From ccaaeb00c3cd305f251ff8aab396ac380974d27f Mon Sep 17 00:00:00 2001
From: Francesco Bariatti <francesco.bariatti@insa-rennes.fr>
Date: Wed, 16 Dec 2015 00:43:07 +0100
Subject: [PATCH] Pascal fix: The mcts now is reset after every move. It works!

---
 src/game/test_morpion.cpp | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/game/test_morpion.cpp b/src/game/test_morpion.cpp
index 7836000..86ea3e7 100644
--- a/src/game/test_morpion.cpp
+++ b/src/game/test_morpion.cpp
@@ -59,8 +59,9 @@ namespace game
 			cout << mor << endl;
 			if(mor.current_player() == 1) //It's circle turn (computer is circle)
 			{
+				mctsPlayer.reset();
 				uint16_t move = mctsPlayer.select_move();
-				//cout << "Computer played " << mor.move_to_string(move) << endl;
+				cout << "Computer played move number " << move << endl;
 				mor.play(move);
 			}
 			else //Human turn to play
-- 
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