diff --git a/gui/src/controller/Controller.java b/gui/src/controller/Controller.java
index c17fdf65fff3d3b972dc5a221ce5c077eb578624..1d648743f577f17428136e715d1fee853c1904ac 100644
--- a/gui/src/controller/Controller.java
+++ b/gui/src/controller/Controller.java
@@ -29,6 +29,7 @@ import java.util.ResourceBundle;
 
 public class Controller implements Initializable
 {
+	private static final String iaProgramPath = "../bin/theturk";
 	private static final String introMusicFile = "./resource/pingu_theme.wav";
 	private static final String clickSoundFile = "./resource/clic.wav";
 
@@ -50,7 +51,7 @@ public class Controller implements Initializable
 	private BorderPane mainPane;
 
 	@FXML
-	private Label scoreRedLabel, scoreBlueLabel, turnLabel;
+	private Label scoreRedLabel, scoreBlueLabel, turnLabel, statusLabel;
 
 	@Override
 	public void initialize(URL location, ResourceBundle resources)
@@ -67,7 +68,7 @@ public class Controller implements Initializable
 		this.gameState = new GameState();
 		try
 		{
-			this.gameProcess = new ProcessBuilder("../bin/theturk").start();
+			this.gameProcess = new ProcessBuilder(iaProgramPath).start();
 			gameInput = new PrintWriter(new OutputStreamWriter(gameProcess.getOutputStream()), true);
 			Runtime.getRuntime().addShutdownHook(new Thread()
 			{
@@ -76,7 +77,7 @@ public class Controller implements Initializable
 					gameProcess.destroy();
 				}
 			});
-			UpdateThread upT = new UpdateThread(gameProcess, this.gameState, this.board, this.boardView, scoreRedLabel, scoreBlueLabel, turnLabel);
+			UpdateThread upT = new UpdateThread(gameProcess, this.gameState, this.board, this.boardView, scoreRedLabel, scoreBlueLabel, turnLabel, statusLabel);
 			upT.setDaemon(true);
 			upT.start();
 		} catch (IOException e)
@@ -135,6 +136,7 @@ public class Controller implements Initializable
 				t.getFxTile().setOnMouseClicked(phandl);
 				t.getFishLabel().setOnMouseClicked(phandl);
 			}
+			statusLabel.setText("Click to place RED penguins");
 		}
 	}
 
@@ -189,6 +191,16 @@ public class Controller implements Initializable
 				boardView[tileNumber].update();
 			}
 			penguinGenCounter++;
+			if(penguinGenCounter < 4)
+				statusLabel.setText("Red penguins left: "+Integer.toString(4-penguinGenCounter));
+			else if (penguinGenCounter == 4)
+				statusLabel.setText("Click to place BLUE penguins");
+			else if (penguinGenCounter < 8)
+				statusLabel.setText("Blue penguins left: "+Integer.toString(8-penguinGenCounter));
+			else
+				statusLabel.setText("");
+
+			//If we placed all penguins
 			if (penguinGenCounter >= 8)
 			{
 				gameInput.println(gameState.toGameInputJSON());
diff --git a/gui/src/controller/UpdateThread.java b/gui/src/controller/UpdateThread.java
index 995e1c48eb2967d69dc28e8fdf147252b41f9d71..5aefad0dcc18e62982b1839269216e2aac8ea640 100644
--- a/gui/src/controller/UpdateThread.java
+++ b/gui/src/controller/UpdateThread.java
@@ -18,9 +18,9 @@ public class UpdateThread extends Thread
 	GameState gameState;
 	Tile[] board;
 	TileView[] boardView;
-	Label scoreRed, scoreBlue, turnLabel;
+	Label scoreRed, scoreBlue, turnLabel, statusLabel;
 
