diff --git a/resources/Classes.xml b/resources/Classes.xml index 3dd66a8b641fd6bb24f5ab57246b50d9da83e27a..0c4e575bb2743f582292c2f53232b27d5d7419b6 100644 --- a/resources/Classes.xml +++ b/resources/Classes.xml @@ -4,97 +4,76 @@ <Skills> <Skill id="S_FIREBALL" name="Boule du feu" RG="4" MN="30"> <Effect id="E_FB_1" name="" TURNS="" DM="" PARA="" /> - </Effect> <Effect id="E_FB_1" name="" TURNS="" DM="" PARA="" /> - </Effect> </Skill> <Skill id="S_FREEZE" name="Gel" RG="4" MN="30"> <Effect id="" name="" TURNS="" DM="" PARA="" /> - </Effect> </Skill> <Skill id="S_MANA" name="Vol de mana" RG="4" MN="30"> <Effect id="" name="" TURNS="" DM="10" PARA="PARA_NO" /> - </Effect> </Skill> </Skills> <Skins id="SP_MAGE" f_default="../resources/Skins/mage.bmp" f_selected="../resources/Skins/mage_selected.bmp" f_healed="../resources/Skins/mage_healed.bmp" f_damaged="../resources/Skins/mage_damaged.bmp"> </Skins> </Classe> - <Classe id="C_WAR" name="Guerrier" PV="200" PM="150" MV="2" Desc="Aime beaucoup le street art"> <Skills> <Skill id="S_BASH" name="Coup d'épée" RG="" MN=""> <Effect id="" name="" TURNS="" DM="" PARA="" /> - </Effect> </Skill> <Skill id="S_SHIELD" name="Renforcement" RG="" MN=""> <Effect id="" name="" TURNS="" DM="" PARA="" /> - </Effect> </Skill> <Skill id="S_SKIN" name="Ecorchement" RG="" MN=""> <Effect id="" name="" TURNS="" DM="10" PARA="PARA_NO" /> - </Effect> </Skill> </Skills> <Skin id="SP_WAR" f_default="../resources/Skins/guerrier.bmp" f_selected="../resources/Skins/guerrier_selected.bmp" f_healed="../resources/Skins/guerrier_healed.bmp" f_damaged="../resources/Skins/guerrier_damaged.bmp"> </Skin> </Classe> - <Classe id="C_HEAL" name="Guerrisseur" PV="100" PM="150" MV="2" Desc="Heal est des notres"> <Skills> <Skill id="S_HEAL" name="Soin" RG="" MN=""> <Effect id="" name="" TURNS="" DM="" PARA="" /> - </Effect> </Skill> <Skill id="S_RECOV" name="Recouvrement" RG="" MN=""> <Effect id="" name="" TURNS="" DM="" PARA="" /> - </Effect> </Skill> <Skill id="S_PURIFY" name="Purifier" RG="" MN=""> <Effect id="" name="" TURNS="" DM="10" PARA="PARA_NO" /> - </Effect> </Skill> </Skills> <Skin id="SP_HEAL" f_default="../resources/Skins/guerisseur.bmp" f_selected="../resources/Skins/guerisseur_selected.bmp" f_healed="../resources/Skins/guerisseur_healed.bmp" f_damaged="../resources/Skins/guerisseur_damaged.bmp"> </Skin> </Classe> - <Classe id="C_ROGUE" name="Voleur" PV="100" PM="150" MV="2" Desc="60 minutes, ça vaut l'heure"> <Skills> <Skill id="S_EVIS" name="Eviscération" RG="" MN=""> <Effect id="" name="" TURNS="" DM="" PARA="" /> - </Effect> </Skill> <Skill id="S_POISON" name="Lame empoisonnée" RG="" MN=""> <Effect id="" name="" TURNS="" DM="" PARA="" /> - </Effect> </Skill> <Skill id="S_CONCEAL" name="Camouflage" RG="" MN=""> <Effect id="" name="" TURNS="" DM="10" PARA="PARA_NO" /> - </Effect> </Skill> </Skills> <Skin id="SP_ROGUE" f_default="../resources/Skins/voleur.bmp" f_selected="../resources/Skins/voleur_selected.bmp" f_healed="../resources/Skins/voleur_healed.bmp" f_damaged="../resources/Skins/voleur_damaged.bmp"> </Skin> </Classe> - <Classe id="C_ARCHER" name="Archer" PV="100" PM="150" MV="2" Desc="Gérard, de son prénom"> <Skills> <Skill id="S_SHOT" name="Tir puissant" RG="" MN=""> <Effect id="" name="" TURNS="" DM="" PARA="" /> - </Effect> </Skill> <Skill id="S_FLAME" name="Tir emflammé" RG="" MN=""> <Effect id="" name="" TURNS="" DM="" PARA="" /> - </Effect> </Skill> <Skill id="S_PARA" name="Tir paralysant" RG="" MN=""> <Effect id="" name="" TURNS="" DM="10" PARA="PARA_NO" /> - </Effect> </Skill> <Skin id="SP_ARCHER" f_default="../resources/Skins/voleurarcher.bmp" f_selected="../resources/Skins/archer_selected.bmp" f_healed="../resources/Skins/archer_healed.bmp" f_damaged="../resources/Skins/archer_damaged.bmp"> </Skin> </Skills> </Classe> - </Classes>