ElderInternalIgnition
0.1
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Data Structures
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terrain.c
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#include <stdio.h>
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#include <stdlib.h>
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#include "structures.h"
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#include "case.h"
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#include "personnage.h"
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#include "deplacements.h"
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boolean
terrain_franchissable(type_terrain *t){
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return
t->franchissable;
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}
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type_terrain* init_terrain(type_terrain *t, type_nom n,
boolean
f,
unsigned
short
int
PD){
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t->franchissable=f;
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t->nom=n;
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t->PD_requis=PD;
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return
t;
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}
src
terrain.c
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