Commit 8a4a6d84 authored by juliette bonnard's avatar juliette bonnard
Browse files

Modifications textes choix seq reco os

parent 769dbe62
......@@ -146,7 +146,7 @@
<sequence xsi:type="Place" id="Place_22" label="Attente appui bouton">
<extendedInfo>
<sevenEditorExtension xmlns="">
<position x="599.2107" y="399.74707" />
<position x="699.2107" y="399.74707" />
</sevenEditorExtension>
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</sequence>
......@@ -185,13 +185,6 @@
</sevenEditorExtension>
</extendedInfo>
</sequence>
<sequence xsi:type="Place" id="Place_28" label="">
<extendedInfo>
<sevenEditorExtension xmlns="">
<position x="699.637756" y="199.17334" />
</sevenEditorExtension>
</extendedInfo>
</sequence>
<sequence xsi:type="Place" id="Place_29" label="">
<extendedInfo>
<sevenEditorExtension xmlns="">
......@@ -339,6 +332,20 @@
</sevenEditorExtension>
</extendedInfo>
</sequence>
<sequence xsi:type="Place" id="Place_43" label="Place_43">
<extendedInfo>
<sevenEditorExtension xmlns="">
<position x="500.6298" y="400.065674" />
</sevenEditorExtension>
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</sequence>
<sequence xsi:type="Place" id="Place_48" label="Place_48">
<extendedInfo>
<sevenEditorExtension xmlns="">
<position x="699.0454" y="200.582336" />
</sevenEditorExtension>
</extendedInfo>
</sequence>
<transition id="Transition_0" label="Disparition btn fin">
<extendedInfo>
<sevenEditorExtension xmlns="">
......@@ -391,7 +398,7 @@
</sevenEditorExtension>
</extendedInfo>
<event id="Transition_2" label="Texte intro 1">
<effectorUpdate classname="PlayVoicelineEffector, Assembly-CSharp">
<effectorUpdate classname="PlayVoicelineEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<param value="Une fois que l'on a accès à l'intérieur de la momie, il faut identifier les os présents dans celle-ci." type="System.String,mscorlib" name="Text" />
<param value="False" type="System.Boolean,mscorlib" name="Stays on screen" />
<param value="False" type="System.Boolean,mscorlib" name="Wait For End" />
......@@ -421,7 +428,7 @@
</sevenEditorExtension>
</extendedInfo>
<event id="Transition_4" label="Disparition du tas d'os">
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp">
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<param type="UnityEngine.GameObject,UnityEngine.CoreModule" name="gameObject">
<param value="401b9666-2eba-4bfd-b95e-00c4831d71c7" type="System.Guid,mscorlib" name="UFID" />
</param>
......@@ -438,7 +445,7 @@
</sevenEditorExtension>
</extendedInfo>
<event id="Transition_5" label="Apparition os hanche">
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp">
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<param type="UnityEngine.GameObject,UnityEngine.CoreModule" name="gameObject">
<param value="6343fb9c-7f3d-4e65-a3e7-5059fe9e1668" type="System.Guid,mscorlib" name="UFID" />
</param>
......@@ -455,7 +462,7 @@
</sevenEditorExtension>
</extendedInfo>
<event id="Transition_6" label="Texte intro 2">
<effectorUpdate classname="PlayVoicelineEffector, Assembly-CSharp">
<effectorUpdate classname="PlayVoicelineEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<param value="Prenons par exemple cet os, et trouvons de quel os il s'agit." type="System.String,mscorlib" name="Text" />
<param value="False" type="System.Boolean,mscorlib" name="Stays on screen" />
<param value="True" type="System.Boolean,mscorlib" name="Wait For End" />
......@@ -471,7 +478,7 @@
</sevenEditorExtension>
</extendedInfo>
<event id="Transition_8" label="Apparition squelette">
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp">
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<param type="UnityEngine.GameObject,UnityEngine.CoreModule" name="gameObject">
