IAtari
Genetic algorithm generating AI capable to play Atari2600 games.
master_slave.hpp
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1 #pragma once
2 #include "master_slave.hpp"
3 #include "master.hpp"
4 #include "slave.hpp"
5 #include "fitness.hpp"
6 #include <boost/program_options.hpp>
7 #include <iostream>
8 
20 namespace master_slave
21 {
35  void run(int argc, char* argv[]);
36 }
Handle the master part.
Handle the slave part.
Header of master_slave.cpp.
Handle score computing and flow control.
void run(int argc, char *argv[])
Definition: master_slave.cpp:23
Handle the start-up of the training algorithm.
Definition: master_slave.cpp:22