diff --git a/.idea/.gitignore b/GAME/.idea/.gitignore similarity index 100% rename from .idea/.gitignore rename to GAME/.idea/.gitignore diff --git a/GAME/.idea/.name b/GAME/.idea/.name new file mode 100644 index 0000000000000000000000000000000000000000..daec5296468fcf533a32f74becbda810db4423d0 --- /dev/null +++ b/GAME/.idea/.name @@ -0,0 +1 @@ +INSAGAME \ No newline at end of file diff --git a/.idea/INSAGAME.iml b/GAME/.idea/INSAGAME.iml similarity index 100% rename from .idea/INSAGAME.iml rename to GAME/.idea/INSAGAME.iml diff --git a/.idea/misc.xml b/GAME/.idea/misc.xml similarity index 100% rename from .idea/misc.xml rename to GAME/.idea/misc.xml diff --git a/.idea/modules.xml b/GAME/.idea/modules.xml similarity index 100% rename from .idea/modules.xml rename to GAME/.idea/modules.xml diff --git a/.idea/vcs.xml b/GAME/.idea/vcs.xml similarity index 100% rename from .idea/vcs.xml rename to GAME/.idea/vcs.xml diff --git a/CMakeLists.txt b/GAME/CMakeLists.txt similarity index 100% rename from CMakeLists.txt rename to GAME/CMakeLists.txt diff --git a/README.md b/GAME/README.md similarity index 100% rename from README.md rename to GAME/README.md diff --git a/cmake-build-debug/CMakeCache.txt b/GAME/cmake-build-debug/CMakeCache.txt similarity index 98% rename from cmake-build-debug/CMakeCache.txt rename to GAME/cmake-build-debug/CMakeCache.txt index 86a6fef7ab62667bf1a2c65b7d65154e856e5627..14587556a4daa084151b134631d903073bbe05dc 100644 --- a/cmake-build-debug/CMakeCache.txt +++ b/GAME/cmake-build-debug/CMakeCache.txt @@ -1,5 +1,5 @@ # This is the CMakeCache file. -# For build in directory: c:/Users/Tiny/Desktop/INSAGAME/cmake-build-debug +# For build in directory: c:/Users/Tiny/Desktop/game-insa-project/cmake-build-debug # It was generated by CMake: C:/Program Files/JetBrains/CLion 2020.2.1/bin/cmake/win/bin/cmake.exe # You can edit this file to change values found and used by cmake. # If you do not want to change any of the values, simply exit the editor. @@ -219,10 +219,10 @@ CMAKE_STRIP:FILEPATH=C:/TDM-GCC-64/bin/strip.exe CMAKE_VERBOSE_MAKEFILE:BOOL=FALSE //Value Computed by CMake -INSAGAME_BINARY_DIR:STATIC=C:/Users/Tiny/Desktop/INSAGAME/cmake-build-debug +INSAGAME_BINARY_DIR:STATIC=C:/Users/Tiny/Desktop/game-insa-project/cmake-build-debug //Value Computed by CMake -INSAGAME_SOURCE_DIR:STATIC=C:/Users/Tiny/Desktop/INSAGAME +INSAGAME_SOURCE_DIR:STATIC=C:/Users/Tiny/Desktop/game-insa-project ######################## @@ -234,7 +234,7 @@ CMAKE_ADDR2LINE-ADVANCED:INTERNAL=1 //ADVANCED property for variable: CMAKE_AR CMAKE_AR-ADVANCED:INTERNAL=1 //This is the directory where this CMakeCache.txt was created -CMAKE_CACHEFILE_DIR:INTERNAL=c:/Users/Tiny/Desktop/INSAGAME/cmake-build-debug +CMAKE_CACHEFILE_DIR:INTERNAL=c:/Users/Tiny/Desktop/game-insa-project/cmake-build-debug //Major version of cmake used to create the current loaded cache CMAKE_CACHE_MAJOR_VERSION:INTERNAL=3 //Minor version of cmake used to create the current loaded cache @@ -297,7 +297,7 @@ CMAKE_GENERATOR_PLATFORM:INTERNAL= CMAKE_GENERATOR_TOOLSET:INTERNAL= //Source directory with the top level CMakeLists.txt file for this // project -CMAKE_HOME_DIRECTORY:INTERNAL=C:/Users/Tiny/Desktop/INSAGAME +CMAKE_HOME_DIRECTORY:INTERNAL=C:/Users/Tiny/Desktop/game-insa-project //ADVANCED property for variable: CMAKE_LINKER CMAKE_LINKER-ADVANCED:INTERNAL=1 //ADVANCED property for variable: CMAKE_MODULE_LINKER_FLAGS diff --git a/cmake-build-debug/CMakeFiles/3.17.3/CMakeCCompiler.cmake b/GAME/cmake-build-debug/CMakeFiles/3.17.3/CMakeCCompiler.cmake similarity index 100% rename from cmake-build-debug/CMakeFiles/3.17.3/CMakeCCompiler.cmake rename to GAME/cmake-build-debug/CMakeFiles/3.17.3/CMakeCCompiler.cmake diff --git a/cmake-build-debug/CMakeFiles/3.17.3/CMakeDetermineCompilerABI_C.bin b/GAME/cmake-build-debug/CMakeFiles/3.17.3/CMakeDetermineCompilerABI_C.bin similarity index 99% rename from cmake-build-debug/CMakeFiles/3.17.3/CMakeDetermineCompilerABI_C.bin rename to GAME/cmake-build-debug/CMakeFiles/3.17.3/CMakeDetermineCompilerABI_C.bin index b513a4446d14c92fe8c5c91431e51ea2e3db1ffa..21469c5698511dba7ad7aa227b2bdd384213576b 100644 Binary files a/cmake-build-debug/CMakeFiles/3.17.3/CMakeDetermineCompilerABI_C.bin and b/GAME/cmake-build-debug/CMakeFiles/3.17.3/CMakeDetermineCompilerABI_C.bin differ diff --git a/cmake-build-debug/CMakeFiles/3.17.3/CMakeRCCompiler.cmake b/GAME/cmake-build-debug/CMakeFiles/3.17.3/CMakeRCCompiler.cmake similarity index 100% rename from cmake-build-debug/CMakeFiles/3.17.3/CMakeRCCompiler.cmake rename to GAME/cmake-build-debug/CMakeFiles/3.17.3/CMakeRCCompiler.cmake diff --git a/cmake-build-debug/CMakeFiles/3.17.3/CMakeSystem.cmake b/GAME/cmake-build-debug/CMakeFiles/3.17.3/CMakeSystem.cmake similarity index 100% rename from cmake-build-debug/CMakeFiles/3.17.3/CMakeSystem.cmake rename to GAME/cmake-build-debug/CMakeFiles/3.17.3/CMakeSystem.cmake diff --git a/cmake-build-debug/CMakeFiles/3.17.3/CompilerIdC/CMakeCCompilerId.c b/GAME/cmake-build-debug/CMakeFiles/3.17.3/CompilerIdC/CMakeCCompilerId.c similarity index 100% rename from cmake-build-debug/CMakeFiles/3.17.3/CompilerIdC/CMakeCCompilerId.c rename to GAME/cmake-build-debug/CMakeFiles/3.17.3/CompilerIdC/CMakeCCompilerId.c diff --git a/cmake-build-debug/CMakeFiles/3.17.3/CompilerIdC/a.exe b/GAME/cmake-build-debug/CMakeFiles/3.17.3/CompilerIdC/a.exe similarity index 99% rename from cmake-build-debug/CMakeFiles/3.17.3/CompilerIdC/a.exe rename to GAME/cmake-build-debug/CMakeFiles/3.17.3/CompilerIdC/a.exe index 030b48b1691671db046cd7243eb576a996e2edb9..8c7ac04792770e8a7cac04b14925be4937f89cfd 100644 Binary files a/cmake-build-debug/CMakeFiles/3.17.3/CompilerIdC/a.exe and b/GAME/cmake-build-debug/CMakeFiles/3.17.3/CompilerIdC/a.exe differ diff --git a/cmake-build-debug/CMakeFiles/CMakeDirectoryInformation.cmake b/GAME/cmake-build-debug/CMakeFiles/CMakeDirectoryInformation.cmake similarity index 74% rename from