IAtari
Genetic algorithm generating AI capable to play Atari2600 games.
message::request< T > Struct Template Reference

#include <message.hpp>

Public Member Functions

template<typename Archive >
void serialize (Archive &ar, const unsigned int)
 

Public Attributes

int id
 
int nb_eval
 
uint64_t seed
 
params
 

Member Function Documentation

◆ serialize()

template<typename T>
template<typename Archive >
void message::request< T >::serialize ( Archive &  ar,
const unsigned int   
)
inline

Member Data Documentation

◆ id

template<typename T>
int message::request< T >::id

◆ nb_eval

template<typename T>
int message::request< T >::nb_eval

◆ params

template<typename T>
T message::request< T >::params

◆ seed

template<typename T>
uint64_t message::request< T >::seed

The documentation for this struct was generated from the following file: