diff --git a/resources/guerrier_select.bmp b/resources/guerrier_select.bmp
new file mode 100644
index 0000000000000000000000000000000000000000..c0ede69478f8cf0344233c430c0a073d05df11a3
Binary files /dev/null and b/resources/guerrier_select.bmp differ
diff --git a/src/SDL.c b/src/SDL.c
index 4c30a8f7038bb0a78846b5e9f4dbb3162825b2a4..863d6322248bfd8f46996159eabc6856e386d732 100644
--- a/src/SDL.c
+++ b/src/SDL.c
@@ -33,13 +33,17 @@ int main_SDL(char* Map)
     SDL_Surface* bouton_continuer=NULL;
     SDL_Surface* bouton_quitter=NULL;
     SDL_Surface* Case_brillante=NULL;
+    SDL_Surface* Guerrier_select=NULL;
     SDL_Rect Position_Case[LARGEUR_CARTE*HAUTEUR_CARTE];
     SDL_Rect Position_Perso[NB_PERSO];
     SDL_Rect Position_Case_brillante;
+    SDL_Rect Position_Guerrier_select;
     SDL_Rect pos_bouton_continuer;
     SDL_Rect pos_bouton_quitter;
     int x_case_brillante;
     int y_case_brillante;
+    int x_guerrier_select;
+    int y_guerrier_select;
     int quitter=0;
     affichermenu=0;
 
@@ -158,6 +162,14 @@ int main_SDL(char* Map)
                     }
     SDL_SetColorKey(Case_brillante, SDL_SRCCOLORKEY, SDL_MapRGB(Case_brillante->format, 0, 0, 255));
 
+    Guerrier_select = SDL_LoadBMP("../resources/guerrier_select.bmp");
+                    if (!Guerrier_select)
+                    {
+                        printf("Unable to load bitmap: %s\n", SDL_GetError());
+                        return 1;
+                    }
+    SDL_SetColorKey(Guerrier_select, SDL_SRCCOLORKEY, SDL_MapRGB(Guerrier_select->format, 0, 0, 255));
+
     for(i=0;i<LARGEUR_CARTE;i+=2)
     {
         for(j=0;j<HAUTEUR_CARTE;j++)
@@ -243,6 +255,8 @@ int main_SDL(char* Map)
         }
         Position_Case_brillante.x=x_case_brillante;
         Position_Case_brillante.y=y_case_brillante;
+        Position_Guerrier_select.x=x_guerrier_select;
+        Position_Guerrier_select.y=y_guerrier_select;
         SDL_FillRect(ecran,NULL,SDL_MapRGB(ecran->format,0,0,0));
         if(affichermenu==0)
         {
@@ -266,9 +280,12 @@ int main_SDL(char* Map)
 
             }
             SDL_BlitSurface(Case_brillante,NULL,ecran,&Position_Case_brillante);
+            SDL_BlitSurface(Guerrier_select,NULL,ecran,&Position_Guerrier_select);
             for(i=0;i<NB_PERSO;i++)
             {
                 SDL_BlitSurface(guerrier,NULL,ecran,&Position_Perso[i]);
+                x_guerrier_select = get_position_case_x(&Position_Perso[persoactuel()]);
+                y_guerrier_select = get_position_case_y(&Position_Perso[persoactuel()]);
             }
         }else{
             SDL_BlitSurface(bouton_continuer,NULL,ecran,&pos_bouton_continuer);
@@ -280,6 +297,7 @@ int main_SDL(char* Map)
     quitter=0;
     SDL_FreeSurface(guerrier);
     SDL_FreeSurface(Case_brillante);
+    SDL_FreeSurface(Guerrier_select);
     SDL_FreeSurface(plaine);
     SDL_FreeSurface(mage);
     SDL_FreeSurface(voleur);
diff --git a/src/controleurSDL.c b/src/controleurSDL.c
index 6c31a89b0c26885eb54937893cda3964934d9a7b..d83928b8627d5e057e03faea42816e144a9980a0 100644
--- a/src/controleurSDL.c
+++ b/src/controleurSDL.c
@@ -72,6 +72,10 @@ persosuivant(){
     perso_actuel=0;
 }
 
+int persoactuel(){
+return perso_actuel;
+}
+
 void deplacement_personnage(int x, int y)
 {
     if(x<LARGEUR_CARTE*LARGEUR_CASE&&y<HAUTEUR_CARTE*HAUTEUR_CASE)
@@ -112,6 +116,7 @@ Case* deplacement_brillance(int x,int y)
     return NULL;
 }
 
+
 int get_position_case_y(Case * Case){
     return get_y(Case);
 }
diff --git a/src/controleurSDL.h b/src/controleurSDL.h
index 41d571d4493d3d7b2e7412035bd698f94e7fd8e8..438860487afbb5375488c4c9abde33f2cdcfc0fb 100644
--- a/src/controleurSDL.h
+++ b/src/controleurSDL.h
@@ -7,6 +7,7 @@
 #ifndef CONTROLEUR_SDL_H_INCLUDED
 #define CONTROLEUR_SDL_H_INCLUDED
 
+
 int y_case_cliquee(int x_pixel, int y_pixel);
 
 int x_case_cliquee(int x_pixel, int y_pixel);
@@ -30,6 +31,8 @@ int get_position_case_y(Case * Case);
 int get_position_case_x(Case * Case);
 
 void persosuivant();
+int persoactuel();
 
-#endif
 
+
+#endif