From ccaaeb00c3cd305f251ff8aab396ac380974d27f Mon Sep 17 00:00:00 2001 From: Francesco Bariatti <francesco.bariatti@insa-rennes.fr> Date: Wed, 16 Dec 2015 00:43:07 +0100 Subject: [PATCH] Pascal fix: The mcts now is reset after every move. It works! --- src/game/test_morpion.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/game/test_morpion.cpp b/src/game/test_morpion.cpp index 7836000..86ea3e7 100644 --- a/src/game/test_morpion.cpp +++ b/src/game/test_morpion.cpp @@ -59,8 +59,9 @@ namespace game cout << mor << endl; if(mor.current_player() == 1) //It's circle turn (computer is circle) { + mctsPlayer.reset(); uint16_t move = mctsPlayer.select_move(); - //cout << "Computer played " << mor.move_to_string(move) << endl; + cout << "Computer played move number " << move << endl; mor.play(move); } else //Human turn to play -- GitLab