Commit 68054c9b authored by Daniel Remi's avatar Daniel Remi
Browse files
parents 8fb56214 ca296bbd
......@@ -13,14 +13,14 @@
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<position x="100" y="-599.5" />
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<sequence xsi:type="Place" id="Place_1" label="Fin">
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<position x="267" y="1703.5" />
<position x="500" y="1799.5" />
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......@@ -353,14 +353,28 @@
</sevenEditorExtension>
</extendedInfo>
</sequence>
<sequence xsi:type="Place" id="Place_28" label="Place_28">
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<sevenEditorExtension xmlns="">
<position x="399.810059" y="1700.49341" />
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<sequence xsi:type="Place" id="Place_51" label="Place_51">
<extendedInfo>
<sevenEditorExtension xmlns="">
<position x="200.405029" y="1700.95825" />
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</sequence>
<transition id="Transition_0" label="Disparition btn fin">
<extendedInfo>
<sevenEditorExtension xmlns="">
<position x="130" y="1702.5" />
<position x="100" y="1700.5" />
</sevenEditorExtension>
</extendedInfo>
<event id="Transition_0" label="Disparition btn fin">
<sensorCheck classname="CheckValueSensor, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<sensorCheck classname="CheckValueSensor, Assembly-CSharp">
<param type="UnityEngine.GameObject,UnityEngine.CoreModule" name="gameObject">
<param value="7da7d54a-682b-4a40-a758-2a40dbfdfab8" type="System.Guid,mscorlib" name="UFID" />
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......@@ -371,7 +385,7 @@
</param>
<param value="1" type="System.String,mscorlib" name="expectedValue" />
</sensorCheck>
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp">
<param type="UnityEngine.GameObject,UnityEngine.CoreModule" name="gameObject">
<param value="e26bac2e-edcc-42d4-b06b-737a5cfed2b1" type="System.Guid,mscorlib" name="UFID" />
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......@@ -379,7 +393,7 @@
</effectorUpdate>
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<upstreamSequence idref="Place_2" />
<downstreamSequence idref="Place_1" />
<downstreamSequence idref="Place_51" />
</transition>
<transition id="Transition_1" label="Affichage bouton fin">
<extendedInfo>
......@@ -1273,7 +1287,7 @@
</sevenEditorExtension>
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<event id="Transition_26" label="VO reco_8">
<effectorUpdate classname="PlayVoicelineEffector, Assembly-CSharp">
<effectorUpdate classname="PlayVoicelineEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<param value="C'est le bon choix, bravo ! L'os à trouver était la moitié d'un os du bassin." type="System.String,mscorlib" name="Text" />
<param value="False" type="System.Boolean,mscorlib" name="Stays on screen" />
<param value="True" type="System.Boolean,mscorlib" name="Wait For End" />
......@@ -1454,7 +1468,7 @@
</sevenEditorExtension>
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<event id="Transition_26_1_1" label="VO reco_9">
<effectorUpdate classname="PlayVoicelineEffector, Assembly-CSharp">
<effectorUpdate classname="PlayVoicelineEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<param value="Vous pouvez maintenant revenir au menu principal en appuyant sur le bouton “Fin”." type="System.String,mscorlib" name="Text" />
<param value="True" type="System.Boolean,mscorlib" name="Stays on screen" />
<param value="False" type="System.Boolean,mscorlib" name="Wait For End" />
......@@ -1466,6 +1480,56 @@
<upstreamSequence idref="Place_44" />
<downstreamSequence idref="Place_44_0" />
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<transition id="Transition_28" label="Disparition bon os">
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<sevenEditorExtension xmlns="">
<position x="300.810059" y="1700.4165" />
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<event id="Transition_28" label="Disparition bon os">
<effectorUpdate classname="SetActiveEffector, Assembly-CSharp">
<param type="UnityEngine.GameObject,UnityEngine.CoreModule" name="gameObject">
<param value="b4ce4785-c0f4-4548-8da2-3e91e83bf606" type="System.Guid,mscorlib" name="UFID" />
</param>
<param value="False" type="System.Boolean,mscorlib" name="setActiveValue" />
</effectorUpdate>
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<upstreamSequence idref="Place_51" />
<downstreamSequence idref="Place_28" />
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<transition id="Transition_30" label="Reset pos hanche">
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<position x="499.886963" y="1700.49341" />
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<event id="Transition_30" label="Reset pos hanche">
<effectorUpdate classname="SEVEN.Unity.InvokeUnityObjectMethodEffector, Assembly-CSharp">
<param value="MoveObj,Assembly-CSharp" type="System.Type,mscorlib" name="type" />
<param type="System.Reflection.MethodInfo,mscorlib" name="method">
<param value="MoveObj,Assembly-CSharp" type="System.Type,mscorlib" name="DeclaringType" />
<param value="changePosition" type="System.String,mscorlib" name="MethodName" />
<param type="System.Type[],mscorlib" name="Types">
<param value="UnityEngine.Vector3,UnityEngine.CoreModule" type="System.RuntimeType,mscorlib" name="elem0" />
<param value="System.Single,mscorlib" type="System.RuntimeType,mscorlib" name="elem1" />
</param>
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<param type="UnityEngine.Vector3,UnityEngine.CoreModule" name="elem0">
<param value="-0.546" type="System.Single,mscorlib" name="X" />
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<param value="4.793" type="System.Single,mscorlib" name="Z" />
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<param type="UnityEngine.MonoBehaviour,UnityEngine.CoreModule" name="Calling Object">
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<upstreamSequence idref="Place_28" />
<downstreamSequence idref="Place_1" />
</transition>
<initialSequence idref="Place_0" />
<finalSequence idref="Place_1" />
</sequence>
......
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