Skip to content
GitLab
Menu
Projects
Groups
Snippets
Help
Help
Support
Community forum
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
Menu
Open sidebar
Rouet Gwenn
Momie
Commits
1c713430
Commit
1c713430
authored
May 04, 2021
by
Cancoin Pablo
Browse files
Ajout bouton de selection pour chaque os, Changement emplacement du bouton 'Faire un choix'
parent
a2427eab
Changes
2
Expand all
Hide whitespace changes
Inline
Side-by-side
Assets/Scenes/Demo.unity
View file @
1c713430
This diff is collapsed.
Click to expand it.
Assets/SevenScenarios/Reco_os.xml
View file @
1c713430
...
...
@@ -178,6 +178,13 @@
</sevenEditorExtension>
</extendedInfo>
</sequence>
<sequence
xsi:type=
"Place"
id=
"Place_24"
label=
"Place_24"
>
<extendedInfo>
<sevenEditorExtension
xmlns=
""
>
<position
x=
"500.2319"
y=
"599.62085"
/>
</sevenEditorExtension>
</extendedInfo>
</sequence>
<transition
id=
"Transition_0"
label=
"Transition_0"
>
<extendedInfo>
<sevenEditorExtension
xmlns=
""
>
...
...
@@ -326,7 +333,7 @@
</sevenEditorExtension>
</extendedInfo>
<event
id=
"Transition_11"
label=
"Transition_11"
>
<sensorCheck
classname=
"CheckValueSensor, Assembly-CSharp"
>
<sensorCheck
classname=
"CheckValueSensor, Assembly-CSharp
, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
"
>
<param
type=
"UnityEngine.GameObject,UnityEngine.CoreModule"
name=
"gameObject"
>
<param
value=
"26eff213-5272-41fd-bcb4-50590590ee87"
type=
"System.Guid,mscorlib"
name=
"UFID"
/>
</param>
...
...
@@ -521,7 +528,7 @@
</sevenEditorExtension>
</extendedInfo>
<event
id=
"Transition_8_1_1"
label=
"disp_squelette_et_bouton"
>
<effectorUpdate
classname=
"SetActiveEffector, Assembly-CSharp"
>
<effectorUpdate
classname=
"SetActiveEffector, Assembly-CSharp
, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
"
>
<param
type=
"UnityEngine.GameObject,UnityEngine.CoreModule"
name=
"gameObject"
>
<param
value=
"cd33e5a6-92c2-44c2-8603-0390874c8390"
type=
"System.Guid,mscorlib"
name=
"UFID"
/>
</param>
...
...
@@ -538,7 +545,7 @@
</sevenEditorExtension>
</extendedInfo>
<event
id=
"Transition_18"
label=
"affichage_retour"
>
<effectorUpdate
classname=
"SetActiveEffector, Assembly-CSharp"
>
<effectorUpdate
classname=
"SetActiveEffector, Assembly-CSharp
, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
"
>
<param
type=
"UnityEngine.GameObject,UnityEngine.CoreModule"
name=
"gameObject"
>
<param
value=
"f064c437-89f2-4502-ae49-179eebff38f2"
type=
"System.Guid,mscorlib"
name=
"UFID"
/>
</param>
...
...
@@ -555,7 +562,7 @@
</sevenEditorExtension>
</extendedInfo>
<event
id=
"Transition_19"
label=
"disp_boutou_retour"
>
<effectorUpdate
classname=
"SetActiveEffector, Assembly-CSharp"
>
<effectorUpdate
classname=
"SetActiveEffector, Assembly-CSharp
, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
"
>
<param
type=
"UnityEngine.GameObject,UnityEngine.CoreModule"
name=
"gameObject"
>
<param
value=
"f064c437-89f2-4502-ae49-179eebff38f2"
type=
"System.Guid,mscorlib"
name=
"UFID"
/>
</param>
...
...
