IAtari
Genetic algorithm generating AI capable to play Atari2600 games.
agent::parameters Struct Reference

#include <agent.hpp>

Public Member Functions

 parameters ()=default
 
 parameters (int input_size, int output_size, int nb_registers, int block_size, int nb_blocks)
 
template<typename Archive >
void serialize (Archive &ar, const unsigned int)
 

Public Attributes

int input_size
 
int output_size
 
int nb_registers
 
int block_size
 
int nb_blocks
 

Constructor & Destructor Documentation

◆ parameters() [1/2]

agent::parameters::parameters ( )
default

◆ parameters() [2/2]

agent::parameters::parameters ( int  input_size,
int  output_size,
int  nb_registers,
int  block_size,
int  nb_blocks 
)
inline

Member Function Documentation

◆ serialize()

template<typename Archive >
void agent::parameters::serialize ( Archive &  ar,
const unsigned int   
)
inline

Member Data Documentation

◆ block_size

int agent::parameters::block_size

◆ input_size

int agent::parameters::input_size

◆ nb_blocks

int agent::parameters::nb_blocks

◆ nb_registers

int agent::parameters::nb_registers

◆ output_size

int agent::parameters::output_size

The documentation for this struct was generated from the following file: