Commit a2427eab authored by Cancoin Pablo's avatar Cancoin Pablo
Browse files

Ajout bouton de choix - Reco os

parent ffb75833
This diff is collapsed.
......@@ -164,6 +164,20 @@
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......@@ -308,7 +322,7 @@
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<position x="399.243134" y="400.3905" />
<position x="599.243164" y="400.3905" />
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<event id="Transition_11" label="Transition_11">
......@@ -324,7 +338,7 @@
<param value="1" type="System.String,mscorlib" name="expectedValue" />
</sensorCheck>
</event>
<upstreamSequence idref="Place_12" />
<upstreamSequence idref="Place_22" />
<downstreamSequence idref="Place_18" />
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<transition id="Transition_12" label="Transition_12">
......@@ -500,13 +514,13 @@
<upstreamSequence idref="Place_15" />
<downstreamSequence idref="Place_17" />
</transition>
<transition id="Transition_8_1" label="Transition_8">
<transition id="Transition_8_1" label="disp_squelette_et_bouton">
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<position x="0.115600586" y="399.494934" />
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<event id="Transition_8_1_1" label="Transition_8">
<event id="Transition_8_1_1" label="disp_squelette_et_bouton">
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp">
<param type="UnityEngine.GameObject,UnityEngine.CoreModule" name="gameObject">
<param value="cd33e5a6-92c2-44c2-8603-0390874c8390" type="System.Guid,mscorlib" name="UFID" />
......@@ -517,16 +531,16 @@
<upstreamSequence idref="Place_17" />
<downstreamSequence idref="Place_11" />
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<transition id="Transition_18" label="Transition_18">
<transition id="Transition_18" label="affichage_retour">
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<effectorUpdate classname="SetActiveEffector, Assembly-CSharp">
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<param value="f064c437-89f2-4502-ae49-179eebff38f2" type="System.Guid,mscorlib" name="UFID" />
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<param value="True" type="System.Boolean,mscorlib" name="setActiveValue" />
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......@@ -543,7 +557,7 @@
<event id="Transition_19" label="disp_boutou_retour">
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp">
<param type="UnityEngine.GameObject,UnityEngine.CoreModule" name="gameObject">
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<param value="f064c437-89f2-4502-ae49-179eebff38f2" type="System.Guid,mscorlib" name="UFID" />
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<param value="False" type="System.Boolean,mscorlib" name="setActiveValue" />
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......@@ -558,7 +572,7 @@
</sevenEditorExtension>
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<event id="Transition_19_1_1" label="disp_avant">
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp">
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<param type="UnityEngine.GameObject,UnityEngine.CoreModule" name="gameObject">
<param value="11b54501-c1d5-4af1-b693-a352005891e3" type="System.Guid,mscorlib" name="UFID" />
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......@@ -575,7 +589,7 @@
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......@@ -602,6 +616,61 @@
<upstreamSequence idref="Place_20" />
<downstreamSequence idref="Place_21" />
</transition>
<transition id="Transition_11_1" label="Appui_faire_un_choix">
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<sevenEditorExtension xmlns="">
<position x="499.678162" y="500.3537" />
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<event id="Transition_11_1_1" label="Appui_faire_un_choix">
<sensorCheck classname="CheckValueSensor, Assembly-CSharp">
<param type="UnityEngine.GameObject,UnityEngine.CoreModule" name="gameObject">
<param value="d122834d-00af-4cbd-9633-1cd53132e241" type="System.Guid,mscorlib" name="UFID" />
</param>
<param value="Bouton,Assembly-CSharp" type="System.Type,mscorlib" name="type" />
<param type="System.Reflection.MemberInfo,mscorlib" name="member">
<param value="Bouton,Assembly-CSharp" name="DeclaringType" />
<param value="isPressed" name="MemberName" />
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<param value="1" type="System.String,mscorlib" name="expectedValue" />
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<upstreamSequence idref="Place_22" />
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<transition id="Transition_20" label="affichage_bouton_choix">
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<event id="Transition_21" label="Transition_21">
<effectorUpdate classname="PlayVoicelineEffector, Assembly-CSharp">
<param value="Faite votre choix" type="System.String,mscorlib" name="Text" />
<param value="True" type="System.Boolean,mscorlib" name="Stays on screen" />
<param value="False" type="System.Boolean,mscorlib" name="Wait For End" />
</effectorUpdate>
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<upstreamSequence idref="Place_23" />
<downstreamSequence idref="Place_22" />
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<initialSequence idref="Place_0" />
<finalSequence idref="Place_1" />
</sequence>
......
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