ElderInternalIgnition  0.1
terrain.c
1 #include <stdio.h>
2 #include <stdlib.h>
3 #include "structures.h"
4 #include "case.h"
5 #include "personnage.h"
6 #include "deplacements.h"
7 
8 boolean terrain_franchissable(type_terrain *t){
9  return t->franchissable;
10 }
11 
12 type_terrain* init_terrain(type_terrain *t, type_nom n, boolean f, unsigned short int PD){
13  t->franchissable=f;
14  t->nom=n;
15  t->PD_requis=PD;
16  return t;
17 }