cmake-build-debug/CMakeFiles/CMakeDirectoryInformation.cmake rename to GAME/cmake-build-debug/CMakeFiles/CMakeDirectoryInformation.cmake index 9961d39e7d54e3837141983a97113e8b9f5551bc..9bd9be1979cf048cbaddec08543838bdd94d1847 100644 --- a/cmake-build-debug/CMakeFiles/CMakeDirectoryInformation.cmake +++ b/GAME/cmake-build-debug/CMakeFiles/CMakeDirectoryInformation.cmake @@ -2,8 +2,8 @@ # Generated by "MinGW Makefiles" Generator, CMake Version 3.17 # Relative path conversion top directories. -set(CMAKE_RELATIVE_PATH_TOP_SOURCE "C:/Users/Tiny/Desktop/INSAGAME") -set(CMAKE_RELATIVE_PATH_TOP_BINARY "C:/Users/Tiny/Desktop/INSAGAME/cmake-build-debug") +set(CMAKE_RELATIVE_PATH_TOP_SOURCE "C:/Users/Tiny/Desktop/game-insa-project") +set(CMAKE_RELATIVE_PATH_TOP_BINARY "C:/Users/Tiny/Desktop/game-insa-project/cmake-build-debug") # Force unix paths in dependencies. set(CMAKE_FORCE_UNIX_PATHS 1) diff --git a/cmake-build-debug/CMakeFiles/CMakeOutput.log b/GAME/cmake-build-debug/CMakeFiles/CMakeOutput.log similarity index 80% rename from cmake-build-debug/CMakeFiles/CMakeOutput.log rename to GAME/cmake-build-debug/CMakeFiles/CMakeOutput.log index de4b8fff7fdb58a989137d43ba271076aa22d4d5..72eab2a1a50963e8892e19b8da38c82bdd2bd031 100644 --- a/cmake-build-debug/CMakeFiles/CMakeOutput.log +++ b/GAME/cmake-build-debug/CMakeFiles/CMakeOutput.log @@ -10,39 +10,39 @@ The output was: Compilation of the C compiler identification source "CMakeCCompilerId.c" produced "a.exe" -The C compiler identification is GNU, found in "C:/Users/Tiny/Desktop/INSAGAME/cmake-build-debug/CMakeFiles/3.17.3/CompilerIdC/a.exe" +The C compiler identification is GNU, found in "C:/Users/Tiny/Desktop/game-insa-project/cmake-build-debug/CMakeFiles/3.17.3/CompilerIdC/a.exe" Determining if the C compiler works passed with the following output: -Change Dir: C:/Users/Tiny/Desktop/INSAGAME/cmake-build-debug/CMakeFiles/CMakeTmp +Change Dir: C:/Users/Tiny/Desktop/game-insa-project/cmake-build-debug/CMakeFiles/CMakeTmp -Run Build Command(s):C:/PROGRA~1/Git/mingw64/bin/make.exe cmTC_594b6/fast && C:/PROGRA~1/Git/mingw64/bin/make.exe -f CMakeFiles\cmTC_594b6.dir\build.make CMakeFiles/cmTC_594b6.dir/build -make.exe[1]: Entering directory 'C:/Users/Tiny/Desktop/INSAGAME/cmake-build-debug/CMakeFiles/CMakeTmp' -Building C object CMakeFiles/cmTC_594b6.dir/testCCompiler.c.obj -C:\TDM-GCC-64\bin\gcc.exe -o CMakeFiles\cmTC_594b6.dir\testCCompiler.c.obj -c C:\Users\Tiny\Desktop\INSAGAME\cmake-build-debug\CMakeFiles\CMakeTmp\testCCompiler.c -Linking C executable cmTC_594b6.exe -"C:\Program Files\JetBrains\CLion 2020.2.1\bin\cmake\win\bin\cmake.exe" -E cmake_link_script CMakeFiles\cmTC_594b6.dir\link.txt --verbose=1 -"C:\Program Files\JetBrains\CLion 2020.2.1\bin\cmake\win\bin\cmake.exe" -E rm -f CMakeFiles\cmTC_594b6.dir/objects.a -C:\TDM-GCC-64\bin\ar.exe cr CMakeFiles\cmTC_594b6.dir/objects.a @CMakeFiles\cmTC_594b6.dir\objects1.rsp -C:\TDM-GCC-64\bin\gcc.exe -Wl,--whole-archive