-	public UpdateThread(Process program, GameState gameState, Tile[] board, TileView[] boardView, Label scoreRed, Label scoreBlue, Label turnLabel)
+	public UpdateThread(Process program, GameState gameState, Tile[] board, TileView[] boardView, Label scoreRed, Label scoreBlue, Label turnLabel, Label statusLabel)
 	{
 		this.reader = new BufferedReader(new InputStreamReader(program.getInputStream()));
 		this.writer = new PrintWriter(new OutputStreamWriter(program.getOutputStream()), true);
@@ -30,6 +30,7 @@ public class UpdateThread extends Thread
 		this.scoreRed = scoreRed;
 		this.scoreBlue = scoreBlue;
 		this.turnLabel = turnLabel;
+		this.statusLabel = statusLabel;
 	}
 
 	public void run()
@@ -97,6 +98,29 @@ public class UpdateThread extends Thread
 						}
 					}
 				}
+				else if (line.startsWith("(") && line.contains("value:")) //lines with values (estimation) of the computer winning chances
+				{ //We want to show a little message to the user depending on if we win or not
+					Platform.runLater(() -> {
+						try
+						{
+							float value = Float.valueOf(line.substring(line.indexOf("value:") + 7, line.indexOf(")")));
+							if (value > 0.8)
+								statusLabel.setText("Are you sure you don't want to give up?");
+							else if (value > 0.3)
+								statusLabel.setText("You may want to think harder...");
+							else if (value > -0.3)
+								statusLabel.setText("I will win, in the end");
+							else if (value > -0.8)
+								statusLabel.setText("You may think you are winning... but you are not really");
+							else
+								statusLabel.setText("I can not believe it... Human too strong... Segmentation fault.");
+						}
+						catch (Exception e) //This is not a core function, so if there is an exception we just ignore it
+						{
+							e.printStackTrace();
+						}
+					});
+				}
 			} catch (IOException e)
 			{
 				gameRunning = false;
diff --git a/gui/src/view/view.fxml b/gui/src/view/view.fxml
index eefa9ef5eb6064106acbe06709929d8c790e153a..ca2ba6f4db0176f4a2e6fb1fb8531472de91242f 100644
--- a/gui/src/view/view.fxml
+++ b/gui/src/view/view.fxml
@@ -1,20 +1,16 @@
 <?xml version="1.0" encoding="UTF-8"?>
 
-<?import javafx.scene.image.*?>
-<?import javafx.geometry.*?>
-<?import javafx.scene.text.*?>
-<?import java.lang.*?>
-<?import javafx.scene.control.*?>
-<?import javafx.scene.layout.*?>
-<?import javafx.scene.shape.*?>
 <?import java.lang.Double?>
+<?import javafx.geometry.Insets?>
+<?import javafx.scene.control.Label?>
 <?import javafx.scene.layout.AnchorPane?>
 <?import javafx.scene.layout.BorderPane?>
 <?import javafx.scene.shape.Polygon?>
+<?import javafx.scene.text.Font?>
 
-<BorderPane fx:id="mainPane" xmlns="http://javafx.com/javafx/8.0.92" xmlns:fx="http://javafx.com/fxml/1" fx:controller="controller.Controller">
+<BorderPane fx:id="mainPane" xmlns="http://javafx.com/javafx/8.0.91" xmlns:fx="http://javafx.com/fxml/1" fx:controller="controller.Controller">
    <center>
-      <AnchorPane prefHeight="487.0" prefWidth="557.0" BorderPane.alignment="CENTER">
+      <AnchorPane prefHeight="576.0" prefWidth="597.0" BorderPane.alignment="CENTER">
          <children>
             <Polygon fx:id="tile7" fill="#1f93ff" layoutX="39.0" layoutY="434.0" stroke="BLACK" strokeType="INSIDE">
               <points>
@@ -1077,6 +1073,11 @@
             <Label fx:id="nbFish22" layoutX="34.0" layoutY="337.0" text="0" />
             <Label fx:id="nbFish37" layoutX="34.0" layoutY="247.0" text="0" />
             <Label fx:id="nbFish52" layoutX="34.0" layoutY="157.0" text="0" />
+            <Label fx:id="statusLabel" alignment="CENTER" layoutX="29.0" layoutY="484.0" prefHeight="87.0" prefWidth="383.0" text="Good luck!" textAlignment="CENTER" wrapText="true">
+               <font>
+                  <Font size="22.0" />
+               </font>
+            </Label>
          </children>
       </AnchorPane>
    </center>