@@ -606,7 +613,7 @@
</sevenEditorExtension>
</extendedInfo>
<event
id=
"Transition_19_3_1"
label=
"disp_tete"
>
<effectorUpdate
classname=
"SetActiveEffector, Assembly-CSharp"
>
<effectorUpdate
classname=
"SetActiveEffector, Assembly-CSharp
, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
"
>
<param
type=
"UnityEngine.GameObject,UnityEngine.CoreModule"
name=
"gameObject"
>
<param
value=
"0d34a393-c57c-4c52-86ab-d04a3a5e225d"
type=
"System.Guid,mscorlib"
name=
"UFID"
/>
</param>
...
...
@@ -623,7 +630,7 @@
</sevenEditorExtension>
</extendedInfo>
<event
id=
"Transition_11_1_1"
label=
"Appui_faire_un_choix"
>
<sensorCheck
classname=
"CheckValueSensor, Assembly-CSharp"
>
<sensorCheck
classname=
"CheckValueSensor, Assembly-CSharp
, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
"
>
<param
type=
"UnityEngine.GameObject,UnityEngine.CoreModule"
name=
"gameObject"
>
<param
value=
"d122834d-00af-4cbd-9633-1cd53132e241"
type=
"System.Guid,mscorlib"
name=
"UFID"
/>
</param>
...
...
@@ -636,7 +643,7 @@
</sensorCheck>
</event>
<upstreamSequence
idref=
"Place_22"
/>
<downstreamSequence
idref=
"Place_2
3
"
/>
<downstreamSequence
idref=
"Place_2
4
"
/>
</transition>
<transition
id=
"Transition_20"
label=
"affichage_bouton_choix"
>
<extendedInfo>
...
...
@@ -645,7 +652,7 @@
</sevenEditorExtension>
</extendedInfo>
<event
id=
"Transition_20"
label=
"affichage_bouton_choix"
>
<effectorUpdate
classname=
"SetActiveEffector, Assembly-CSharp"
>
<effectorUpdate
classname=
"SetActiveEffector, Assembly-CSharp
, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
"
>
<param
type=
"UnityEngine.GameObject,UnityEngine.CoreModule"
name=
"gameObject"
>
<param
value=
"c701b3bd-fe83-4aef-9af8-0b7ad10fc631"
type=
"System.Guid,mscorlib"
name=
"UFID"
/>
</param>
...
...
@@ -662,7 +669,7 @@
</sevenEditorExtension>
</extendedInfo>
<event
id=
"Transition_21"
label=
"Transition_21"
>
<effectorUpdate
classname=
"PlayVoicelineEffector, Assembly-CSharp"
>
<effectorUpdate
classname=
"PlayVoicelineEffector, Assembly-CSharp
, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
"
>
<param
value=
"Faite votre choix"
type=
"System.String,mscorlib"
name=
"Text"
/>
<param
value=
"True"
type=
"System.Boolean,mscorlib"
name=
"Stays on screen"
/>
<param
value=
"False"
type=
"System.Boolean,mscorlib"
name=
"Wait For End"
/>
...
...
@@ -671,6 +678,23 @@
<upstreamSequence
idref=
"Place_23"
/>
<downstreamSequence
idref=
"Place_22"
/>
</transition>
<transition
id=
"Transition_22"
label=
"Transition_22"
>
<extendedInfo>
<sevenEditorExtension
xmlns=
""
>
<position
x=
"500.693665"
y=
"699.487244"
/>
</sevenEditorExtension>
</extendedInfo>
<event
id=
"Transition_22"
label=
"Transition_22"
>
<effectorUpdate
classname=
"SetActiveEffector, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"
>
<param
type=
"UnityEngine.GameObject,UnityEngine.CoreModule"
name=
"gameObject"
>
<param
value=
"c0b66283-e155-485a-bf15-7cc006e0a541"
type=
"System.Guid,mscorlib"
name=
"UFID"
/>
</param>
<param
value=
"True"
type=
"System.Boolean,mscorlib"
name=
"setActiveValue"
/>
</effectorUpdate>
</event>
<upstreamSequence
idref=
"Place_24"
/>
<downstreamSequence
idref=
"Place_23"
/>
</transition>
<initialSequence
idref=
"Place_0"
/>
<finalSequence
idref=
"Place_1"
/>
</sequence>
...
...
Write
Preview
Supports
Markdown
0%
Try again
or
attach a new file
.
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment