# generated. Documented entities will be cross-referenced with these sources.
+#
+# Note: To get rid of all source code in the generated output, make sure that
+# also VERBATIM_HEADERS is set to NO.
+# The default value is: NO.
+
+SOURCE_BROWSER         = NO
+
+# Setting the INLINE_SOURCES tag to YES will include the body of functions,
+# classes and enums directly into the documentation.
+# The default value is: NO.
+
+INLINE_SOURCES         = NO
+
+# Setting the STRIP_CODE_COMMENTS tag to YES will instruct doxygen to hide any
+# special comment blocks from generated source code fragments. Normal C, C++ and
+# Fortran comments will always remain visible.
+# The default value is: YES.
+
+STRIP_CODE_COMMENTS    = YES
+
+# If the REFERENCED_BY_RELATION tag is set to YES then for each documented
+# function all documented functions referencing it will be listed.
+# The default value is: NO.
+
+REFERENCED_BY_RELATION = NO
+
+# If the REFERENCES_RELATION tag is set to YES then for each documented function
+# all documented entities called/used by that function will be listed.
+# The default value is: NO.
+
+REFERENCES_RELATION    = NO
+
+# If the REFERENCES_LINK_SOURCE tag is set to YES and SOURCE_BROWSER tag is set
+# to YES then the hyperlinks from functions in REFERENCES_RELATION and
+# REFERENCED_BY_RELATION lists will link to the source code. Otherwise they will
+# link to the documentation.
+# The default value is: YES.
+
+REFERENCES_LINK_SOURCE = YES
+
+# If SOURCE_TOOLTIPS is enabled (the default) then hovering a hyperlink in the
+# source code will show a tooltip with additional information such as prototype,
+# brief description and links to the definition and documentation. Since this
+# will make the HTML file larger and loading of large files a bit slower, you
+# can opt to disable this feature.
+# The default value is: YES.
+# This tag requires that the tag SOURCE_BROWSER is set to YES.
+
+SOURCE_TOOLTIPS        = YES
+
+# If the USE_HTAGS tag is set to YES then the references to source code will
+# point to the HTML generated by the htags(1) tool instead of doxygen built-in
+# source browser. The htags tool is part of GNU's global source tagging system
+# (see http://www.gnu.org/software/global/global.html). You will need version
+# 4.8.6 or higher.
+#
+# To use it do the following:
+# - Install the latest version of global
+# - Enable SOURCE_BROWSER and USE_HTAGS in the config file
+# - Make sure the INPUT points to the root of the source tree
+# - Run doxygen as normal
+#
+# Doxygen will invoke htags (and that will in turn invoke gtags), so these
+# tools must be available from the command line (i.e. in the search path).
+#
+# The result: instead of the source browser generated by doxygen, the links to
+# source code will now point to the output of htags.
+# The default value is: NO.
+# This tag requires that the tag SOURCE_BROWSER is set to YES.
+
+USE_HTAGS              = NO
+
+# If the VERBATIM_HEADERS tag is set the YES then doxygen will generate a
+# verbatim copy of the header file for each class for which an include is
+# specified. Set to NO to disable this.
+# See also: Section \class.
+# The default value is: YES.
+
+VERBATIM_HEADERS       = YES
+
+# If the CLANG_ASSISTED_PARSING tag is set to YES then doxygen will use the
+# clang parser (see: http://clang.llvm.org/) for more accurate parsing at the
+# cost of reduced performance. This can be particularly helpful with template
+# rich C++ code for which doxygen's built-in parser lacks the necessary type
+# information.
+# Note: The availability of this option depends on whether or not doxygen was
+# generated with the -Duse-libclang=ON option for CMake.
+# The default value is: NO.
+
+CLANG_ASSISTED_PARSING = NO
+
+# If clang assisted parsing is enabled you can provide the compiler with command
+# line options that you would normally use when invoking the compiler. Note that
+# the include paths will already be set by doxygen for the files and directories
+# specified with INPUT and INCLUDE_PATH.
+# This tag requires that the tag CLANG_ASSISTED_PARSING is set to YES.
+
+CLANG_OPTIONS          = 
+
+#---------------------------------------------------------------------------
+# Configuration options related to the alphabetical class index
+#---------------------------------------------------------------------------
+
+# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index of all
+# compounds will be generated. Enable this if the project contains a lot of
+# classes, structs, unions or interfaces.
+# The default value is: YES.
+
+ALPHABETICAL_INDEX     = YES
+
+# The COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns in
+# which the alphabetical index list will be split.
+# Minimum value: 1, maximum value: 20, default value: 5.
+# This tag requires that the tag ALPHABETICAL_INDEX is set to YES.
+
+COLS_IN_ALPHA_INDEX    = 5
+
+# In case all classes in a project start with a common prefix, all classes will
+# be put under the same header in the alphabetical index. The IGNORE_PREFIX tag
+# can be used to specify a prefix (or a list of prefixes) that should be ignored
+# while generating the index headers.
+# This tag requires that the tag ALPHABETICAL_INDEX is set to YES.
+
+IGNORE_PREFIX          = 
+
+#---------------------------------------------------------------------------
+# Configuration options related to the HTML output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_HTML tag is set to YES, doxygen will generate HTML output
+# The default value is: YES.
+
+GENERATE_HTML          = YES
+
+# The HTML_OUTPUT tag is used to specify where the HTML docs will be put. If a
+# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
+# it.
+# The default directory is: html.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_OUTPUT            = html
+
+# The HTML_FILE_EXTENSION tag can be used to specify the file extension for each
+# generated HTML page (for example: .htm, .php, .asp).
+# The default value is: .html.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_FILE_EXTENSION    = .html
+
+# The HTML_HEADER tag can be used to specify a user-defined HTML header file for
+# each generated HTML page. If the tag is left blank doxygen will generate a
+# standard header.
+#
+# To get valid HTML the header file that includes any scripts and style sheets
+# that doxygen needs, which is dependent on the configuration options used (e.g.
+# the setting GENERATE_TREEVIEW). It is highly recommended to start with a
+# default header using
+# doxygen -w html new_header.html new_footer.html new_stylesheet.css
+# YourConfigFile
+# and then modify the file new_header.html. See also section "Doxygen usage"
+# for information on how to generate the default header that doxygen normally
+# uses.
+# Note: The header is subject to change so you typically have to regenerate the
+# default header when upgrading to a newer version of doxygen. For a description
+# of the possible markers and block names see the documentation.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_HEADER            = 
+
+# The HTML_FOOTER tag can be used to specify a user-defined HTML footer for each
+# generated HTML page. If the tag is left blank doxygen will generate a standard
+# footer. See HTML_HEADER for more information on how to generate a default
+# footer and what special commands can be used inside the footer. See also
+# section "Doxygen usage" for information on how to generate the default footer
+# that doxygen normally uses.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_FOOTER            = 
+
+# The HTML_STYLESHEET tag can be used to specify a user-defined cascading style
+# sheet that is used by each HTML page. It can be used to fine-tune the look of
+# the HTML output. If left blank doxygen will generate a default style sheet.
+# See also section "Doxygen usage" for information on how to generate the style
+# sheet that doxygen normally uses.
+# Note: It is recommended to use HTML_EXTRA_STYLESHEET instead of this tag, as
+# it is more robust and this tag (HTML_STYLESHEET) will in the future become
+# obsolete.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_STYLESHEET        = 
+
+# The HTML_EXTRA_STYLESHEET tag can be used to specify additional user-defined
+# cascading style sheets that are included after the standard style sheets
+# created by doxygen. Using this option one can overrule certain style aspects.
+# This is preferred over using HTML_STYLESHEET since it does not replace the
+# standard style sheet and is therefore more robust against future updates.
+# Doxygen will copy the style sheet files to the output directory.
+# Note: The order of the extra style sheet files is of importance (e.g. the last
+# style sheet in the list overrules the setting of the previous ones in the
+# list). For an example see the documentation.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_EXTRA_STYLESHEET  = 
+
+# The HTML_EXTRA_FILES tag can be used to specify one or more extra images or
+# other source files which should be copied to the HTML output directory. Note
+# that these files will be copied to the base HTML output directory. Use the
+# $relpath^ marker in the HTML_HEADER and/or HTML_FOOTER files to load these
+# files. In the HTML_STYLESHEET file, use the file name only. Also note that the
+# files will be copied as-is; there are no commands or markers available.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_EXTRA_FILES       = 
+
+# The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. Doxygen
+# will adjust the colors in the style sheet and background images according to
+# this color. Hue is specified as an angle on a colorwheel, see
+# http://en.wikipedia.org/wiki/Hue for more information. For instance the value
+# 0 represents red, 60 is yellow, 120 is green, 180 is cyan, 240 is blue, 300
+# purple, and 360 is red again.
+# Minimum value: 0, maximum value: 359, default value: 220.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_COLORSTYLE_HUE    = 220
+
+# The HTML_COLORSTYLE_SAT tag controls the purity (or saturation) of the colors
+# in the HTML output. For a value of 0 the output will use grayscales only. A
+# value of 255 will produce the most vivid colors.
+# Minimum value: 0, maximum value: 255, default value: 100.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_COLORSTYLE_SAT    = 100
+
+# The HTML_COLORSTYLE_GAMMA tag controls the gamma correction applied to the
+# luminance component of the colors in the HTML output. Values below 100
+# gradually make the output lighter, whereas values above 100 make the output
+# darker. The value divided by 100 is the actual gamma applied, so 80 represents
+# a gamma of 0.8, The value 220 represents a gamma of 2.2, and 100 does not
+# change the gamma.
+# Minimum value: 40, maximum value: 240, default value: 80.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_COLORSTYLE_GAMMA  = 80
+
+# If the HTML_TIMESTAMP tag is set to YES then the footer of each generated HTML
+# page will contain the date and time when the page was generated. Setting this
+# to YES can help to show when doxygen was last run and thus if the
+# documentation is up to date.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_TIMESTAMP         = NO
+
+# If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML
+# documentation will contain sections that can be hidden and shown after the
+# page has loaded.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_DYNAMIC_SECTIONS  = NO
+
+# With HTML_INDEX_NUM_ENTRIES one can control the preferred number of entries
+# shown in the various tree structured indices initially; the user can expand
+# and collapse entries dynamically later on. Doxygen will expand the tree to
+# such a level that at most the specified number of entries are visible (unless
+# a fully collapsed tree already exceeds this amount). So setting the number of
+# entries 1 will produce a full collapsed tree by default. 0 is a special value
+# representing an infinite number of entries and will result in a full expanded
+# tree by default.
+# Minimum value: 0, maximum value: 9999, default value: 100.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_INDEX_NUM_ENTRIES = 100
+
+# If the GENERATE_DOCSET tag is set to YES, additional index files will be
+# generated that can be used as input for Apple's Xcode 3 integrated development
+# environment (see: http://developer.apple.com/tools/xcode/), introduced with
+# OSX 10.5 (Leopard). To create a documentation set, doxygen will generate a
+# Makefile in the HTML output directory. Running make will produce the docset in
+# that directory and running make install will install the docset in
+# ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find it at
+# startup. See http://developer.apple.com/tools/creatingdocsetswithdoxygen.html
+# for more information.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+GENERATE_DOCSET        = NO
+
+# This tag determines the name of the docset feed. A documentation feed provides
+# an umbrella under which multiple documentation sets from a single provider
+# (such as a company or product suite) can be grouped.
+# The default value is: Doxygen generated docs.
+# This tag requires that the tag GENERATE_DOCSET is set to YES.
+
+DOCSET_FEEDNAME        = "Doxygen generated docs"
+
+# This tag specifies a string that should uniquely identify the documentation
+# set bundle. This should be a reverse domain-name style string, e.g.
+# com.mycompany.MyDocSet. Doxygen will append .docset to the name.
+# The default value is: org.doxygen.Project.
+# This tag requires that the tag GENERATE_DOCSET is set to YES.
+
+DOCSET_BUNDLE_ID       = org.doxygen.Project
+
+# The DOCSET_PUBLISHER_ID tag specifies a string that should uniquely identify
+# the documentation publisher. This should be a reverse domain-name style
+# string, e.g. com.mycompany.MyDocSet.documentation.
+# The default value is: org.doxygen.Publisher.
+# This tag requires that the tag GENERATE_DOCSET is set to YES.
+
+DOCSET_PUBLISHER_ID    = org.doxygen.Publisher
+
+# The DOCSET_PUBLISHER_NAME tag identifies the documentation publisher.
+# The default value is: Publisher.
+# This tag requires that the tag GENERATE_DOCSET is set to YES.
+
+DOCSET_PUBLISHER_NAME  = Publisher
+
+# If the GENERATE_HTMLHELP tag is set to YES then doxygen generates three
+# additional HTML index files: index.hhp, index.hhc, and index.hhk. The
+# index.hhp is a project file that can be read by Microsoft's HTML Help Workshop
+# (see: http://www.microsoft.com/en-us/download/details.aspx?id=21138) on
+# Windows.
+#
+# The HTML Help Workshop contains a compiler that can convert all HTML output
+# generated by doxygen into a single compiled HTML file (.chm). Compiled HTML
+# files are now used as the Windows 98 help format, and will replace the old
+# Windows help format (.hlp) on all Windows platforms in the future. Compressed
+# HTML files also contain an index, a table of contents, and you can search for
+# words in the documentation. The HTML workshop also contains a viewer for
+# compressed HTML files.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+GENERATE_HTMLHELP      = NO
+
+# The CHM_FILE tag can be used to specify the file name of the resulting .chm
+# file. You can add a path in front of the file if the result should not be
+# written to the html output directory.
+# This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
+CHM_FILE               = 
+
+# The HHC_LOCATION tag can be used to specify the location (absolute path
+# including file name) of the HTML help compiler (hhc.exe). If non-empty,
+# doxygen will try to run the HTML help compiler on the generated index.hhp.
+# The file has to be specified with full path.
+# This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
+HHC_LOCATION           = 
+
+# The GENERATE_CHI flag controls if a separate .chi index file is generated
+# (YES) or that it should be included in the master .chm file (NO).
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
+GENERATE_CHI           = NO
+
+# The CHM_INDEX_ENCODING is used to encode HtmlHelp index (hhk), content (hhc)
+# and project file content.
+# This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
+CHM_INDEX_ENCODING     = 
+
+# The BINARY_TOC flag controls whether a binary table of contents is generated
+# (YES) or a normal table of contents (NO) in the .chm file. Furthermore it
+# enables the Previous and Next buttons.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
+BINARY_TOC             = NO
+
+# The TOC_EXPAND flag can be set to YES to add extra items for group members to
+# the table of contents of the HTML help documentation and to the tree view.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
+TOC_EXPAND             = NO
+
+# If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and
+# QHP_VIRTUAL_FOLDER are set, an additional index file will be generated that
+# can be used as input for Qt's qhelpgenerator to generate a Qt Compressed Help
+# (.qch) of the generated HTML documentation.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+GENERATE_QHP           = NO
+
+# If the QHG_LOCATION tag is specified, the QCH_FILE tag can be used to specify
+# the file name of the resulting .qch file. The path specified is relative to
+# the HTML output folder.
+# This tag requires that the tag GENERATE_QHP is set to YES.
+
+QCH_FILE               = 
+
+# The QHP_NAMESPACE tag specifies the namespace to use when generating Qt Help
+# Project output. For more information please see Qt Help Project / Namespace
+# (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#namespace).
+# The default value is: org.doxygen.Project.
+# This tag requires that the tag GENERATE_QHP is set to YES.
+
+QHP_NAMESPACE          = org.doxygen.Project
+
+# The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating Qt
+# Help Project output. For more information please see Qt Help Project / Virtual
+# Folders (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#virtual-
+# folders).
+# The default value is: doc.
+# This tag requires that the tag GENERATE_QHP is set to YES.
+
+QHP_VIRTUAL_FOLDER     = doc
+
+# If the QHP_CUST_FILTER_NAME tag is set, it specifies the name of a custom
+# filter to add. For more information please see Qt Help Project / Custom
+# Filters (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#custom-
+# filters).
+# This tag requires that the tag GENERATE_QHP is set to YES.
+
+QHP_CUST_FILTER_NAME   = 
+
+# The QHP_CUST_FILTER_ATTRS tag specifies the list of the attributes of the
+# custom filter to add. For more information please see Qt Help Project / Custom
+# Filters (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#custom-
+# filters).
+# This tag requires that the tag GENERATE_QHP is set to YES.
+
+QHP_CUST_FILTER_ATTRS  = 
+
+# The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this
+# project's filter section matches. Qt Help Project / Filter Attributes (see:
+# http://qt-project.org/doc/qt-4.8/qthelpproject.html#filter-attributes).
+# This tag requires that the tag GENERATE_QHP is set to YES.
+
+QHP_SECT_FILTER_ATTRS  = 
+
+# The QHG_LOCATION tag can be used to specify the location of Qt's
+# qhelpgenerator. If non-empty doxygen will try to run qhelpgenerator on the
+# generated .qhp file.
+# This tag requires that the tag GENERATE_QHP is set to YES.
+
+QHG_LOCATION           = 
+
+# If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files will be
+# generated, together with the HTML files, they form an Eclipse help plugin. To
+# install this plugin and make it available under the help contents menu in
+# Eclipse, the contents of the directory containing the HTML and XML files needs
+# to be copied into the plugins directory of eclipse. The name of the directory
+# within the plugins directory should be the same as the ECLIPSE_DOC_ID value.
+# After copying Eclipse needs to be restarted before the help appears.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+GENERATE_ECLIPSEHELP   = NO
+
+# A unique identifier for the Eclipse help plugin. When installing the plugin
+# the directory name containing the HTML and XML files should also have this
+# name. Each documentation set should have its own identifier.
+# The default value is: org.doxygen.Project.
+# This tag requires that the tag GENERATE_ECLIPSEHELP is set to YES.
+
+ECLIPSE_DOC_ID         = org.doxygen.Project
+
+# If you want full control over the layout of the generated HTML pages it might
+# be necessary to disable the index and replace it with your own. The
+# DISABLE_INDEX tag can be used to turn on/off the condensed index (tabs) at top
+# of each HTML page. A value of NO enables the index and the value YES disables
+# it. Since the tabs in the index contain the same information as the navigation
+# tree, you can set this option to YES if you also set GENERATE_TREEVIEW to YES.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+DISABLE_INDEX          = NO
+
+# The GENERATE_TREEVIEW tag is used to specify whether a tree-like index
+# structure should be generated to display hierarchical information. If the tag
+# value is set to YES, a side panel will be generated containing a tree-like
+# index structure (just like the one that is generated for HTML Help). For this
+# to work a browser that supports JavaScript, DHTML, CSS and frames is required
+# (i.e. any modern browser). Windows users are probably better off using the
+# HTML help feature. Via custom style sheets (see HTML_EXTRA_STYLESHEET) one can
+# further fine-tune the look of the index. As an example, the default style
+# sheet generated by doxygen has an example that shows how to put an image at
+# the root of the tree instead of the PROJECT_NAME. Since the tree basically has
+# the same information as the tab index, you could consider setting
+# DISABLE_INDEX to YES when enabling this option.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+GENERATE_TREEVIEW      = NO
+
+# The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values that
+# doxygen will group on one line in the generated HTML documentation.
+#
+# Note that a value of 0 will completely suppress the enum values from appearing
+# in the overview section.
+# Minimum value: 0, maximum value: 20, default value: 4.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+ENUM_VALUES_PER_LINE   = 4
+
+# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be used
+# to set the initial width (in pixels) of the frame in which the tree is shown.
+# Minimum value: 0, maximum value: 1500, default value: 250.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+TREEVIEW_WIDTH         = 250
+
+# If the EXT_LINKS_IN_WINDOW option is set to YES, doxygen will open links to
+# external symbols imported via tag files in a separate window.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+EXT_LINKS_IN_WINDOW    = NO
+
+# Use this tag to change the font size of LaTeX formulas included as images in
+# the HTML documentation. When you change the font size after a successful
+# doxygen run you need to manually remove any form_*.png images from the HTML
+# output directory to force them to be regenerated.
+# Minimum value: 8, maximum value: 50, default value: 10.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+FORMULA_FONTSIZE       = 10
+
+# Use the FORMULA_TRANPARENT tag to determine whether or not the images
+# generated for formulas are transparent PNGs. Transparent PNGs are not
+# supported properly for IE 6.0, but are supported on all modern browsers.
+#
+# Note that when changing this option you need to delete any form_*.png files in
+# the HTML output directory before the changes have effect.
+# The default value is: YES.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+FORMULA_TRANSPARENT    = YES
+
+# Enable the USE_MATHJAX option to render LaTeX formulas using MathJax (see
+# http://www.mathjax.org) which uses client side Javascript for the rendering
+# instead of using pre-rendered bitmaps. Use this if you do not have LaTeX
+# installed or if you want to formulas look prettier in the HTML output. When
+# enabled you may also need to install MathJax separately and configure the path
+# to it using the MATHJAX_RELPATH option.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+USE_MATHJAX            = NO
+
+# When MathJax is enabled you can set the default output format to be used for
+# the MathJax output. See the MathJax site (see:
+# http://docs.mathjax.org/en/latest/output.html) for more details.
+# Possible values are: HTML-CSS (which is slower, but has the best
+# compatibility), NativeMML (i.e. MathML) and SVG.
+# The default value is: HTML-CSS.
+# This tag requires that the tag USE_MATHJAX is set to YES.
+
+MATHJAX_FORMAT         = HTML-CSS
+
+# When MathJax is enabled you need to specify the location relative to the HTML
+# output directory using the MATHJAX_RELPATH option. The destination directory
+# should contain the MathJax.js script. For instance, if the mathjax directory
+# is located at the same level as the HTML output directory, then
+# MATHJAX_RELPATH should be ../mathjax. The default value points to the MathJax
+# Content Delivery Network so you can quickly see the result without installing
+# MathJax. However, it is strongly recommended to install a local copy of
+# MathJax from http://www.mathjax.org before deployment.
+# The default value is: http://cdn.mathjax.org/mathjax/latest.
+# This tag requires that the tag USE_MATHJAX is set to YES.
+
+MATHJAX_RELPATH        = http://cdn.mathjax.org/mathjax/latest
+
+# The MATHJAX_EXTENSIONS tag can be used to specify one or more MathJax
+# extension names that should be enabled during MathJax rendering. For example
+# MATHJAX_EXTENSIONS = TeX/AMSmath TeX/AMSsymbols
+# This tag requires that the tag USE_MATHJAX is set to YES.
+
+MATHJAX_EXTENSIONS     = 
+
+# The MATHJAX_CODEFILE tag can be used to specify a file with javascript pieces
+# of code that will be used on startup of the MathJax code. See the MathJax site
+# (see: http://docs.mathjax.org/en/latest/output.html) for more details. For an
+# example see the documentation.
+# This tag requires that the tag USE_MATHJAX is set to YES.
+
+MATHJAX_CODEFILE       = 
+
+# When the SEARCHENGINE tag is enabled doxygen will generate a search box for
+# the HTML output. The underlying search engine uses javascript and DHTML and
+# should work on any modern browser. Note that when using HTML help
+# (GENERATE_HTMLHELP), Qt help (GENERATE_QHP), or docsets (GENERATE_DOCSET)
+# there is already a search function so this one should typically be disabled.
+# For large projects the javascript based search engine can be slow, then
+# enabling SERVER_BASED_SEARCH may provide a better solution. It is possible to
+# search using the keyboard; to jump to the search box use <access key> + S
+# (what the <access key> is depends on the OS and browser, but it is typically
+# <CTRL>, <ALT>/<option>, or both). Inside the search box use the <cursor down
+# key> to jump into the search results window, the results can be navigated
+# using the <cursor keys>. Press <Enter> to select an item or <escape> to cancel
+# the search. The filter options can be selected when the cursor is inside the
+# search box by pressing <Shift>+<cursor down>. Also here use the <cursor keys>
+# to select a filter and <Enter> or <escape> to activate or cancel the filter
+# option.
+# The default value is: YES.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+SEARCHENGINE           = NO
+
+# When the SERVER_BASED_SEARCH tag is enabled the search engine will be
+# implemented using a web server instead of a web client using Javascript. There
+# are two flavors of web server based searching depending on the EXTERNAL_SEARCH
+# setting. When disabled, doxygen will generate a PHP script for searching and
+# an index file used by the script. When EXTERNAL_SEARCH is enabled the indexing
+# and searching needs to be provided by external tools. See the section
+# "External Indexing and Searching" for details.
+# The default value is: NO.
+# This tag requires that the tag SEARCHENGINE is set to YES.
+
+SERVER_BASED_SEARCH    = NO
+
+# When EXTERNAL_SEARCH tag is enabled doxygen will no longer generate the PHP
+# script for searching. Instead the search results are written to an XML file
+# which needs to be processed by an external indexer. Doxygen will invoke an
+# external search engine pointed to by the SEARCHENGINE_URL option to obtain the
+# search results.
+#
+# Doxygen ships with an example indexer (doxyindexer) and search engine
+# (doxysearch.cgi) which are based on the open source search engine library
+# Xapian (see: http://xapian.org/).
+#
+# See the section "External Indexing and Searching" for details.
+# The default value is: NO.
+# This tag requires that the tag SEARCHENGINE is set to YES.
+
+EXTERNAL_SEARCH        = NO
+
+# The SEARCHENGINE_URL should point to a search engine hosted by a web server
+# which will return the search results when EXTERNAL_SEARCH is enabled.
+#
+# Doxygen ships with an example indexer (doxyindexer) and search engine
+# (doxysearch.cgi) which are based on the open source search engine library
+# Xapian (see: http://xapian.org/). See the section "External Indexing and
+# Searching" for details.
+# This tag requires that the tag SEARCHENGINE is set to YES.
+
+SEARCHENGINE_URL       = 
+
+# When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the unindexed
+# search data is written to a file for indexing by an external tool. With the
+# SEARCHDATA_FILE tag the name of this file can be specified.
+# The default file is: searchdata.xml.
+# This tag requires that the tag SEARCHENGINE is set to YES.
+
+SEARCHDATA_FILE        = searchdata.xml
+
+# When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the
+# EXTERNAL_SEARCH_ID tag can be used as an identifier for the project. This is
+# useful in combination with EXTRA_SEARCH_MAPPINGS to search through multiple
+# projects and redirect the results back to the right project.
+# This tag requires that the tag SEARCHENGINE is set to YES.
+
+EXTERNAL_SEARCH_ID     = 
+
+# The EXTRA_SEARCH_MAPPINGS tag can be used to enable searching through doxygen
+# projects other than the one defined by this configuration file, but that are
+# all added to the same external search index. Each project needs to have a
+# unique id set via EXTERNAL_SEARCH_ID. The search mapping then maps the id of
+# to a relative location where the documentation can be found. The format is:
+# EXTRA_SEARCH_MAPPINGS = tagname1=loc1 tagname2=loc2 ...
+# This tag requires that the tag SEARCHENGINE is set to YES.
+
+EXTRA_SEARCH_MAPPINGS  = 
+
+#---------------------------------------------------------------------------
+# Configuration options related to the LaTeX output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_LATEX tag is set to YES, doxygen will generate LaTeX output.
+# The default value is: YES.
+
+GENERATE_LATEX         = NO
+
+# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put. If a
+# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
+# it.
+# The default directory is: latex.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_OUTPUT           = latex
+
+# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be
+# invoked.
+#
+# Note that when enabling USE_PDFLATEX this option is only used for generating
+# bitmaps for formulas in the HTML output, but not in the Makefile that is
+# written to the output directory.
+# The default file is: latex.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_CMD_NAME         = latex
+
+# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to generate
+# index for LaTeX.
+# The default file is: makeindex.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+MAKEINDEX_CMD_NAME     = makeindex
+
+# If the COMPACT_LATEX tag is set to YES, doxygen generates more compact LaTeX