<param value="cd33e5a6-92c2-44c2-8603-0390874c8390" type="System.Guid,mscorlib" name="UFID" />
</param>
......@@ -488,7 +495,7 @@
</sevenEditorExtension>
</extendedInfo>
<event id="Transition_11" label="Appui retour">
<sensorCheck classname="CheckValueSensor, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<sensorCheck classname="CheckValueSensor, Assembly-CSharp">
<param type="UnityEngine.GameObject,UnityEngine.CoreModule" name="gameObject">
<param value="26eff213-5272-41fd-bcb4-50590590ee87" type="System.Guid,mscorlib" name="UFID" />
</param>
......@@ -501,7 +508,7 @@
</sensorCheck>
</event>
<upstreamSequence idref="Place_22" />
<downstreamSequence idref="Place_28" />
<downstreamSequence idref="Place_48" />
</transition>
<transition id="Transition_12" label="Deplacement de l'os">
<extendedInfo>
......@@ -543,7 +550,7 @@
</sevenEditorExtension>
</extendedInfo>
<event id="Transition_14" label="Texte intro 3">
<effectorUpdate classname="PlayVoicelineEffector, Assembly-CSharp">
<effectorUpdate classname="PlayVoicelineEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<param value="Pour cela, comparons-le avec un squelette de félin." type="System.String,mscorlib" name="Text" />
<param value="True" type="System.Boolean,mscorlib" name="Stays on screen" />
<param value="True" type="System.Boolean,mscorlib" name="Wait For End" />
......@@ -575,7 +582,7 @@
</sevenEditorExtension>
</extendedInfo>
<event id="Transition_7" label="Clic partie avant">
<sensorCheck classname="CheckValueSensor, Assembly-CSharp">
<sensorCheck classname="CheckValueSensor, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<param type="UnityEngine.GameObject,UnityEngine.CoreModule" name="gameObject">
<param value="2f68e967-43fc-4429-903f-5ba031f87440" type="System.Guid,mscorlib" name="UFID" />
</param>
......@@ -586,7 +593,7 @@
</param>
<param value="1" type="System.String,mscorlib" name="expectedValue" />
</sensorCheck>
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp">
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<param type="UnityEngine.GameObject,UnityEngine.CoreModule" name="gameObject">
<param value="11b54501-c1d5-4af1-b693-a352005891e3" type="System.Guid,mscorlib" name="UFID" />
</param>
......@@ -659,7 +666,7 @@
</sevenEditorExtension>
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<event id="Transition_8_1_1" label="Disparition squelette et bouton">
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp">
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<param type="UnityEngine.GameObject,UnityEngine.CoreModule" name="gameObject">
<param value="cd33e5a6-92c2-44c2-8603-0390874c8390" type="System.Guid,mscorlib" name="UFID" />
</param>
......@@ -676,7 +683,7 @@
</sevenEditorExtension>
</extendedInfo>
<event id="Transition_18" label="Affichage bouton retour">
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp">
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<param type="UnityEngine.GameObject,UnityEngine.CoreModule" name="gameObject">
<param value="f064c437-89f2-4502-ae49-179eebff38f2" type="System.Guid,mscorlib" name="UFID" />
</param>
......@@ -701,7 +708,7 @@
</effectorUpdate>
</event>
<upstreamSequence idref="Place_21" />
<downstreamSequence idref="Place_8" />
<downstreamSequence idref="Place_16" />
</transition>
<transition id="Transition_19_1" label="Disparition os avant">
<extendedInfo>
......@@ -761,7 +768,7 @@
</sevenEditorExtension>
</extendedInfo>
<event id="Transition_11_1_1" label="Appui Faire un choix">
<sensorCheck classname="CheckValueSensor, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<sensorCheck classname="CheckValueSensor, Assembly-CSharp">
<param type="UnityEngine.GameObject,UnityEngine.CoreModule" name="gameObject">
<param value="d122834d-00af-4cbd-9633-1cd53132e241" type="System.Guid,mscorlib" name="UFID" />
