Commit e38d8d0d authored by juliette bonnard's avatar juliette bonnard
Browse files

Rectification textes vouvoiement

parent dbdbc63e
......@@ -157,7 +157,7 @@
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<event id="Event_1" label="Desactive sequence + btn fin">
<sensorCheck classname="CheckValueSensor, Assembly-CSharp">
<sensorCheck classname="CheckValueSensor, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<param type="UnityEngine.GameObject,UnityEngine.CoreModule" name="gameObject">
<param value="7da7d54a-682b-4a40-a758-2a40dbfdfab8" type="System.Guid,mscorlib" name="UFID" />
</param>
......@@ -168,7 +168,7 @@
</param>
<param value="1" type="System.String,mscorlib" name="expectedValue" />
</sensorCheck>
<effectorUpdate classname="SetActiveMany, Assembly-CSharp">
<effectorUpdate classname="SetActiveMany, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<param value="" type="System.Collections.Generic.ICollection`1[[UnityEngine.GameObject, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]],mscorlib" name="gameObjects">
<param type="UnityEngine.GameObject,UnityEngine.CoreModule" name="elem0">
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......@@ -283,7 +283,7 @@
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<event id="Event_6" label="Commentaire 2">
<effectorUpdate classname="PlayVoicelineEffector, Assembly-CSharp">
<effectorUpdate classname="PlayVoicelineEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<param value="L'objectif des chercheurs est de préserver les objets qu'ils étudient. Cette technique n'est donc pas adaptée à notre momie." type="System.String,mscorlib" name="Text" />
<param value="False" type="System.Boolean,mscorlib" name="Stays on screen" />
<param value="True" type="System.Boolean,mscorlib" name="Wait For End" />
......@@ -301,7 +301,7 @@
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<event id="Event_7" label="Commentaire 3">
<effectorUpdate classname="PlayVoicelineEffector, Assembly-CSharp">
<param value="Pour explorer d'autres méthodes d'analyse, appuie sur le bouton &quot;Fin&quot;." type="System.String,mscorlib" name="Text" />
<param value="Pour explorer d'autres méthodes d'analyse, appuyez sur le bouton &quot;Fin&quot;." type="System.String,mscorlib" name="Text" />
<param value="False" type="System.Boolean,mscorlib" name="Stays on screen" />
<param value="False" type="System.Boolean,mscorlib" name="Wait For End" />
<param value="True" type="System.Boolean,mscorlib" name="Display at the top" />
......@@ -317,7 +317,7 @@
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<event id="Event_8" label="Affiche fin">
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......@@ -419,7 +419,7 @@
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<effectorUpdate classname="SEVEN.Unity.InvokeUnityObjectMethodEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<param value="fouilleScript,Assembly-CSharp" type="System.Type,mscorlib" name="type" />
<param type="System.Reflection.MethodInfo,mscorlib" name="method">
<param value="fouilleScript,Assembly-CSharp" type="System.Type,mscorlib" name="DeclaringType" />
......
......@@ -236,8 +236,8 @@
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<event id="Transition_2" label="Transition_2">
<effectorUpdate classname="PlayVoicelineEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<param value="Une fois que l'on connait les os que contient la momie, il faut identifier quels os sont présents à l'intérieur" type="System.String,mscorlib" name="Text" />
<effectorUpdate classname="PlayVoicelineEffector, Assembly-CSharp">
<param value="Une fois que l'on a accès à l'intérieur de la momie, il faut identifier les os présents dans celle-ci." type="System.String,mscorlib" name="Text" />
<param value="False" type="System.Boolean,mscorlib" name="Stays on screen" />
<param value="False" type="System.Boolean,mscorlib" name="Wait For End" />
</effectorUpdate>
......@@ -252,7 +252,7 @@
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<effectorUpdate classname="SEVEN.Time.WaitEffector, SEVEN.Extra">
<param value="5" type="System.Double,mscorlib" name="delay" />
</effectorUpdate>
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......@@ -266,7 +266,7 @@
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<event id="Transition_4" label="Transition_4">
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp">
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......@@ -283,7 +283,7 @@
</sevenEditorExtension>
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<event id="Transition_5" label="Transition_5">
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp">
<param type="UnityEngine.GameObject,UnityEngine.CoreModule" name="gameObject">
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......@@ -300,7 +300,7 @@
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<event id="Transition_6" label="Transition_6">
<effectorUpdate classname="PlayVoicelineEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<effectorUpdate classname="PlayVoicelineEffector, Assembly-CSharp">
<param value="Prenons par exemple cet os, et trouvons de quel os il s'agit." type="System.String,mscorlib" name="Text" />
<param value="False" type="System.Boolean,mscorlib" name="Stays on screen" />
<param value="True" type="System.Boolean,mscorlib" name="Wait For End" />
......@@ -316,7 +316,7 @@
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<event id="Transition_8" label="Transition_8">
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp">
<param type="UnityEngine.GameObject,UnityEngine.CoreModule" name="gameObject">
<param value="cd33e5a6-92c2-44c2-8603-0390874c8390" type="System.Guid,mscorlib" name="UFID" />
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......@@ -355,7 +355,7 @@
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<event id="Transition_12" label="Transition_12">
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<effectorUpdate classname="SEVEN.Unity.InvokeUnityObjectMethodEffector, Assembly-CSharp">
<param value="MoveObj,Assembly-CSharp" type="System.Type,mscorlib" name="type" />
<param type="System.Reflection.MethodInfo,mscorlib" name="method">
<param value="MoveObj,Assembly-CSharp" type="System.Type,mscorlib" name="DeclaringType" />
......@@ -388,7 +388,7 @@
</sevenEditorExtension>
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<event id="Transition_14" label="Transition_14">
