diff --git a/src/game/morpion.cpp b/src/game/morpion.cpp index e45aed13fabf4ce27eb94be7cd1b327c812a3bf7..82febcc0bab9da96d8e3f3c6168363849d2bdee0 100644 --- a/src/game/morpion.cpp +++ b/src/game/morpion.cpp @@ -49,20 +49,20 @@ namespace game bool morpion::won(std::uint8_t player) const { - //TODO: Implement - return false; + if (player == CROSS) return state.first_player_win; + return state.second_player_win; } bool morpion::lost(std::uint8_t player) const { - //TODO: Implement - return false; + if (player == CIRCLE) return state.first_player_win; + return state.second_player_win; } bool morpion::draw(std::uint8_t player) const { - //TODO: Implement - return false; + if (state.first_player_win || state.second_player_win) return false; + return state.total_moves == 9; } uint8_t morpion::current_player() const @@ -72,7 +72,12 @@ namespace game int morpion::value(uint8_t player) const { - //TODO: Implement + if (player == CROSS) { + return state.first_player_win? 1 : (state.second_player_win? -1 : 0) + } + else if (player == CIRCLE) { + return state.second_player_win? 1 : (state.first_player_win? -1 : 0) + } return 0; } @@ -83,8 +88,7 @@ namespace game bool morpion::get(uint64_t bitboard, uint8_t col, uint8_t row) const { - //TODO: Implement - return false; + return bitboard & (1LL << (3*row)) << col; } //#define set(bitboard, col, row) (bitboard |= (1LL << (((col) << 3) + (row)))) @@ -119,17 +123,25 @@ namespace game if(current_player() == CROSS) } - + + + /** + * player_to_string + * Retourne X si le joueur joue les croix, O s'il joue les ronds, + * et un espace sinon. + */ string morpion::player_to_string(uint8_t player) const { - //TODO: Implement - return "TODO"; + return player == CROSS ? "X" : (player == CIRCLE ? "O" : " "); } - + + string morpion::move_to_string(uint16_t m) const { - //TODO: Implement - return "TODO"; + uint8_t row = m/3; + uint8_t col = m%3; + return "( "std::to_string(row)", "std::to_string(col)" )"; + } set<int> morpion::to_input_vector() const @@ -143,8 +155,8 @@ namespace game string morpion::to_string() const { - //TODO: Implement - return "TODO"; + for (int i = 0 + //TODO PAR ROMAIN } void morpion::playout(mt19937& engine, int max_depth) diff --git a/src/game/morpion.hpp b/src/game/morpion.hpp index fa0a603bb0ca9aa9d827110f554ae3db998ee22b..b18d82664845a268b51d2f183ff2dc77395b1888 100644 --- a/src/game/morpion.hpp +++ b/src/game/morpion.hpp @@ -11,11 +11,11 @@ namespace game { struct morpion_state { - uint16_t cross_bitboard = 0; - uint16_t circle_bitboard = 0; - uint8_t total_moves = 0; - bool first_player_win = false; - bool second_player_win = false; + uint16_t cross_bitboard = 0; //bitboard with the played moves of the cross + uint16_t circle_bitboard = 0; //bitboard with the played moves of the circle + uint8_t total_moves = 0; //Total played moves (<= 9) + bool first_player_win = false; //First player is always the cross + bool second_player_win = false; //Second player is always the circle }; class morpion : public game<morpion_state> @@ -24,36 +24,46 @@ namespace game morpion(); morpion(const morpion& mor) = default; morpion& operator=(const morpion& mor) = default; - bool end_of_game() const; + bool end_of_game() const; //Is the game ended? (draw or won) int value(std::uint8_t player) const; //Returns if the player win, loose or nothing bool won(std::uint8_t player) const; bool lost(std::uint8_t player) const; bool draw(std::uint8_t player) const; - uint8_t current_player() const; - std::uint16_t number_of_moves() const; - void play(std::uint16_t m); + uint8_t current_player() const; //The player that has to play next (at the beginning, the first player) + std::uint16_t number_of_moves() const; //Moves played until now + void play(std::uint16_t m); //Play a move (updates the state) void undo(std::uint16_t m) {} - std::string player_to_string(std::uint8_t player) const; - std::string move_to_string(std::uint16_t m) const; - std::string to_string() const; + std::string player_to_string(std::uint8_t player) const; //String representation of a player + std::string move_to_string(std::uint16_t m) const; //String representation of a move (for example, A1) + std::string to_string() const; //String representation of the entire game void playout(std::mt19937& engine, int max_depth = -1); std::set<int> to_input_vector() const; void from_input_vector(const std::set<int>& input); - morpion_state get_state(); - void set_state(const morpion_state& state); + morpion_state get_state(); //Return the state + void set_state(const morpion_state& state); //Replace the current state with the one passed as a parameter std::shared_ptr<game<morpion_state>> do_copy() const; std::uint64_t hash(std::uint16_t m) const; std::uint64_t hash() const; private: - inline void update_win(); - inline bool has_won(uint16_t bitboard); - inline bool get(uint16_t bitboard, uint8_t i, uint8_t j) const; + inline void update_win(); //Check if someone won and update the state + inline bool has_won(uint16_t bitboard); //Check if the player whose bitboard was passed as a param has won + inline bool get(uint16_t bitboard, uint8_t i, uint8_t j) const; //Get a case of the board - const uint8_t CROSS = 1; - const uint8_t CIRCLE = 0; + const uint8_t CROSS = 0; + const uint8_t CIRCLE = 1; morpion_state state; + + //WIN CONSTANTS + const uint16_t ROW0_MASK = 504; + const uint16_t ROW1_MASK = 455; + const uint16_t ROW2_MASK = 63; + const uint16_t COL0_MASK = 438; + const uint16_t COL1_MASK = 365; + const uint16_t COL2_MASK = 219; + const uint16_t DIA0_MASK = 238; + const uint16_t DIA1_MASK = 427; static std::vector<std::vector<uint64_t>> cross_hash_values; static std::vector<std::vector<uint64_t>> circle_hash_values;