</param>
......@@ -791,7 +798,7 @@
</effectorUpdate>
</event>
<upstreamSequence idref="Place_12" />
<downstreamSequence idref="Place_22" />
<downstreamSequence idref="Place_43" />
</transition>
<transition id="Transition_21" label="Texte choix">
<extendedInfo>
......@@ -833,7 +840,7 @@
</sevenEditorExtension>
</extendedInfo>
<event id="Transition_10_1_1" label="Mettre a jour selection ">
<effectorUpdate classname="SEVEN.Unity.SetMemberValueEffector, Assembly-CSharp">
<effectorUpdate classname="SEVEN.Unity.SetMemberValueEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<param value="ScriptRecoOs,Assembly-CSharp" type="System.Type,mscorlib" name="Component Type" />
<param type="UnityEngine.Component,UnityEngine.CoreModule" name="Component">
<param value="e1628c60-f446-4d18-b6eb-0f2e9743f148" type="System.Guid,mscorlib" name="UFID" />
......@@ -911,7 +918,7 @@
<param value="-1" type="System.Int32,mscorlib" name="Value" />
</effectorUpdate>
</event>
<upstreamSequence idref="Place_28" />
<upstreamSequence idref="Place_48" />
<downstreamSequence idref="Place_18" />
</transition>
<transition id="Transition_19_2_1" label="Disparition boutons de choix">
......@@ -938,7 +945,7 @@
</sevenEditorExtension>
</extendedInfo>
<event id="Transition_22_1_1" label="Affichage btn annuler">
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp">
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<param type="UnityEngine.GameObject,UnityEngine.CoreModule" name="gameObject">
<param value="2275a9df-5ab9-4e60-a3bd-f121c741133f" type="System.Guid,mscorlib" name="UFID" />
</param>
......@@ -1077,7 +1084,7 @@
</sevenEditorExtension>
</extendedInfo>
<event id="Transition_22_2_1" label="Disparition btns de choix">
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp">
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<param type="UnityEngine.GameObject,UnityEngine.CoreModule" name="gameObject">
<param value="c0b66283-e155-485a-bf15-7cc006e0a541" type="System.Guid,mscorlib" name="UFID" />
</param>
......@@ -1094,7 +1101,7 @@
</sevenEditorExtension>
</extendedInfo>
<event id="Transition_22_1_2_1" label="Disparition btn annuler">
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp">
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<param type="UnityEngine.GameObject,UnityEngine.CoreModule" name="gameObject">
<param value="2275a9df-5ab9-4e60-a3bd-f121c741133f" type="System.Guid,mscorlib" name="UFID" />
</param>
......@@ -1221,7 +1228,7 @@
</sevenEditorExtension>
</extendedInfo>
<event id="Transition_25" label="Mise a jour choix">
<effectorUpdate classname="SEVEN.Unity.InvokeUnityObjectMethodEffector, Assembly-CSharp">
<effectorUpdate classname="SEVEN.Unity.InvokeUnityObjectMethodEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<param value="ScriptRecoOs,Assembly-CSharp" type="System.Type,mscorlib" name="type" />
<param type="System.Reflection.MethodInfo,mscorlib" name="method">
<param value="ScriptRecoOs,Assembly-CSharp" type="System.Type,mscorlib" name="DeclaringType" />
......@@ -1244,7 +1251,7 @@
</sevenEditorExtension>
</extendedInfo>
<event id="Transition_26" label="Texte bon choix">
<effectorUpdate classname="PlayVoicelineEffector, Assembly-CSharp">
<effectorUpdate classname="PlayVoicelineEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<param value="C'est le bon choix, bravo ! L'os à trouver était la moitié d'un os du bassin. Pour retourner au menu principal, appuyez sur le bouton &quot;Fin&quot;." type="System.String,mscorlib" name="Text" />
<param value="True" type="System.Boolean,mscorlib" name="Stays on screen" />
<param value="False" type="System.Boolean,mscorlib" name="Wait For End" />
......@@ -1260,7 +1267,7 @@
</sevenEditorExtension>
