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IAtari
Genetic algorithm generating AI capable to play Atari2600 games.
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agent.cpp | Handle the true representation of an agent, i.e. an AI |
agent.hpp | Header of agent.cpp |
agent_worker.cpp | Handle the test of an agent |
agent_worker.hpp | Header of agent_worker.cpp |
connection.hpp | Handle networking |
fitness.hpp | Handle score computing and flow control |
ga.cpp | Handle the genetic algorithm implementation |
ga.hpp | Header of ga.cpp |
main.cpp | Start the algorithm, either in exhibition or training mode |
master.hpp | Handle the master part |
master_slave.cpp | Handle the start-up of the training part of the algorithm |
master_slave.hpp | Header of master_slave.cpp |
message.hpp | Handle serializable representations of agents |
Random.cpp | Implementation of a high-quality Random Number generator |
Random.h | Header of Random.cpp |
slave.hpp | Handle the slave part |
SMP.cpp | |
SMP.h | |
ThreadPool.h | Sur-implementation of threading |
Utils.cpp | Handle a set of useful method (ALE, config...) |
Utils.hpp | Header of Utils.hpp |