+# documents. This may be useful for small projects and may help to save some
+# trees in general.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+COMPACT_LATEX          = NO
+
+# The PAPER_TYPE tag can be used to set the paper type that is used by the
+# printer.
+# Possible values are: a4 (210 x 297 mm), letter (8.5 x 11 inches), legal (8.5 x
+# 14 inches) and executive (7.25 x 10.5 inches).
+# The default value is: a4.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+PAPER_TYPE             = a4
+
+# The EXTRA_PACKAGES tag can be used to specify one or more LaTeX package names
+# that should be included in the LaTeX output. The package can be specified just
+# by its name or with the correct syntax as to be used with the LaTeX
+# \usepackage command. To get the times font for instance you can specify :
+# EXTRA_PACKAGES=times or EXTRA_PACKAGES={times}
+# To use the option intlimits with the amsmath package you can specify:
+# EXTRA_PACKAGES=[intlimits]{amsmath}
+# If left blank no extra packages will be included.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+EXTRA_PACKAGES         = 
+
+# The LATEX_HEADER tag can be used to specify a personal LaTeX header for the
+# generated LaTeX document. The header should contain everything until the first
+# chapter. If it is left blank doxygen will generate a standard header. See
+# section "Doxygen usage" for information on how to let doxygen write the
+# default header to a separate file.
+#
+# Note: Only use a user-defined header if you know what you are doing! The
+# following commands have a special meaning inside the header: $title,
+# $datetime, $date, $doxygenversion, $projectname, $projectnumber,
+# $projectbrief, $projectlogo. Doxygen will replace $title with the empty
+# string, for the replacement values of the other commands the user is referred
+# to HTML_HEADER.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_HEADER           = 
+
+# The LATEX_FOOTER tag can be used to specify a personal LaTeX footer for the
+# generated LaTeX document. The footer should contain everything after the last
+# chapter. If it is left blank doxygen will generate a standard footer. See
+# LATEX_HEADER for more information on how to generate a default footer and what
+# special commands can be used inside the footer.
+#
+# Note: Only use a user-defined footer if you know what you are doing!
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_FOOTER           = 
+
+# The LATEX_EXTRA_STYLESHEET tag can be used to specify additional user-defined
+# LaTeX style sheets that are included after the standard style sheets created
+# by doxygen. Using this option one can overrule certain style aspects. Doxygen
+# will copy the style sheet files to the output directory.
+# Note: The order of the extra style sheet files is of importance (e.g. the last
+# style sheet in the list overrules the setting of the previous ones in the
+# list).
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_EXTRA_STYLESHEET = 
+
+# The LATEX_EXTRA_FILES tag can be used to specify one or more extra images or
+# other source files which should be copied to the LATEX_OUTPUT output
+# directory. Note that the files will be copied as-is; there are no commands or
+# markers available.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_EXTRA_FILES      = 
+
+# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated is
+# prepared for conversion to PDF (using ps2pdf or pdflatex). The PDF file will
+# contain links (just like the HTML output) instead of page references. This
+# makes the output suitable for online browsing using a PDF viewer.
+# The default value is: YES.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+PDF_HYPERLINKS         = YES
+
+# If the USE_PDFLATEX tag is set to YES, doxygen will use pdflatex to generate
+# the PDF file directly from the LaTeX files. Set this option to YES, to get a
+# higher quality PDF documentation.
+# The default value is: YES.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+USE_PDFLATEX           = YES
+
+# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \batchmode
+# command to the generated LaTeX files. This will instruct LaTeX to keep running
+# if errors occur, instead of asking the user for help. This option is also used
+# when generating formulas in HTML.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_BATCHMODE        = NO
+
+# If the LATEX_HIDE_INDICES tag is set to YES then doxygen will not include the
+# index chapters (such as File Index, Compound Index, etc.) in the output.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_HIDE_INDICES     = NO
+
+# If the LATEX_SOURCE_CODE tag is set to YES then doxygen will include source
+# code with syntax highlighting in the LaTeX output.
+#
+# Note that which sources are shown also depends on other settings such as
+# SOURCE_BROWSER.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_SOURCE_CODE      = NO
+
+# The LATEX_BIB_STYLE tag can be used to specify the style to use for the
+# bibliography, e.g. plainnat, or ieeetr. See
+# http://en.wikipedia.org/wiki/BibTeX and \cite for more info.
+# The default value is: plain.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_BIB_STYLE        = plain
+
+# If the LATEX_TIMESTAMP tag is set to YES then the footer of each generated
+# page will contain the date and time when the page was generated. Setting this
+# to NO can help when comparing the output of multiple runs.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_TIMESTAMP        = NO
+
+#---------------------------------------------------------------------------
+# Configuration options related to the RTF output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_RTF tag is set to YES, doxygen will generate RTF output. The
+# RTF output is optimized for Word 97 and may not look too pretty with other RTF
+# readers/editors.
+# The default value is: NO.
+
+GENERATE_RTF           = NO
+
+# The RTF_OUTPUT tag is used to specify where the RTF docs will be put. If a
+# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
+# it.
+# The default directory is: rtf.
+# This tag requires that the tag GENERATE_RTF is set to YES.
+
+RTF_OUTPUT             = rtf
+
+# If the COMPACT_RTF tag is set to YES, doxygen generates more compact RTF
+# documents. This may be useful for small projects and may help to save some
+# trees in general.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_RTF is set to YES.
+
+COMPACT_RTF            = NO
+
+# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated will
+# contain hyperlink fields. The RTF file will contain links (just like the HTML
+# output) instead of page references. This makes the output suitable for online
+# browsing using Word or some other Word compatible readers that support those
+# fields.
+#
+# Note: WordPad (write) and others do not support links.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_RTF is set to YES.
+
+RTF_HYPERLINKS         = NO
+
+# Load stylesheet definitions from file. Syntax is similar to doxygen's config
+# file, i.e. a series of assignments. You only have to provide replacements,
+# missing definitions are set to their default value.
+#
+# See also section "Doxygen usage" for information on how to generate the
+# default style sheet that doxygen normally uses.
+# This tag requires that the tag GENERATE_RTF is set to YES.
+
+RTF_STYLESHEET_FILE    = 
+
+# Set optional variables used in the generation of an RTF document. Syntax is
+# similar to doxygen's config file. A template extensions file can be generated
+# using doxygen -e rtf extensionFile.
+# This tag requires that the tag GENERATE_RTF is set to YES.
+
+RTF_EXTENSIONS_FILE    = 
+
+# If the RTF_SOURCE_CODE tag is set to YES then doxygen will include source code
+# with syntax highlighting in the RTF output.
+#
+# Note that which sources are shown also depends on other settings such as
+# SOURCE_BROWSER.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_RTF is set to YES.
+
+RTF_SOURCE_CODE        = NO
+
+#---------------------------------------------------------------------------
+# Configuration options related to the man page output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_MAN tag is set to YES, doxygen will generate man pages for
+# classes and files.
+# The default value is: NO.
+
+GENERATE_MAN           = NO
+
+# The MAN_OUTPUT tag is used to specify where the man pages will be put. If a
+# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
+# it. A directory man3 will be created inside the directory specified by
+# MAN_OUTPUT.
+# The default directory is: man.
+# This tag requires that the tag GENERATE_MAN is set to YES.
+
+MAN_OUTPUT             = man
+
+# The MAN_EXTENSION tag determines the extension that is added to the generated
+# man pages. In case the manual section does not start with a number, the number
+# 3 is prepended. The dot (.) at the beginning of the MAN_EXTENSION tag is
+# optional.
+# The default value is: .3.
+# This tag requires that the tag GENERATE_MAN is set to YES.
+
+MAN_EXTENSION          = .3
+
+# The MAN_SUBDIR tag determines the name of the directory created within
+# MAN_OUTPUT in which the man pages are placed. If defaults to man followed by
+# MAN_EXTENSION with the initial . removed.
+# This tag requires that the tag GENERATE_MAN is set to YES.
+
+MAN_SUBDIR             = 
+
+# If the MAN_LINKS tag is set to YES and doxygen generates man output, then it
+# will generate one additional man file for each entity documented in the real
+# man page(s). These additional files only source the real man page, but without
+# them the man command would be unable to find the correct page.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_MAN is set to YES.
+
+MAN_LINKS              = NO
+
+#---------------------------------------------------------------------------
+# Configuration options related to the XML output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_XML tag is set to YES, doxygen will generate an XML file that
+# captures the structure of the code including all documentation.
+# The default value is: NO.
+
+GENERATE_XML           = NO
+
+# The XML_OUTPUT tag is used to specify where the XML pages will be put. If a
+# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
+# it.
+# The default directory is: xml.
+# This tag requires that the tag GENERATE_XML is set to YES.
+
+XML_OUTPUT             = xml
+
+# If the XML_PROGRAMLISTING tag is set to YES, doxygen will dump the program
+# listings (including syntax highlighting and cross-referencing information) to
+# the XML output. Note that enabling this will significantly increase the size
+# of the XML output.
+# The default value is: YES.
+# This tag requires that the tag GENERATE_XML is set to YES.
+
+XML_PROGRAMLISTING     = YES
+
+#---------------------------------------------------------------------------
+# Configuration options related to the DOCBOOK output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_DOCBOOK tag is set to YES, doxygen will generate Docbook files
+# that can be used to generate PDF.
+# The default value is: NO.
+
+GENERATE_DOCBOOK       = NO
+
+# The DOCBOOK_OUTPUT tag is used to specify where the Docbook pages will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be put in
+# front of it.
+# The default directory is: docbook.
+# This tag requires that the tag GENERATE_DOCBOOK is set to YES.
+
+DOCBOOK_OUTPUT         = docbook
+
+# If the DOCBOOK_PROGRAMLISTING tag is set to YES, doxygen will include the
+# program listings (including syntax highlighting and cross-referencing
+# information) to the DOCBOOK output. Note that enabling this will significantly
+# increase the size of the DOCBOOK output.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_DOCBOOK is set to YES.
+
+DOCBOOK_PROGRAMLISTING = NO
+
+#---------------------------------------------------------------------------
+# Configuration options for the AutoGen Definitions output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_AUTOGEN_DEF tag is set to YES, doxygen will generate an
+# AutoGen Definitions (see http://autogen.sf.net) file that captures the
+# structure of the code including all documentation. Note that this feature is
+# still experimental and incomplete at the moment.
+# The default value is: NO.
+
+GENERATE_AUTOGEN_DEF   = NO
+
+#---------------------------------------------------------------------------
+# Configuration options related to the Perl module output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_PERLMOD tag is set to YES, doxygen will generate a Perl module
+# file that captures the structure of the code including all documentation.
+#
+# Note that this feature is still experimental and incomplete at the moment.
+# The default value is: NO.
+
+GENERATE_PERLMOD       = NO
+
+# If the PERLMOD_LATEX tag is set to YES, doxygen will generate the necessary
+# Makefile rules, Perl scripts and LaTeX code to be able to generate PDF and DVI
+# output from the Perl module output.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_PERLMOD is set to YES.
+
+PERLMOD_LATEX          = NO
+
+# If the PERLMOD_PRETTY tag is set to YES, the Perl module output will be nicely
+# formatted so it can be parsed by a human reader. This is useful if you want to
+# understand what is going on. On the other hand, if this tag is set to NO, the
+# size of the Perl module output will be much smaller and Perl will parse it
+# just the same.
+# The default value is: YES.
+# This tag requires that the tag GENERATE_PERLMOD is set to YES.
+
+PERLMOD_PRETTY         = YES
+
+# The names of the make variables in the generated doxyrules.make file are
+# prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX. This is useful
+# so different doxyrules.make files included by the same Makefile don't
+# overwrite each other's variables.
+# This tag requires that the tag GENERATE_PERLMOD is set to YES.
+
+PERLMOD_MAKEVAR_PREFIX = 
+
+#---------------------------------------------------------------------------
+# Configuration options related to the preprocessor
+#---------------------------------------------------------------------------
+
+# If the ENABLE_PREPROCESSING tag is set to YES, doxygen will evaluate all
+# C-preprocessor directives found in the sources and include files.
+# The default value is: YES.
+
+ENABLE_PREPROCESSING   = YES
+
+# If the MACRO_EXPANSION tag is set to YES, doxygen will expand all macro names
+# in the source code. If set to NO, only conditional compilation will be
+# performed. Macro expansion can be done in a controlled way by setting
+# EXPAND_ONLY_PREDEF to YES.
+# The default value is: NO.
+# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
+
+MACRO_EXPANSION        = NO
+
+# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES then
+# the macro expansion is limited to the macros specified with the PREDEFINED and
+# EXPAND_AS_DEFINED tags.
+# The default value is: NO.
+# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
+
+EXPAND_ONLY_PREDEF     = NO
+
+# If the SEARCH_INCLUDES tag is set to YES, the include files in the
+# INCLUDE_PATH will be searched if a #include is found.
+# The default value is: YES.
+# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
+
+SEARCH_INCLUDES        = YES
+
+# The INCLUDE_PATH tag can be used to specify one or more directories that
+# contain include files that are not input files but should be processed by the
+# preprocessor.
+# This tag requires that the tag SEARCH_INCLUDES is set to YES.
+
+INCLUDE_PATH           = 
+
+# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard
+# patterns (like *.h and *.hpp) to filter out the header-files in the
+# directories. If left blank, the patterns specified with FILE_PATTERNS will be
+# used.
+# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
+
+INCLUDE_FILE_PATTERNS  = 
+
+# The PREDEFINED tag can be used to specify one or more macro names that are
+# defined before the preprocessor is started (similar to the -D option of e.g.
+# gcc). The argument of the tag is a list of macros of the form: name or
+# name=definition (no spaces). If the definition and the "=" are omitted, "=1"
+# is assumed. To prevent a macro definition from being undefined via #undef or
+# recursively expanded use the := operator instead of the = operator.
+# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
+
+PREDEFINED             = 
+
+# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then this
+# tag can be used to specify a list of macro names that should be expanded. The
+# macro definition that is found in the sources will be used. Use the PREDEFINED
+# tag if you want to use a different macro definition that overrules the
+# definition found in the source code.
+# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
+
+EXPAND_AS_DEFINED      = 
+
+# If the SKIP_FUNCTION_MACROS tag is set to YES then doxygen's preprocessor will
+# remove all references to function-like macros that are alone on a line, have
+# an all uppercase name, and do not end with a semicolon. Such function macros
+# are typically used for boiler-plate code, and will confuse the parser if not
+# removed.
+# The default value is: YES.
+# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
+
+SKIP_FUNCTION_MACROS   = YES
+
+#---------------------------------------------------------------------------
+# Configuration options related to external references
+#---------------------------------------------------------------------------
+
+# The TAGFILES tag can be used to specify one or more tag files. For each tag
+# file the location of the external documentation should be added. The format of
+# a tag file without this location is as follows:
+# TAGFILES = file1 file2 ...
+# Adding location for the tag files is done as follows:
+# TAGFILES = file1=loc1 "file2 = loc2" ...
+# where loc1 and loc2 can be relative or absolute paths or URLs. See the
+# section "Linking to external documentation" for more information about the use
+# of tag files.
+# Note: Each tag file must have a unique name (where the name does NOT include
+# the path). If a tag file is not located in the directory in which doxygen is
+# run, you must also specify the path to the tagfile here.
+
+TAGFILES               = 
+
+# When a file name is specified after GENERATE_TAGFILE, doxygen will create a
+# tag file that is based on the input files it reads. See section "Linking to
+# external documentation" for more information about the usage of tag files.
+
+GENERATE_TAGFILE       = 
+
+# If the ALLEXTERNALS tag is set to YES, all external class will be listed in
+# the class index. If set to NO, only the inherited external classes will be
+# listed.
+# The default value is: NO.
+
+ALLEXTERNALS           = NO
+
+# If the EXTERNAL_GROUPS tag is set to YES, all external groups will be listed
+# in the modules index. If set to NO, only the current project's groups will be
+# listed.
+# The default value is: YES.
+
+EXTERNAL_GROUPS        = YES
+
+# If the EXTERNAL_PAGES tag is set to YES, all external pages will be listed in
+# the related pages index. If set to NO, only the current project's pages will
+# be listed.
+# The default value is: YES.
+
+EXTERNAL_PAGES         = YES
+
+# The PERL_PATH should be the absolute path and name of the perl script
+# interpreter (i.e. the result of 'which perl').
+# The default file (with absolute path) is: /usr/bin/perl.
+
+PERL_PATH              = /usr/bin/perl
+
+#---------------------------------------------------------------------------
+# Configuration options related to the dot tool
+#---------------------------------------------------------------------------
+
+# If the CLASS_DIAGRAMS tag is set to YES, doxygen will generate a class diagram
+# (in HTML and LaTeX) for classes with base or super classes. Setting the tag to
+# NO turns the diagrams off. Note that this option also works with HAVE_DOT
+# disabled, but it is recommended to install and use dot, since it yields more
+# powerful graphs.
+# The default value is: YES.
+
+CLASS_DIAGRAMS         = YES
+
+# You can define message sequence charts within doxygen comments using the \msc
+# command. Doxygen will then run the mscgen tool (see:
+# http://www.mcternan.me.uk/mscgen/)) to produce the chart and insert it in the
+# documentation. The MSCGEN_PATH tag allows you to specify the directory where
+# the mscgen tool resides. If left empty the tool is assumed to be found in the
+# default search path.
+
+MSCGEN_PATH            = 
+
+# You can include diagrams made with dia in doxygen documentation. Doxygen will
+# then run dia to produce the diagram and insert it in the documentation. The
+# DIA_PATH tag allows you to specify the directory where the dia binary resides.
+# If left empty dia is assumed to be found in the default search path.
+
+DIA_PATH               = 
+
+# If set to YES the inheritance and collaboration graphs will hide inheritance
+# and usage relations if the target is undocumented or is not a class.
+# The default value is: YES.
+
+HIDE_UNDOC_RELATIONS   = YES
+
+# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is
+# available from the path. This tool is part of Graphviz (see:
+# http://www.graphviz.org/), a graph visualization toolkit from AT&T and Lucent
+# Bell Labs. The other options in this section have no effect if this option is
+# set to NO
+# The default value is: NO.
+
+HAVE_DOT               = NO
+
+# The DOT_NUM_THREADS specifies the number of dot invocations doxygen is allowed
+# to run in parallel. When set to 0 doxygen will base this on the number of
+# processors available in the system. You can set it explicitly to a value
+# larger than 0 to get control over the balance between CPU load and processing
+# speed.
+# Minimum value: 0, maximum value: 32, default value: 0.
+# This tag requires that the tag HAVE_DOT is set to YES.
+
+DOT_NUM_THREADS        = 0
+
+# When you want a differently looking font in the dot files that doxygen
+# generates you can specify the font name using DOT_FONTNAME. You need to make
+# sure dot is able to find the font, which can be done by putting it in a
+# standard location or by setting the DOTFONTPATH environment variable or by
+# setting DOT_FONTPATH to the directory containing the font.
+# The default value is: Helvetica.
+# This tag requires that the tag HAVE_DOT is set to YES.
+
+DOT_FONTNAME           = Helvetica
+
+# The DOT_FONTSIZE tag can be used to set the size (in points) of the font of
+# dot graphs.
+# Minimum value: 4, maximum value: 24, default value: 10.
+# This tag requires that the tag HAVE_DOT is set to YES.
+
+DOT_FONTSIZE           = 10
+
+# By default doxygen will tell dot to use the default font as specified with
+# DOT_FONTNAME. If you specify a different font using DOT_FONTNAME you can set
+# the path where dot can find it using this tag.
+# This tag requires that the tag HAVE_DOT is set to YES.
+
+DOT_FONTPATH           = 
+
+# If the CLASS_GRAPH tag is set to YES then doxygen will generate a graph for
+# each documented class showing the direct and indirect inheritance relations.
+# Setting this tag to YES will force the CLASS_DIAGRAMS tag to NO.
+# The default value is: YES.
+# This tag requires that the tag HAVE_DOT is set to YES.
+
+CLASS_GRAPH            = YES
+
+# If the COLLABORATION_GRAPH tag is set to YES then doxygen will generate a
+# graph for each documented class showing the direct and indirect implementation
+# dependencies (inheritance, containment, and class references variables) of the
+# class with other documented classes.
+# The default value is: YES.
+# This tag requires that the tag HAVE_DOT is set to YES.
+
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-<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="preprocessor">#include &lt;stdio.h&gt;</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="preprocessor">#include &lt;stdlib.h&gt;</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="preprocessor">#include &quot;structures.h&quot;</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="preprocessor">#include &quot;case.h&quot;</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="preprocessor">#include &quot;personnage.h&quot;</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="preprocessor">#include &quot;deplacements.h&quot;</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;</div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<a class="code" href="struct_case.html">Case</a>* init_case(<a class="code" href="struct_case.html">Case</a> *c,<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, type_terrain *t){</div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;    c-&gt;coord_x=x;</div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;    c-&gt;coord_y=y;</div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;    c-&gt;terrain=t;</div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;    c-&gt;occupee=0;</div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;    <span class="keywordflow">return</span> c;</div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;}</div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;</div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="keywordtype">int</span> get_x(<a class="code" href="struct_case.html">Case</a> *c){</div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;    <span class="keywordflow">return</span> c-&gt;coord_x;</div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;}</div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;</div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="keywordtype">int</span> get_y(<a class="code" href="struct_case.html">Case</a> *c){</div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160; 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   <span class="keywordflow">return</span> terrain_franchissable(c-&gt;terrain);</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;}</div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;</div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="keywordtype">void</span> marquer_occupee(<a class="code" href="struct_case.html">Case</a> *c){</div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;    <span class="keywordflow">if</span> (c-&gt;occupee==vrai) printf(<span class="stringliteral">&quot;case déjà occupée&quot;</span>);</div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;    c-&gt;occupee=vrai;</div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;}</div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="keywordtype">void</span> marquer_libre(<a class="code" href="struct_case.html">Case</a> *c){</div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;    <span class="keywordflow">if</span> (c-&gt;occupee==faux) printf(<span class="stringliteral">&quot;case déjà libre&quot;</span>);</div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;    c-&gt;occupee=faux;</div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;}</div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;type_terrain* get_terrain(<a class="code" href="struct_case.html">Case</a> *c){</div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;    <span class="keywordflow">if</span> (c-&gt;terrain==NULL){</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;        fprintf(stderr,<span class="stringliteral">&quot;pas de terrain&quot;</span>);</div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;    }</div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;    <span class="keywordflow">return</span> c-&gt;terrain;</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;}</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;</div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;<span class="keywordtype">int</span> init_carte(carte* c,<span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <span class="keywordtype">int</span> largeur, <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <span class="keywordtype">int</span> hauteur){</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;    <span class="keywordtype">int</span> i,j,n;</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;    <span class="keywordflow">if</span> (largeur*hauteur&gt;TAILLE_MAX_CARTE){</div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;        printf(<span class="stringliteral">&quot;erreur : taille maximum de la carte dépassée&quot;</span>);</div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;        <span class="keywordflow">return</span> 1;</div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;    }</div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;    <span class="keywordflow">for</span> (i=0;i&lt;largeur;i++){</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;        <span class="keywordflow">for</span> (j=0;j&lt;hauteur;j++){</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;            init_case(c[n],i,j,NULL);</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;            n++;</div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;        }</div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;    }</div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;    <span class="keywordflow">return</span> 0;</div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;}</div><div class="ttc" id="struct_case_html"><div class="ttname"><a href="struct_case.html">Case</a></div><div class="ttdef"><b>Definition:</b> <a href="structures_8h_source.html#l00044">structures.h:44</a></div></div>
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diff --git a/doc/Doxygen/html/case_8h_source.html b/doc/Doxygen/html/case_8h_source.html
index dc40d49..32586cd 100644
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@@ -67,7 +67,8 @@ $(document).ready(function(){initNavTree('case_8h_source.html','');});
 <div class="title">case.h</div>  </div>
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 <div class="contents">
-<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="preprocessor">#ifndef CASE_H_INCLUDED</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="preprocessor">#define CASE_H_INCLUDED</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;</div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<a class="code" href="struct_case.html">Case</a>* init_case(<a class="code" href="struct_case.html">Case</a> *c,<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, type_terrain *t);</div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;</div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="keywordtype">int</span> get_x(<a class="code" href="struct_case.html">Case</a> *c);</div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;</div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="keywordtype">int</span> get_y(<a class="code" href="struct_case.html">Case</a> *c);</div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;</div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="keywordtype">boolean</span> est_occupee(<a class="code" href="struct_case.html">Case</a> *c);</div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;</div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;type_terrain* init_terrain(type_terrain *t, type_nom n, <span class="keywordtype">boolean</span> f, <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <span class="keywordtype">int</span> PD);</div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;</div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="keywordtype">boolean</span> terrain_franchissable(type_terrain *t);</div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;</div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="keywordtype">boolean</span> case_franchissable(<a class="code" href="struct_case.html">Case</a> *c);</div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;</div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="keywordtype">void</span> marquer_occupee(<a class="code" href="struct_case.html">Case</a> *c);</div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;</div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="keywordtype">void</span> marquer_libre(<a class="code" href="struct_case.html">Case</a> *c);</div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;</div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;type_terrain* get_terrain(<a class="code" href="struct_case.html">Case</a> *c);</div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;</div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="keywordtype">int</span> init_carte(carte* c,<span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <span class="keywordtype">int</span> largeur, <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <span class="keywordtype">int</span> hauteur);</div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;</div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;</div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;</div><div class="ttc" id="struct_case_html"><div class="ttname"><a href="struct_case.html">Case</a></div><div class="ttdef"><b>Definition:</b> <a href="structures_8h_source.html#l00044">structures.h:44</a></div></div>
+<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="preprocessor">#ifndef CASE_H_INCLUDED</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="preprocessor">#define CASE_H_INCLUDED</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;</div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<a class="code" href="struct_case.html">Case</a>* init_case(<a class="code" href="struct_case.html">Case</a> *c,<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <a class="code" href="structtype__terrain.html">type_terrain</a> *t);</div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;</div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="keywordtype">int</span> get_x(<a class="code" href="struct_case.html">Case</a> *c);</div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;</div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="keywordtype">int</span> get_y(<a class="code" href="struct_case.html">Case</a> *c);</div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;</div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="keywordtype">boolean</span> est_occupee(<a class="code" href="struct_case.html">Case</a> *c);</div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;</div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<a class="code" href="structtype__terrain.html">type_terrain</a>* init_terrain(<a class="code" href="structtype__terrain.html">type_terrain</a> *t, type_nom n, <span class="keywordtype">boolean</span> f, <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <span class="keywordtype">int</span> PD);</div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;</div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="keywordtype">boolean</span> terrain_franchissable(<a class="code" href="structtype__terrain.html">type_terrain</a> *t);</div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;</div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="keywordtype">boolean</span> case_franchissable(<a class="code" href="struct_case.html">Case</a> *c);</div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;</div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="keywordtype">void</span> marquer_occupee(<a class="code" href="struct_case.html">Case</a> *c);</div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;</div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="keywordtype">void</span> marquer_libre(<a class="code" href="struct_case.html">Case</a> *c);</div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;</div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<a class="code" href="structtype__terrain.html">type_terrain</a>* get_terrain(<a class="code" href="struct_case.html">Case</a> *c);</div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;</div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="keywordtype">int</span> init_carte(carte* c,<span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <span class="keywordtype">int</span> largeur, <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <span class="keywordtype">int</span> hauteur);</div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;</div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;</div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;</div><div class="ttc" id="structtype__terrain_html"><div class="ttname"><a href="structtype__terrain.html">type_terrain</a></div><div class="ttdef"><b>Definition:</b> structures.h:40</div></div>
+<div class="ttc" id="struct_case_html"><div class="ttname"><a href="struct_case.html">Case</a></div><div class="ttdef"><b>Definition:</b> structures.h:50</div></div>
 </div><!-- fragment --></div><!-- contents -->
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diff --git a/doc/Doxygen/html/classes.html b/doc/Doxygen/html/classes.html
index dac9445..29c21a5 100644
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+<tr><td valign="top"><a class="el" href="struct_attaque.html">Attaque</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_list_joueur.html">ListJoueur</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structtype__terrain.html">type_terrain</a>&#160;&#160;&#160;</td></tr>
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-<div class="ttc" id="structcompetence_html"><div class="ttname"><a href="structcompetence.html">competence</a></div><div class="ttdef"><b>Definition:</b> <a href="structures_8h_source.html#l00107">structures.h:107</a></div></div>
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-<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="preprocessor">#ifndef DEPLACEMENTS_H_INCLUDED</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="preprocessor">#define DEPLACEMENTS_H_INCLUDED</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;</div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">/* Definition des structures */</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;</div><div class="line"><a name="l00006"></a><span class="lineno"><a class="line" href="structstruct.html">    6</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span>arbre_competence{     <span class="comment">/* Abre de compétence */</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;}</div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;</div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;</div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;</div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;</div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;</div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;</div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="structcompetence.html">competence</a>{      <span class="comment">/* Competence d&#39;un arbre de talent */</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160; 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+<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="preprocessor">#ifndef DEPLACEMENTS_H_INCLUDED</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="preprocessor">#define DEPLACEMENTS_H_INCLUDED</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;</div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">/* Definition des structures */</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;</div><div class="line"><a name="l00006"></a><span class="lineno"><a class="line" href="structstruct.html">    6</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span>arbre_competence{     <span class="comment">/* Abre de compétence */</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;}</div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;</div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;</div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;</div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;</div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;</div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;</div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span>competence{      <span class="comment">/* Competence d&#39;un arbre de talent */</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <span class="keywordtype">int</span> id;</div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;    type_nom nom;</div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <span class="keywordtype">int</span> etage;</div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;    <span class="keyword">struct </span>competence *parent;</div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;    <span class="keyword">struct </span>competence *enfant_gauche;</div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;    <span class="keyword">struct </span>competence *enfant_droit;</div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;    <span class="keyword">struct </span><a class="code" href="structeffet__competence.html">effet_competence</a> *effet;</div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;    <span class="keywordtype">boolean</span> connu;</div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;}competence;</div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;</div><div class="line"><a name="l00025"></a><span class="lineno"><a class="line" href="structeffet__competence.html">   25</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="structeffet__competence.html">effet_competence</a>{        <span class="comment">/* Effet d&#39;une compétence de l&#39;arbre */</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <span class="keywordtype">int</span> id;</div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;    type_nom nom;</div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;    <span class="comment">/* effets à définir */</span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;}<a class="code" href="structeffet__competence.html">effet_competence</a>;</div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;</div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;</div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;<span class="comment">/* Fonctions */</span></div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;</div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;arbre_competence* init_arbre_competence(arbre_competence *a);</div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;arbre_competence* construire_arbre_competence(arbre_competence* a);</div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;</div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="keywordtype">int</span> rafraichir_competences(arbre_competence * a);</div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;</div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;<span class="keywordtype">boolean</span> est_connue(competence *c);</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;</div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;<span class="keywordtype">boolean</span> est_complet(arbre_competence *a);</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;</div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;<a class="code" href="structeffet__competence.html">effet_competence</a> get_effet(competence *c);</div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;<span class="keywordtype">int</span> chemin_auto_competence(competence* c);</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;</div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="structeffet__competence_html"><div class="ttname"><a href="structeffet__competence.html">effet_competence</a></div><div class="ttdef"><b>Definition:</b> competence.h:25</div></div>
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-<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="preprocessor">#include &lt;stdio.h&gt;</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="preprocessor">#include &lt;stdlib.h&gt;</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="preprocessor">#include &quot;structures.h&quot;</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="preprocessor">#include &quot;case.h&quot;</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="preprocessor">#include &quot;personnage.h&quot;</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="preprocessor">#include &quot;deplacements.h&quot;</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;</div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="keywordtype">boolean</span> case_a_cote(personnage *perso,<a class="code" href="struct_case.html">Case</a> *destination){ <span class="comment">/* vérifie que la case hexagonale &quot;destination&quot; 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       printf(<span class="stringliteral">&quot;déplacement impossible : case déjà occupée par un personnage&quot;</span>);</div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;        <span class="keywordflow">return</span> 1;</div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;    }</div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;    <span class="keywordflow">if</span> (case_franchissable(destination)==faux){</div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;        printf(<span class="stringliteral">&quot;déplacement impossible : case infranchissable&quot;</span>);</div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;        <span class="keywordflow">return</span> 1;</div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;    }</div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160; 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   <span class="keywordtype">char</span> nom[TAILLE_NOMS];<span class="comment">/*&lt;Nom du personnage de taille TAILLE_NOMS*/</span></div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;    <a class="code" href="struct_classe.html">Classe</a> classe; <span class="comment">/*&lt;La classe dont depend le personnage */</span></div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <span class="keywordtype">int</span> points_deplacement; <span class="comment">/*&lt;Les PD actuels du personnage*/</span></div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <span class="keywordtype">int</span> PV; <span class="comment">/*&lt;Les PV actuels du personnage*/</span></div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <span class="keywordtype">int</span> mana; <span class="comment">/*&lt;Le mana actuel du personnage*/</span></div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;    <a class="code" href="struct_case.html">Case</a> *position; <span class="comment">/*&lt;La case representant la position actuelle du personnage*/</span></div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;    <a class="code" href="struct_effet.html">Effet</a> effets[]; <span class="comment">/*&lt;Un tableau d&#39;effets representant les effets affectant le personnage*/</span></div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;} <a class="code" href="struct_personnage.html">Personnage</a>;</div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;</div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;<span class="comment">/* \struct Personnage structures.h</span></div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;<span class="comment"> * \brief   Definition de la structure Personnage.</span></div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00095"></a><span class="lineno"><a class="line" href="struct_effet.html">   95</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span>{</div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nb_tours_restants;<span class="comment">/*&lt;Le nombre de tours restants avant que l&#39;effet ne s&#39;estompe*/</span></div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> valeur_degats_duree; <span class="comment">/*&lt;Le nombre de degat de duree subit par tour*/</span></div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> valeur_soin_duree; <span class="comment">/*&lt;Le nombre PV regeneres par tour*/</span></div><div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;    <span class="keywordtype">boolean</span> paralysie; <span class="comment">/*&lt;L&#39;effet provoque ou non une paralysie*/</span></div><div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;} <a class="code" href="struct_effet.html">Effet</a>;</div><div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;</div><div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;<span class="comment">/* \struct Competence structures.h</span></div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;<span class="comment"> * \brief   Definition de la structure Competences.</span></div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;<span class="comment"> *          Les competences sont representees sous forme d&#39;arbre chaque</span></div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;<span class="comment"> *          parent ayant 2 enfants.</span></div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00107"></a><span class="lineno"><a class="line" href="structcompetence.html">  107</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="structcompetence.html">competence</a>{</div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <span class="keywordtype">int</span> id; <span class="comment">/*&lt;Un entier qui represente la competence*/</span></div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;    <span class="keywordtype">char</span> nom[TAILLE_NOMS]; <span class="comment">/*&lt;Nom de la competence de taille TAILLE_NOMS*/</span></div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <span class="keywordtype">int</span> etage; <span class="comment">/*&lt;Etage de la competence dans l&#39;arbre*/</span></div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;    <span class="keyword">struct </span><a class="code" href="structcompetence.html">competence</a> *enfant_gauche; <span class="comment">/*&lt;Pointeur vers le premier enfant de la competence*/</span></div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;    <span class="keyword">struct </span><a class="code" href="structcompetence.html">competence</a> *enfant_droit; <span class="comment">/*&lt;Pointeur vers le deuxieme enfant de la competence*/</span></div><div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;    <span class="keyword">struct </span><a class="code" href="structeffet__competence.html">effet_competence</a> *effet; <span class="comment">/*&lt;Pointeur vers les effets de la competence*/</span></div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;    <span class="keywordtype">boolean</span> connu; <span class="comment">/*&lt;La competence est connue ou non*/</span></div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;}<a class="code" href="structcompetence.html">Competence</a>;</div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;</div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;<span class="comment">/* \struct effet_competence structures.h</span></div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;<span class="comment"> * \brief   Definition de la structure effet_competence</span></div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="structeffet__competence.html">effet_competence</a>{</div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <span class="keywordtype">int</span> id; <span class="comment">/*&lt;Un entier qui represente la competence*/</span></div><div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;    <span class="keywordtype">char</span> nom[TAILLE_NOMS]; <span class="comment">/*&lt;Nom de la competence de taille TAILLE_NOMS*/</span></div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;    <span class="comment">/* effets à définir */</span></div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;</div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;}<a class="code" href="structeffet__competence.html">effet_competence</a>;</div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;</div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="structeffet__competence_html"><div class="ttname"><a href="structeffet__competence.html">effet_competence</a></div><div class="ttdef"><b>Definition:</b> <a href="competence_8h_source.html#l00025">competence.h:25</a></div></div>
-<div class="ttc" id="struct_classe_html"><div class="ttname"><a href="struct_classe.html">Classe</a></div><div class="ttdef"><b>Definition:</b> <a href="structures_8h_source.html#l00071">structures.h:71</a></div></div>
-<div class="ttc" id="struct_personnage_html"><div class="ttname"><a href="struct_personnage.html">Personnage</a></div><div class="ttdef"><b>Definition:</b> <a href="structures_8h_source.html#l00082">structures.h:82</a></div></div>
-<div class="ttc" id="structcompetence_html"><div class="ttname"><a href="structcompetence.html">competence</a></div><div class="ttdef"><b>Definition:</b> <a href="structures_8h_source.html#l00107">structures.h:107</a></div></div>
-<div class="ttc" id="struct_case_html"><div class="ttname"><a href="struct_case.html">Case</a></div><div class="ttdef"><b>Definition:</b> <a href="structures_8h_source.html#l00044">structures.h:44</a></div></div>
-<div class="ttc" id="struct_effet_html"><div class="ttname"><a href="struct_effet.html">Effet</a></div><div class="ttdef"><b>Definition:</b> <a href="structures_8h_source.html#l00095">structures.h:95</a></div></div>
-<div class="ttc" id="struct_attaque_html"><div class="ttname"><a href="struct_attaque.html">Attaque</a></div><div class="ttdef"><b>Definition:</b> <a href="structures_8h_source.html#l00060">structures.h:60</a></div></div>
-<div class="ttc" id="struct_type__terrain_html"><div class="ttname"><a href="struct_type__terrain.html">Type_terrain</a></div><div class="ttdef"><b>Definition:</b> <a href="structures_8h_source.html#l00034">structures.h:34</a></div></div>
+<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/* \file structures.h</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment"> * \brief Fichier contenant les principales structures.</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment"> * Definition des structures necessaires</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment"> * SOMMAIRE</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment"> * Type_terrain</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment"> * Case</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment"> * Attaque</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment"> * Classe</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment"> * Personnage</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment"> * Effet</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment"> * Competence</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment"> * Joueur</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment"> * NodeJoueur</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment"> * ListJoueur</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment"> * Partie</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;</div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="preprocessor">#ifndef STRUCTURES_H_INCLUDED</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="preprocessor">#define STRUCTURES_H_INCLUDED</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;</div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">/* \def TAILLE_MAX_CARTE */</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="preprocessor">#define TAILLE_MAX_CARTE 256</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment">/* \def TAILLE_NOMS */</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="preprocessor">#define TAILLE_NOMS 16</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment">/* \def TAILLE_MAX_GROUPE */</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="preprocessor">#define TAILLE_MAX_GROUPE 3</span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="comment">/* \enum boolean</span></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="comment"> * \brief Definition du type Boolean.</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;<span class="comment"> * faux=0, vrai=1</span></div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;<span class="keyword">typedef</span> <span class="keyword">enum</span> {faux, vrai} boolean;</div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="comment">/* \struct Type_terrain structures.h</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="comment"> * \brief Definition de la structure Type_terrain</span></div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00040"></a><span class="lineno"><a class="line" href="structtype__terrain.html">   40</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span>{</div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;    <span class="keywordtype">char</span> nom[TAILLE_NOMS];<span class="comment">/*&lt; Nom du terrain. */</span></div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;    <span class="keywordtype">boolean</span> franchissable;<span class="comment">/*&lt; Le terrain est franchissable ou non par un personnage. */</span></div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;    <span class="keywordtype">boolean</span> franchissable_sorts;<span class="comment">/*&lt; Le terrain est franchissable ou non par un sort. */</span></div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <span class="keywordtype">int</span> PD_requis;<span class="comment">/*&lt; Nombre de PD requis pour traverser le terrain. */</span></div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;}<a class="code" href="structtype__terrain.html">type_terrain</a>;</div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;<span class="comment">/* \struct Case structures.h</span></div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;<span class="comment"> * \brief Definition de la structure Case</span></div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00050"></a><span class="lineno"><a class="line" href="struct_case.html">   50</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="struct_case.html">Case</a>{</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <span class="keywordtype">int</span> coord_x; <span class="comment">/*&lt; Abscisse de la case*/</span></div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <span class="keywordtype">int</span> coord_y; <span class="comment">/*&lt; Ordonnee de la case*/</span></div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;    <a class="code" href="structtype__terrain.html">type_terrain</a> *terrain; <span class="comment">/*&lt; Le type de terrain de la case*/</span></div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;    <span class="keywordtype">boolean</span> occupee; <span class="comment">/*&lt; La case est occupee ou non par un personnage*/</span></div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;} <a class="code" href="struct_case.html">Case</a>;</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;<span class="comment">/* \typedef carte structures.h</span></div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;<span class="comment"> * \brief Definition du type Carte</span></div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;<span class="comment"> * La carte est un tableau de Case de taille TAILLE_MAX_CARTE.</span></div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;<span class="keyword">typedef</span> <a class="code" href="struct_case.html">Case</a> carte[TAILLE_MAX_CARTE];</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;</div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;<span class="comment">/* \struct Effet structures.h</span></div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;<span class="comment"> * \brief Definition de la structure Personnage.</span></div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00067"></a><span class="lineno"><a class="line" href="struct_effet.html">   67</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span>{</div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nb_tours_restants;<span class="comment">/*&lt; Le nombre de tours restants avant que l&#39;effet ne s&#39;estompe*/</span></div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> valeur_degats_duree; <span class="comment">/*&lt; Le nombre de degat de duree subit par tour*/</span></div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> valeur_soin_duree; <span class="comment">/*&lt; Le nombre PV regeneres par tour*/</span></div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;    <span class="keywordtype">boolean</span> paralysie; <span class="comment">/*&lt; L&#39;effet provoque ou non une paralysie*/</span></div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;} <a class="code" href="struct_effet.html">Effet</a>;</div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;</div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;<span class="comment">/* \struct Attaque structures.h</span></div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;<span class="comment"> * \brief Definition de la structure Attaque.</span></div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00077"></a><span class="lineno"><a class="line" href="struct_attaque.html">   77</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span>{</div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;    <span class="keywordtype">char</span> nom[TAILLE_NOMS]; <span class="comment">/*&lt; Nom de l&#39;attaque de taille TAILLE_NOMS*/</span></div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <span class="keywordtype">int</span> degats_directs; <span class="comment">/*&lt; Degats direct occasionnes*/</span></div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <span class="keywordtype">int</span> degats_permanents; <span class="comment">/*&lt; Degats permanents occasionnes*/</span></div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <span class="keywordtype">int</span> portee; <span class="comment">/*&lt; Portee en nombre de cases de l&#39;attaque*/</span></div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;    <a class="code" href="struct_effet.html">Effet</a> effets[]; <span class="comment">/*&lt; Tableau des effets appliques par l&#39;attaque*/</span></div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;} <a class="code" href="struct_attaque.html">Attaque</a>;</div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;</div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;<span class="comment">/* \struct Classe structures.h</span></div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;<span class="comment"> * \brief Definition de la structure Classe.</span></div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00088"></a><span class="lineno"><a class="line" href="struct_classe.html">   88</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span>{</div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;    <span class="keywordtype">char</span> nom[TAILLE_NOMS]; <span class="comment">/*&lt; Nom de la classe de taille TAILLE_NOMS*/</span></div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;    <a class="code" href="struct_attaque.html">Attaque</a>* attaques; <span class="comment">/*&lt; Les attaques disponibles pour la classe*/</span></div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <span class="keywordtype">int</span> points_deplacement_max; <span class="comment">/*&lt; Les PD maximums accordés a la classe*/</span></div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <span class="keywordtype">int</span> PV_max; <span class="comment">/*&lt; Les PV maximums accordés a la classe*/</span></div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <span class="keywordtype">int</span> mana_max; <span class="comment">/*&lt; Le mana maximum accordé a la classe*/</span></div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;} <a class="code" href="struct_classe.html">Classe</a>;</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;</div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;<span class="comment">/* \struct Personnage structures.h</span></div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;<span class="comment"> * \brief Definition de la structure Personnage.