<effectorUpdate classname="PlayVoicelineEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<effectorUpdate classname="PlayVoicelineEffector, Assembly-CSharp">
<param value="Pour cela, comparons-le avec un squelette de chat" type="System.String,mscorlib" name="Text" />
<param value="True" type="System.Boolean,mscorlib" name="Stays on screen" />
<param value="True" type="System.Boolean,mscorlib" name="Wait For End" />
......@@ -442,7 +442,7 @@
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<event id="Transition_9" label="Clic_partie_arriere">
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<param type="UnityEngine.GameObject,UnityEngine.CoreModule" name="gameObject">
<param value="3709412b-dff1-440a-9898-5bbc73e6f101" type="System.Guid,mscorlib" name="UFID" />
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......@@ -453,7 +453,7 @@
</param>
<param value="1" type="System.String,mscorlib" name="expectedValue" />
</sensorCheck>
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp">
<param type="UnityEngine.GameObject,UnityEngine.CoreModule" name="gameObject">
<param value="1debe851-fb5e-4586-98e5-f54d42778728" type="System.Guid,mscorlib" name="UFID" />
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......@@ -528,7 +528,7 @@
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<event id="Transition_8_1_1" label="disp_squelette_et_bouton">
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp">
<param type="UnityEngine.GameObject,UnityEngine.CoreModule" name="gameObject">
<param value="cd33e5a6-92c2-44c2-8603-0390874c8390" type="System.Guid,mscorlib" name="UFID" />
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......@@ -545,7 +545,7 @@
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<event id="Transition_18" label="affichage_retour">
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp">
<param type="UnityEngine.GameObject,UnityEngine.CoreModule" name="gameObject">
<param value="f064c437-89f2-4502-ae49-179eebff38f2" type="System.Guid,mscorlib" name="UFID" />
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......@@ -562,7 +562,7 @@
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<event id="Transition_19" label="disp_boutou_retour">
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp">
<param type="UnityEngine.GameObject,UnityEngine.CoreModule" name="gameObject">
<param value="f064c437-89f2-4502-ae49-179eebff38f2" type="System.Guid,mscorlib" name="UFID" />
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......@@ -652,7 +652,7 @@
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<event id="Transition_20" label="affichage_bouton_choix">
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp">
<param type="UnityEngine.GameObject,UnityEngine.CoreModule" name="gameObject">
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......@@ -669,7 +669,7 @@
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<event id="Transition_21" label="Transition_21">
<effectorUpdate classname="PlayVoicelineEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<effectorUpdate classname="PlayVoicelineEffector, Assembly-CSharp">
<param value="Faite votre choix" type="System.String,mscorlib" name="Text" />
<param value="True" type="System.Boolean,mscorlib" name="Stays on screen" />
<param value="False" type="System.Boolean,mscorlib" name="Wait For End" />
......
......@@ -653,7 +653,7 @@
</extendedInfo>
<event id="Event_18" label="Mauvais choix">
<effectorUpdate classname="PlayVoicelineEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<param value="On ne voit pas à la fois les os et la pelote ! Déplace le curseur de sorte à ce que l'on voie les deux." type="System.String,mscorlib" name="Text" />
<param value="On ne voit pas à la fois les os et la pelote ! Déplacez le curseur de sorte à ce que l'on voie les deux." type="System.String,mscorlib" name="Text" />
<param value="True" type="System.Boolean,mscorlib" name="Stays on screen" />
<param value="False" type="System.Boolean,mscorlib" name="Wait For End" />
</effectorUpdate>
......@@ -745,7 +745,7 @@
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<event id="Event_24" label="Texte explication tomo">
<effectorUpdate classname="PlayVoicelineEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<effectorUpdate classname="PlayVoicelineEffector, Assembly-CSharp">
<param value="La tomographie est redoutablement efficace. Elle permet d'obtenir beaucoup d'informations sur l'objet, sans le détruire !" type="System.String,mscorlib" name="Text" />
<param value="5" type="System.Single,mscorlib" name="Length" />
<param value="False" type="System.Boolean,mscorlib" name="Stays on screen" />
......@@ -762,7 +762,7 @@
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<event id="Event_26" label="Texte retour menu">
<effectorUpdate classname="PlayVoicelineEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<effectorUpdate classname="PlayVoicelineEffector, Assembly-CSharp">
<param value="Tu peux maintenant revenir au menu en appuyant sur le bouton fin." type="System.String,mscorlib" name="Text" />
<param value="True" type="System.Boolean,mscorlib" name="Stays on screen" />
<param value="False" type="System.Boolean,mscorlib" name="Wait For End" />
......@@ -1720,7 +1720,7 @@
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<event id="Transition_25" label="reset valeur slider">
<effectorUpdate classname="SEVEN.Unity.InvokeUnityObjectMethodEffector, Assembly-CSharp">
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<param value="tomoScript,Assembly-CSharp" type="System.Type,mscorlib" name="type" />
<param type="System.Reflection.MethodInfo,mscorlib" name="method">
<param value="tomoScript,Assembly-CSharp" type="System.Type,mscorlib" name="DeclaringType" />
......@@ -1753,7 +1753,7 @@
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<event id="Transition_34_1_1" label="empêche translation x, rot y et rot z momie">
<effectorUpdate classname="SEVEN.Unity.InvokeUnityObjectMethodEffector, Assembly-CSharp">
<effectorUpdate classname="SEVEN.Unity.InvokeUnityObjectMethodEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<param value="MoveObj,Assembly-CSharp" type="System.Type,mscorlib" name="type" />
<param type="System.Reflection.MethodInfo,mscorlib" name="method">
<param value="MoveObj,Assembly-CSharp" type="System.Type,mscorlib" name="DeclaringType" />
......
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