</extendedInfo>
<event id="Transition_27" label="Texte mauvais choix">
<effectorUpdate classname="PlayVoicelineEffector, Assembly-CSharp">
<effectorUpdate classname="PlayVoicelineEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<param value="Cet os ne correspond pas, réessayez !" type="System.String,mscorlib" name="Text" />
<param value="False" type="System.Boolean,mscorlib" name="Stays on screen" />
<param value="False" type="System.Boolean,mscorlib" name="Wait For End" />
......@@ -1315,7 +1322,7 @@
</sevenEditorExtension>
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<event id="Transition_17" label="Repositionnement hanche">
<effectorUpdate classname="SEVEN.Unity.InvokeUnityObjectMethodEffector, Assembly-CSharp">
<effectorUpdate classname="SEVEN.Unity.InvokeUnityObjectMethodEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<param value="MoveObj,Assembly-CSharp" type="System.Type,mscorlib" name="type" />
<param type="System.Reflection.MethodInfo,mscorlib" name="method">
<param value="MoveObj,Assembly-CSharp" type="System.Type,mscorlib" name="DeclaringType" />
......@@ -1393,6 +1400,22 @@
<upstreamSequence idref="Place_47" />
<downstreamSequence idref="Place_7" />
</transition>
<transition id="Transition_10" label="texte choix">
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<position x="599.9202" y="399.906372" />
</sevenEditorExtension>
</extendedInfo>
<event id="Transition_10" label="texte choix">
<effectorUpdate classname="PlayVoicelineEffector, Assembly-CSharp">
<param value="Si vous avez trouvé l'os, appuyez sur le bouton &quot;Faire un choix&quot;." type="System.String,mscorlib" name="Text" />
<param value="True" type="System.Boolean,mscorlib" name="Stays on screen" />
<param value="False" type="System.Boolean,mscorlib" name="Wait For End" />
</effectorUpdate>
</event>
<upstreamSequence idref="Place_43" />
<downstreamSequence idref="Place_22" />
</transition>
<initialSequence idref="Place_0" />
<finalSequence idref="Place_1" />
</sequence>
......
......@@ -226,7 +226,7 @@
</sevenEditorExtension>
</extendedInfo>
<event id="Transition_5_1_1" label="Btn Fouille">
<sensorCheck classname="CheckValueSensor, Assembly-CSharp">
<sensorCheck classname="CheckValueSensor, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<param value="Bouton,Assembly-CSharp" type="System.Type,mscorlib" name="type" />
<param type="System.Reflection.MemberInfo,mscorlib" name="member">
<param value="Bouton,Assembly-CSharp" name="DeclaringType" />
......@@ -237,7 +237,7 @@
<param value="7c4a9175-99d7-46c5-b84d-1a902c3a48f5" type="System.Guid,mscorlib" name="UFID" />
</param>
</sensorCheck>
<effectorUpdate classname="SetActiveMany, Assembly-CSharp">
<effectorUpdate classname="SetActiveMany, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<param value="" type="System.Collections.Generic.ICollection`1[[UnityEngine.GameObject, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]],mscorlib" name="gameObjects">
<param type="UnityEngine.GameObject,UnityEngine.CoreModule" name="elem0">
<param value="ca998a94-cd0d-4793-8824-b7f44f1c52c2" type="System.Guid,mscorlib" name="UFID" />
......@@ -262,7 +262,7 @@
</sevenEditorExtension>
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<event id="Transition_14_1_1" label="Activer menu">
<effectorUpdate classname="SetActiveMany, Assembly-CSharp">
<effectorUpdate classname="SetActiveMany, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<param value="" type="System.Collections.Generic.ICollection`1[[UnityEngine.GameObject, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]],mscorlib" name="gameObjects">
<param type="UnityEngine.GameObject,UnityEngine.CoreModule" name="elem0">
<param value="ca998a94-cd0d-4793-8824-b7f44f1c52c2" type="System.Guid,mscorlib" name="UFID" />