</span></div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00099"></a><span class="lineno"><a class="line" href="struct_personnage.html">   99</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span>{</div><div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;    <span class="keywordtype">char</span> nom[TAILLE_NOMS];<span class="comment">/*&lt; Nom du personnage de taille TAILLE_NOMS*/</span></div><div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;    <a class="code" href="struct_classe.html">Classe</a> classe; <span class="comment">/*&lt; La classe dont depend le personnage */</span></div><div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <span class="keywordtype">int</span> points_deplacement; <span class="comment">/*&lt; Les PD actuels du personnage*/</span></div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <span class="keywordtype">int</span> PV; <span class="comment">/*&lt; Les PV actuels du personnage*/</span></div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <span class="keywordtype">int</span> mana; <span class="comment">/*&lt; Le mana actuel du personnage*/</span></div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;    <a class="code" href="struct_case.html">Case</a> *position; <span class="comment">/*&lt; La case representant la position actuelle du personnage*/</span></div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;    <a class="code" href="struct_effet.html">Effet</a> effets[]; <span class="comment">/*&lt; Un tableau d&#39;effets representant les effets affectant le personnage*/</span></div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;} <a class="code" href="struct_personnage.html">Personnage</a>;</div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;</div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;<span class="comment">/* \struct Competence structures.h</span></div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;<span class="comment"> * \brief Definition de la structure Competences.</span></div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;<span class="comment"> * Les competences sont representees sous forme d&#39;arbre chaque</span></div><div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;<span class="comment"> * parent ayant 2 enfants.</span></div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00115"></a><span class="lineno"><a class="line" href="struct_competence.html">  115</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="struct_competence.html">Competence</a>{</div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <span class="keywordtype">int</span> id; <span class="comment">/*&lt; Un entier qui represente la competence*/</span></div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;    <span class="keywordtype">char</span> nom[TAILLE_NOMS]; <span class="comment">/*&lt; Nom de la competence de taille TAILLE_NOMS*/</span></div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <span class="keywordtype">int</span> etage; <span class="comment">/*&lt; Etage de la competence dans l&#39;arbre*/</span></div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;    <span class="keyword">struct </span>competence *enfant_gauche; <span class="comment">/*&lt; Pointeur vers le premier enfant de la competence*/</span></div><div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;    <span class="keyword">struct </span>competence *enfant_droit; <span class="comment">/*&lt; Pointeur vers le deuxieme enfant de la competence*/</span></div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;    <span class="keyword">struct </span><a class="code" href="structeffet__competence.html">effet_competence</a> *effet; <span class="comment">/*&lt; Pointeur vers les effets de la competence*/</span></div><div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;    <span class="keywordtype">boolean</span> connu; <span class="comment">/*&lt; La competence est connue ou non*/</span></div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;}<a class="code" href="struct_competence.html">Competence</a>;</div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;</div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;<span class="comment">/* \struct Effet_competence structures.h</span></div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;<span class="comment"> * \brief Definition de la structure effet_competence</span></div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00128"></a><span class="lineno"><a class="line" href="struct_effet__competence.html">  128</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="struct_effet__competence.html">Effet_competence</a>{</div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <span class="keywordtype">int</span> id; <span class="comment">/*&lt; Un entier qui represente la competence*/</span></div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;    <span class="keywordtype">char</span> nom[TAILLE_NOMS]; <span class="comment">/*&lt; Nom de la competence de taille TAILLE_NOMS*/</span></div><div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;    <span class="comment">/* effets à définir */</span></div><div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;</div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;}<a class="code" href="struct_effet__competence.html">Effet_competence</a>;</div><div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;</div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;<span class="comment">/* \struct Joueur structures.h</span></div><div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;<span class="comment"> * \brief Definition de la structure Joueur</span></div><div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;<span class="comment"> * Un Joueur est compose principalement d&#39;un nom et d&#39;un tableau de</span></div><div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;<span class="comment"> * Personnage</span></div><div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;<span class="comment"> * Il reste a ajouter des attributs tels que l&#39;arbre de competence.</span></div><div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;</div><div class="line"><a name="l00143"></a><span class="lineno"><a class="line" href="struct_joueur.html">  143</a></span>&#160; <span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="struct_joueur.html">Joueur</a>{</div><div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;    <span class="keywordtype">char</span> nomJoueur[TAILLE_NOMS];</div><div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;    <a class="code" href="struct_personnage.html">Personnage</a> * groupe[TAILLE_MAX_GROUPE];</div><div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160; } <a class="code" href="struct_joueur.html">Joueur</a>;</div><div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;</div><div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160; <span class="comment">/* \struct NodeJoueur structures.h</span></div><div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;<span class="comment"> * \brief Definition de la structure NodeJoueur</span></div><div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;<span class="comment"> * NodeJoueur est un noeud definit pour gerer une liste de Joueur</span></div><div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00153"></a><span class="lineno"><a class="line" href="struct_node_joueur.html">  153</a></span>&#160; <span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="struct_node_joueur.html">NodeJoueur</a>{</div><div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;    <a class="code" href="struct_joueur.html">Joueur</a> * j;</div><div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;    <span class="keyword">struct </span><a class="code" href="struct_node_joueur.html">NodeJoueur</a> * next;</div><div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160; } <a class="code" href="struct_node_joueur.html">NodeJoueur</a>;</div><div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;</div><div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;<span class="comment">/* \struct ListJoueur structures.h</span></div><div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;<span class="comment"> * \brief Definition de la structure ListJoueur</span></div><div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;<span class="comment"> * ListJoueur est une liste de noeuds pointant vers des Joueur</span></div><div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00163"></a><span class="lineno"><a class="line" href="struct_list_joueur.html">  163</a></span>&#160; <span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="struct_list_joueur.html">ListJoueur</a>{</div><div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;    <a class="code" href="struct_node_joueur.html">NodeJoueur</a> * firstNodeJoueur;</div><div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;    <a class="code" href="struct_node_joueur.html">NodeJoueur</a> * currentNodeJoueur;</div><div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;    <a class="code" href="struct_node_joueur.html">NodeJoueur</a> * lastNodeJoueur;</div><div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160; }<a class="code" href="struct_list_joueur.html">ListJoueur</a>;</div><div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;</div><div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160; <span class="comment">/* \struct Partie structures.h</span></div><div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;<span class="comment"> * \brief Definition de la structure Partie</span></div><div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;<span class="comment"> * Contient les informations concernant la partie telles que la liste des joueurs participants</span></div><div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;<span class="comment"> * le nombre de tours. Cette structure permet de gérer les tours</span></div><div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;<span class="comment"> * Peut eventuellement contenir l&#39;information Carte si c&#39;est utile.</span></div><div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00176"></a><span class="lineno"><a class="line" href="struct_partie.html">  176</a></span>&#160; <span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="struct_partie.html">Partie</a>{</div><div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;    <a class="code" href="struct_list_joueur.html">ListJoueur</a> participants;</div><div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;    <span class="keywordtype">int</span> nbTours;</div><div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160; }<a class="code" href="struct_partie.html">Partie</a>;</div><div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;</div><div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;</div><div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;</div><div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="structeffet__competence_html"><div class="ttname"><a href="structeffet__competence.html">effet_competence</a></div><div class="ttdef"><b>Definition:</b> competence.h:25</div></div>
+<div class="ttc" id="struct_joueur_html"><div class="ttname"><a href="struct_joueur.html">Joueur</a></div><div class="ttdef"><b>Definition:</b> structures.h:143</div></div>
+<div class="ttc" id="struct_node_joueur_html"><div class="ttname"><a href="struct_node_joueur.html">NodeJoueur</a></div><div class="ttdef"><b>Definition:</b> structures.h:153</div></div>
+<div class="ttc" id="struct_classe_html"><div class="ttname"><a href="struct_classe.html">Classe</a></div><div class="ttdef"><b>Definition:</b> structures.h:88</div></div>
+<div class="ttc" id="struct_personnage_html"><div class="ttname"><a href="struct_personnage.html">Personnage</a></div><div class="ttdef"><b>Definition:</b> structures.h:99</div></div>
+<div class="ttc" id="struct_competence_html"><div class="ttname"><a href="struct_competence.html">Competence</a></div><div class="ttdef"><b>Definition:</b> structures.h:115</div></div>
+<div class="ttc" id="struct_list_joueur_html"><div class="ttname"><a href="struct_list_joueur.html">ListJoueur</a></div><div class="ttdef"><b>Definition:</b> structures.h:163</div></div>
+<div class="ttc" id="structtype__terrain_html"><div class="ttname"><a href="structtype__terrain.html">type_terrain</a></div><div class="ttdef"><b>Definition:</b> structures.h:40</div></div>
+<div class="ttc" id="struct_effet__competence_html"><div class="ttname"><a href="struct_effet__competence.html">Effet_competence</a></div><div class="ttdef"><b>Definition:</b> structures.h:128</div></div>
+<div class="ttc" id="struct_case_html"><div class="ttname"><a href="struct_case.html">Case</a></div><div class="ttdef"><b>Definition:</b> structures.h:50</div></div>
+<div class="ttc" id="struct_effet_html"><div class="ttname"><a href="struct_effet.html">Effet</a></div><div class="ttdef"><b>Definition:</b> structures.h:67</div></div>
+<div class="ttc" id="struct_attaque_html"><div class="ttname"><a href="struct_attaque.html">Attaque</a></div><div class="ttdef"><b>Definition:</b> structures.h:77</div></div>
+<div class="ttc" id="struct_partie_html"><div class="ttname"><a href="struct_partie.html">Partie</a></div><div class="ttdef"><b>Definition:</b> structures.h:176</div></div>
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-<div class="title">terrain.c</div>  </div>
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-<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="preprocessor">#include &lt;stdio.h&gt;</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="preprocessor">#include &lt;stdlib.h&gt;</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="preprocessor">#include &quot;structures.h&quot;</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="preprocessor">#include &quot;case.h&quot;</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="preprocessor">#include &quot;personnage.h&quot;</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="preprocessor">#include &quot;deplacements.h&quot;</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;</div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="keywordtype">boolean</span> terrain_franchissable(type_terrain *t){</div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;    <span class="keywordflow">return</span> t-&gt;franchissable;</div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;}</div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;</div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;type_terrain* init_terrain(type_terrain *t, type_nom n, <span class="keywordtype">boolean</span> f, <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <span class="keywordtype">int</span> PD){</div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;    t-&gt;franchissable=f;</div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;    t-&gt;nom=n;</div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;    t-&gt;PD_requis=PD;</div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;    <span class="keywordflow">return</span> t;</div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;}</div></div><!-- fragment --></div><!-- contents -->
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diff --git a/src/deplacements.h b/src/deplacements.h
index aa96761..c2d0d8a 100644
--- a/src/deplacements.h
+++ b/src/deplacements.h
@@ -1,9 +1,9 @@
 #ifndef DEPLACEMENTS_H_INCLUDED
 #define DEPLACEMENTS_H_INCLUDED
 
-boolean case_a_cote(personnage *perso,Case *destination);
+boolean case_a_cote(Personnage *perso,Case *destination);
 
-int deplacement_unitaire(personnage *perso,Case *destination);
+int deplacement_unitaire(Personnage *perso,Case *destination);
 
 
 #endif
diff --git a/src/personnage.h b/src/personnage.h
index 5041f16..69f4b8f 100644
--- a/src/personnage.h
+++ b/src/personnage.h
@@ -1,16 +1,16 @@
 #ifndef PERSONNAGE_H_INCLUDED
 #define PERSONNAGE_H_INCLUDED
 
-personnage* init_personnage(personnage *perso, classe *c, Case *casedepart);
+Personnage* init_personnage(Personnage *perso, Classe *c, Case *casedepart);
 
-Case* getPosition(personnage *p);
+Case* getPosition(Personnage *p);
 
-int get_PV(personnage *p);
+int get_PV(Personnage *p);
 
-int get_PD(personnage *p);
+int get_PD(Personnage *p);
 
-boolean est_paralyse(personnage *p);
+boolean est_paralyse(Personnage *p);
 
-int deplacer_personnage (personnage *perso, Case *destination);
+int deplacer_personnage (Personnage *perso, Case *destination);
 
 #endif
diff --git a/src/structures.h b/src/structures.h
index 8f06b2b..30e41c8 100644
--- a/src/structures.h
+++ b/src/structures.h
@@ -1,5 +1,20 @@
 /* \file structures.h
  * \brief Fichier contenant les principales structures.
+ *
+ * Definition des structures necessaires
+ *
+ * SOMMAIRE
+ * Type_terrain
+ * Case
+ * Attaque
+ * Classe
+ * Personnage
+ * Effet
+ * Competence
+ * Joueur
+ * NodeJoueur
+ * ListJoueur
+ * Partie
  */
 
 #ifndef STRUCTURES_H_INCLUDED
@@ -9,119 +24,160 @@
 #define TAILLE_MAX_CARTE 256
 /* \def TAILLE_NOMS */
 #define TAILLE_NOMS 16
-
-/* definition des structures nécessaires */
-
-/* SOMMAIRE */
-/* Type_terrain */
-/* Case */
-/* Attaque */
-/* Classe */
-/* Personnage */
-/* Effet */
-/* Competence */
-
+/* \def TAILLE_MAX_GROUPE */
+#define TAILLE_MAX_GROUPE 3
 
 /* \enum boolean
- * \brief   Definition du type boolean.
- *          faux=0, vrai=1
+ * \brief Definition du type Boolean.
+ *
+ * faux=0, vrai=1
  */
 typedef enum {faux, vrai} boolean;
 
 /* \struct Type_terrain structures.h
- * \brief   Definition de la structure Type_terrain
+ * \brief Definition de la structure Type_terrain
  */
 typedef struct {
-    char nom[TAILLE_NOMS]; /*<Nom du terrain. */
-    boolean franchissable; /*<Le terrain est franchissable ou non par un personnage. */
-    boolean franchissable_sorts; /*<Le terrain est franchissable ou non par un sort. */
-    unsigned short int PD_requis; /*<Nombre de PD requis pour traverser le terrain. */
-}Type_terrain;
+    char nom[TAILLE_NOMS];/*< Nom du terrain. */
+    boolean franchissable;/*< Le terrain est franchissable ou non par un personnage. */
+    boolean franchissable_sorts;/*< Le terrain est franchissable ou non par un sort. */
+    unsigned short int PD_requis;/*< Nombre de PD requis pour traverser le terrain. */
+}type_terrain;
 
 /* \struct Case structures.h
- * \brief   Definition de la structure Case
+ * \brief Definition de la structure Case
  */
 typedef struct Case{
-    unsigned short int coord_x; /*<Abscisse de la case*/
-    unsigned short int coord_y; /*<Ordonnee de la case*/
-    Type_terrain *terrain; /*<Le type de terrain de la case*/
-    boolean occupee; /*<La case est occupee ou non par un personnage*/
+    unsigned short int coord_x; /*< Abscisse de la case*/
+    unsigned short int coord_y; /*< Ordonnee de la case*/
+    type_terrain *terrain; /*< Le type de terrain de la case*/
+    boolean occupee; /*< La case est occupee ou non par un personnage*/
 } Case;
 
 /* \typedef carte structures.h
- * \brief   Definition du type Carte
- *          La carte est un tableau de Case de taille TAILLE_MAX_CARTE.
+ * \brief Definition du type Carte
+ *
+ * La carte est un tableau de Case de taille TAILLE_MAX_CARTE.
  */
 typedef Case carte[TAILLE_MAX_CARTE];
 
-/* \struct Case structures.h
- * \brief   Definition de la structure Attaque.
+/* \struct Effet structures.h
+ * \brief Definition de la structure Personnage.
  */
 typedef struct {
-    char nom[TAILLE_NOMS]; /*<Nom de l'attaque de taille TAILLE_NOMS*/
-    unsigned short int degats_directs; /*<Degats direct occasionnes*/
-    unsigned short int degats_permanents; /*<Degats permanents occasionnes*/
-    unsigned short int portee; /*<Portee en nombre de cases de l'attaque*/
-    Effet effets[]; /*<Tableau des effets appliques par l'attaque*/
-} Attaque;
+    unsigned int nb_tours_restants;/*< Le nombre de tours restants avant que l'effet ne s'estompe*/
+    unsigned int valeur_degats_duree; /*< Le nombre de degat de duree subit par tour*/
+    unsigned int valeur_soin_duree; /*< Le nombre PV regeneres par tour*/
+    boolean paralysie; /*< L'effet provoque ou non une paralysie*/
+} Effet;
 
-/* \struct Classee structures.h
- * \brief   Definition de la structure Classe.
+/* \struct Attaque structures.h
+ * \brief Definition de la structure Attaque.
  */
 typedef struct {
-    char nom[TAILLE_NOMS]; /*<Nom de la classe de taille TAILLE_NOMS*/
-    Attaque* attaques; /*<Les attaques disponibles pour la classe*/
-    unsigned short int points_deplacement_max; /*<Les PD maximums accordés a la classe*/
-    unsigned short int PV_max; /*<Les PV maximums accordés a la classe*/
-    unsigned short int mana_max; /*<Le mana maximum accordé a la classe*/
-} Classe;
+    char nom[TAILLE_NOMS]; /*< Nom de l'attaque de taille TAILLE_NOMS*/
+    unsigned short int degats_directs; /*< Degats direct occasionnes*/
+    unsigned short int degats_permanents; /*< Degats permanents occasionnes*/
+    unsigned short int portee; /*< Portee en nombre de cases de l'attaque*/
+    Effet effets[]; /*< Tableau des effets appliques par l'attaque*/
+} Attaque;
 
-/* \struct Personnage structures.h
- * \brief   Definition de la structure Personnage.
+/* \struct Classe structures.h
+ * \brief Definition de la structure Classe.
  */
 typedef struct {
-    char nom[TAILLE_NOMS];/*<Nom du personnage de taille TAILLE_NOMS*/
-    Classe classe; /*<La classe dont depend le personnage */
-    unsigned short int points_deplacement; /*<Les PD actuels du personnage*/
-    unsigned short int PV; /*<Les PV actuels du personnage*/
-    unsigned short int mana; /*<Le mana actuel du personnage*/
-    Case *position; /*<La case representant la position actuelle du personnage*/
-    Effet effets[]; /*<Un tableau d'effets representant les effets affectant le personnage*/
-} Personnage;
+    char nom[TAILLE_NOMS]; /*< Nom de la classe de taille TAILLE_NOMS*/
+    Attaque* attaques; /*< Les attaques disponibles pour la classe*/
+    unsigned short int points_deplacement_max; /*< Les PD maximums accordés a la classe*/
+    unsigned short int PV_max; /*< Les PV maximums accordés a la classe*/
+    unsigned short int mana_max; /*< Le mana maximum accordé a la classe*/
+} Classe;
 
 /* \struct Personnage structures.h
- * \brief   Definition de la structure Personnage.
+ * \brief Definition de la structure Personnage.
  */
 typedef struct {
-    unsigned int nb_tours_restants;/*<Le nombre de tours restants avant que l'effet ne s'estompe*/
-    unsigned int valeur_degats_duree; /*<Le nombre de degat de duree subit par tour*/
-    unsigned int valeur_soin_duree; /*<Le nombre PV regeneres par tour*/
-    boolean paralysie; /*<L'effet provoque ou non une paralysie*/
-} Effet;
+    char nom[TAILLE_NOMS];/*< Nom du personnage de taille TAILLE_NOMS*/
+    Classe classe; /*< La classe dont depend le personnage */
+    unsigned short int points_deplacement; /*< Les PD actuels du personnage*/
+    unsigned short int PV; /*< Les PV actuels du personnage*/
+    unsigned short int mana; /*< Le mana actuel du personnage*/
+    Case *position; /*< La case representant la position actuelle du personnage*/
+    Effet effets[]; /*< Un tableau d'effets representant les effets affectant le personnage*/
+} Personnage;
 
 /* \struct Competence structures.h
- * \brief   Definition de la structure Competences.
- *          Les competences sont representees sous forme d'arbre chaque
- *          parent ayant 2 enfants.
+ * \brief Definition de la structure Competences.
+ *
+ * Les competences sont representees sous forme d'arbre chaque
+ * parent ayant 2 enfants.
  */
-typedef struct competence{
-    unsigned short int id; /*<Un entier qui represente la competence*/
-    char nom[TAILLE_NOMS]; /*<Nom de la competence de taille TAILLE_NOMS*/
-    unsigned short int etage; /*<Etage de la competence dans l'arbre*/
-    struct competence *enfant_gauche; /*<Pointeur vers le premier enfant de la competence*/
-    struct competence *enfant_droit; /*<Pointeur vers le deuxieme enfant de la competence*/
-    struct effet_competence *effet; /*<Pointeur vers les effets de la competence*/
-    boolean connu; /*<La competence est connue ou non*/
+typedef struct Competence{
+    unsigned short int id; /*< Un entier qui represente la competence*/
+    char nom[TAILLE_NOMS]; /*< Nom de la competence de taille TAILLE_NOMS*/
+    unsigned short int etage; /*< Etage de la competence dans l'arbre*/
+    struct competence *enfant_gauche; /*< Pointeur vers le premier enfant de la competence*/
+    struct competence *enfant_droit; /*< Pointeur vers le deuxieme enfant de la competence*/
+    struct effet_competence *effet; /*< Pointeur vers les effets de la competence*/
+    boolean connu; /*< La competence est connue ou non*/
 }Competence;
 
-/* \struct effet_competence structures.h
- * \brief   Definition de la structure effet_competence
+/* \struct Effet_competence structures.h
+ * \brief Definition de la structure effet_competence
  */
-typedef struct effet_competence{
-    unsigned short int id; /*<Un entier qui represente la competence*/
-    char nom[TAILLE_NOMS]; /*<Nom de la competence de taille TAILLE_NOMS*/
+typedef struct Effet_competence{
+    unsigned short int id; /*< Un entier qui represente la competence*/
+    char nom[TAILLE_NOMS]; /*< Nom de la competence de taille TAILLE_NOMS*/
     /* effets à définir */
 
-}effet_competence;
+}Effet_competence;
+
+/* \struct Joueur structures.h
+ * \brief Definition de la structure Joueur
+ *
+ * Un Joueur est compose principalement d'un nom et d'un tableau de
+ * Personnage
+ * Il reste a ajouter des attributs tels que l'arbre de competence.
+ */
+
+ typedef struct Joueur{
+    char nomJoueur[TAILLE_NOMS];
+    Personnage * groupe[TAILLE_MAX_GROUPE];
+ } Joueur;
+
+ /* \struct NodeJoueur structures.h
+ * \brief Definition de la structure NodeJoueur
+ *
+ * NodeJoueur est un noeud definit pour gerer une liste de Joueur
+ */
+ typedef struct NodeJoueur{
+    Joueur * j;
+    struct NodeJoueur * next;
+ } NodeJoueur;
+
+/* \struct ListJoueur structures.h
+ * \brief Definition de la structure ListJoueur
+ *
+ * ListJoueur est une liste de noeuds pointant vers des Joueur
+ */
+ typedef struct ListJoueur{
+    NodeJoueur * firstNodeJoueur;
+    NodeJoueur * currentNodeJoueur;
+    NodeJoueur * lastNodeJoueur;
+ }ListJoueur;
+
+ /* \struct Partie structures.h
+ * \brief Definition de la structure Partie
+ *
+ * Contient les informations concernant la partie telles que la liste des joueurs participants
+ * le nombre de tours. Cette structure permet de gérer les tours
+ * Peut eventuellement contenir l'information Carte si c'est utile.
+ */
+ typedef struct Partie{
+    ListJoueur participants;
+    int nbTours;
+ }Partie;
+
+
 
 #endif
-- 
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