......@@ -295,7 +295,7 @@
</sevenEditorExtension>
</extendedInfo>
<event id="Transition_9_2_1" label="Desactiv btn fin">
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp">
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<param type="UnityEngine.GameObject,UnityEngine.CoreModule" name="gameObject">
<param value="e26bac2e-edcc-42d4-b06b-737a5cfed2b1" type="System.Guid,mscorlib" name="UFID" />
</param>
......@@ -625,7 +625,7 @@
</sevenEditorExtension>
</extendedInfo>
<event id="Transition_6" label="btn retour">
<sensorCheck classname="CheckValueSensor, Assembly-CSharp">
<sensorCheck classname="CheckValueSensor, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<param type="UnityEngine.GameObject,UnityEngine.CoreModule" name="gameObject">
<param value="7da7d54a-682b-4a40-a758-2a40dbfdfab8" type="System.Guid,mscorlib" name="UFID" />
</param>
......@@ -636,7 +636,7 @@
</param>
<param value="1" type="System.String,mscorlib" name="expectedValue" />
</sensorCheck>
<effectorUpdate classname="SetActiveMany, Assembly-CSharp">
<effectorUpdate classname="SetActiveMany, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<param value="" type="System.Collections.Generic.ICollection`1[[UnityEngine.GameObject, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]],mscorlib" name="gameObjects">
<param type="UnityEngine.GameObject,UnityEngine.CoreModule" name="elem0">
<param value="14c9798f-1276-4089-8245-38a642e436cb" type="System.Guid,mscorlib" name="UFID" />
......@@ -665,7 +665,7 @@
</sevenEditorExtension>
</extendedInfo>
<event id="Transition_7" label="btn retour">
<sensorCheck classname="CheckValueSensor, Assembly-CSharp">
<sensorCheck classname="CheckValueSensor, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<param type="UnityEngine.GameObject,UnityEngine.CoreModule" name="gameObject">
<param value="7da7d54a-682b-4a40-a758-2a40dbfdfab8" type="System.Guid,mscorlib" name="UFID" />
</param>
......@@ -676,7 +676,7 @@
</param>
<param value="1" type="System.String,mscorlib" name="expectedValue" />
</sensorCheck>
<effectorUpdate classname="SetActiveMany, Assembly-CSharp">
<effectorUpdate classname="SetActiveMany, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<param value="" type="System.Collections.Generic.ICollection`1[[UnityEngine.GameObject, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]],mscorlib" name="gameObjects">
<param type="UnityEngine.GameObject,UnityEngine.CoreModule" name="elem0">
<param value="14c9798f-1276-4089-8245-38a642e436cb" type="System.Guid,mscorlib" name="UFID" />
......@@ -792,7 +792,7 @@
</sevenEditorExtension>
</extendedInfo>
<event id="Transition_9_3_1" label="change texte btn fin">
<effectorUpdate classname="SEVEN.Unity.InvokeUnityObjectMethodEffector, Assembly-CSharp">
<effectorUpdate classname="SEVEN.Unity.InvokeUnityObjectMethodEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<param value="Bouton,Assembly-CSharp" type="System.Type,mscorlib" name="type" />
<param type="System.Reflection.MethodInfo,mscorlib" name="method">
<param value="Bouton,Assembly-CSharp" type="System.Type,mscorlib" name="DeclaringType" />
......@@ -908,7 +908,7 @@
</sevenEditorExtension>
</extendedInfo>
<event id="Transition_13_1_1_1" label="VO gen_1">
<effectorUpdate classname="PlayVoicelineEffector, Assembly-CSharp">
<effectorUpdate classname="PlayVoicelineEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<param value="Choisissez le type de séquence que vous voulez expérimenter." type="System.String,mscorlib" name="Text" />
<param value="True" type="System.Boolean,mscorlib" name="Stays on screen" />
<param value="False" type="System.Boolean,mscorlib" name="Wait For End" />
......
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