CMakeFiles\cmTC_594b6.dir/objects.a -Wl,--no-whole-archive -o cmTC_594b6.exe -Wl,--out-implib,libcmTC_594b6.dll.a -Wl,--major-image-version,0,--minor-image-version,0 @CMakeFiles\cmTC_594b6.dir\linklibs.rsp -make.exe[1]: Leaving directory 'C:/Users/Tiny/Desktop/INSAGAME/cmake-build-debug/CMakeFiles/CMakeTmp' +Run Build Command(s):C:/PROGRA~1/Git/mingw64/bin/make.exe cmTC_a9f84/fast && C:/PROGRA~1/Git/mingw64/bin/make.exe -f CMakeFiles\cmTC_a9f84.dir\build.make CMakeFiles/cmTC_a9f84.dir/build +make.exe[1]: Entering directory 'C:/Users/Tiny/Desktop/game-insa-project/cmake-build-debug/CMakeFiles/CMakeTmp' +Building C object CMakeFiles/cmTC_a9f84.dir/testCCompiler.c.obj +C:\TDM-GCC-64\bin\gcc.exe -o CMakeFiles\cmTC_a9f84.dir\testCCompiler.c.obj -c C:\Users\Tiny\Desktop\game-insa-project\cmake-build-debug\CMakeFiles\CMakeTmp\testCCompiler.c +Linking C executable cmTC_a9f84.exe +"C:\Program Files\JetBrains\CLion 2020.2.1\bin\cmake\win\bin\cmake.exe" -E cmake_link_script CMakeFiles\cmTC_a9f84.dir\link.txt --verbose=1 +"C:\Program Files\JetBrains\CLion 2020.2.1\bin\cmake\win\bin\cmake.exe" -E rm -f CMakeFiles\cmTC_a9f84.dir/objects.a +C:\TDM-GCC-64\bin\ar.exe cr CMakeFiles\cmTC_a9f84.dir/objects.a @CMakeFiles\cmTC_a9f84.dir\objects1.rsp +C:\TDM-GCC-64\bin\gcc.exe -Wl,--whole-archive CMakeFiles\cmTC_a9f84.dir/objects.a -Wl,--no-whole-archive -o cmTC_a9f84.exe -Wl,--out-implib,libcmTC_a9f84.dll.a -Wl,--major-image-version,0,--minor-image-version,0 @CMakeFiles\cmTC_a9f84.dir\linklibs.rsp +make.exe[1]: Leaving directory 'C:/Users/Tiny/Desktop/game-insa-project/cmake-build-debug/CMakeFiles/CMakeTmp' Detecting C compiler ABI info compiled with the following output: -Change Dir: C:/Users/Tiny/Desktop/INSAGAME/cmake-build-debug/CMakeFiles/CMakeTmp +Change Dir: C:/Users/Tiny/Desktop/game-insa-project/cmake-build-debug/CMakeFiles/CMakeTmp -Run Build Command(s):C:/PROGRA~1/Git/mingw64/bin/make.exe 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[-plugin-opt=-fresolution=C:\Users\Tiny\AppData\Local\Temp\ccZPFKRs.res] ==> ignore arg [-plugin-opt=-pass-through=-lmingw32] ==> ignore arg [-plugin-opt=-pass-through=-lgcc] ==> ignore arg [-plugin-opt=-pass-through=-lmoldname] ==> ignore @@ -202,7 +202,7 @@ Parsed C implicit link information from above output: arg [--exclude-libs=libpthread.a] ==> ignore arg [-Bdynamic] ==> ignore arg [-o] ==> ignore - arg [cmTC_3dd80.exe] ==> ignore + arg [cmTC_65673.exe] ==> ignore arg [C:/TDM-GCC-64/bin/../lib/gcc/x86_64-w64-mingw32/9.2.0/../../../../x86_64-w64-mingw32/lib/../lib/crt2.o] ==> ignore arg [C:/TDM-GCC-64/bin/../lib/gcc/x86_64-w64-mingw32/9.2.0/crtbegin.o] ==> ignore arg [-LC:/TDM-GCC-64/bin/../lib/gcc/x86_64-w64-mingw32/9.2.0] ==> dir [C:/TDM-GCC-64/bin/../lib/gcc/x86_64-w64-mingw32/9.2.0] @@ -212,10 +212,10 @@ Parsed C implicit link information from above output: arg [-LC:/TDM-GCC-64/bin/../lib/gcc/x86_64-w64-mingw32/9.2.0/../../../../x86_64-w64-mingw32/lib] ==> dir [C:/TDM-GCC-64/bin/../lib/gcc/x86_64-w64-mingw32/9.2.0/../../../../x86_64-w64-mingw32/lib] arg [-LC:/TDM-GCC-64/bin/../lib/gcc/x86_64-w64-mingw32/9.2.0/../../..] ==> dir [C:/TDM-GCC-64/bin/../lib/gcc/x86_64-w64-mingw32/9.2.0/../../..] arg [--whole-archive] ==> ignore - arg [CMakeFiles\cmTC_3dd80.dir/objects.a] ==> ignore + arg [CMakeFiles\cmTC_65673.dir/objects.a] ==> ignore arg [--no-whole-archive] ==> ignore arg [--out-implib] ==> ignore - arg [libcmTC_3dd80.dll.a] ==> ignore + arg [libcmTC_65673.dll.a] ==> ignore arg [--major-image-version] ==> ignore arg [0] ==> ignore arg [--minor-image-version] ==> ignore diff --git a/cmake-build-debug/CMakeFiles/INSAGAME.dir/C.includecache b/GAME/cmake-build-debug/CMakeFiles/INSAGAME.dir/C.includecache similarity index 77% rename from cmake-build-debug/CMakeFiles/INSAGAME.dir/C.includecache rename to GAME/cmake-build-debug/CMakeFiles/INSAGAME.dir/C.includecache index 1c4ae5986de7ba2aeaec06c0f5308b69cfa6886e..436a0464719db5e335b19d5854b702fd481c9bf4 100644 --- a/cmake-build-debug/CMakeFiles/INSAGAME.dir/C.includecache +++ b/GAME/cmake-build-debug/CMakeFiles/INSAGAME.dir/C.includecache @@ -6,13 +6,11 @@ #IncludeRegexTransform: -C:/Users/Tiny/Desktop/INSAGAME/main.c +C:/Users/Tiny/Desktop/game-insa-project/main.c stdio.h - SDL2/SDL.h - -SDL2/SDL_timer.h -- SDL2/SDL_image.h - diff --git a/cmake-build-debug/CMakeFiles/INSAGAME.dir/DependInfo.cmake b/GAME/cmake-build-debug/CMakeFiles/INSAGAME.dir/DependInfo.cmake similarity index 75% rename from cmake-build-debug/CMakeFiles/INSAGAME.dir/DependInfo.cmake rename to GAME/cmake-build-debug/CMakeFiles/INSAGAME.dir/DependInfo.cmake index 3714dc4def7479d9cec8e598cda618ce141e5044..ba7c64ca681185b66f5aa4495eb8b9fadf30dc05 100644 --- a/cmake-build-debug/CMakeFiles/INSAGAME.dir/DependInfo.cmake +++ b/GAME/cmake-build-debug/CMakeFiles/INSAGAME.dir/DependInfo.cmake @@ -4,7 +4,7 @@ set(CMAKE_DEPENDS_LANGUAGES ) # The set of files for implicit dependencies of each language: set(CMAKE_DEPENDS_CHECK_C - "C:/Users/Tiny/Desktop/INSAGAME/main.c" "C:/Users/Tiny/Desktop/INSAGAME/cmake-build-debug/CMakeFiles/INSAGAME.dir/main.c.obj" + "C:/Users/Tiny/Desktop/game-insa-project/main.c" "C:/Users/Tiny/Desktop/game-insa-project/cmake-build-debug/CMakeFiles/INSAGAME.dir/main.c.obj" ) set(CMAKE_C_COMPILER_ID "GNU") diff --git a/cmake-build-debug/CMakeFiles/INSAGAME.dir/build.make b/GAME/cmake-build-debug/CMakeFiles/INSAGAME.dir/build.make similarity index 77% rename from cmake-build-debug/CMakeFiles/INSAGAME.dir/build.make rename to GAME/cmake-build-debug/CMakeFiles/INSAGAME.dir/build.make index 983dc552f3a8077e4ca88aaf11b1c732f5f920de..f92560e53d770202e21ac2abf832610a61702488 100644 --- a/cmake-build-debug/CMakeFiles/INSAGAME.dir/build.make +++ b/GAME/cmake-build-debug/CMakeFiles/INSAGAME.dir/build.make @@ -62,10 +62,10 @@ RM = "C:\Program Files\JetBrains\CLion 2020.2.1\bin\cmake\win\bin\cmake.exe" -E EQUALS = = # The top-level source directory on which CMake was run. -CMAKE_SOURCE_DIR = C:\Users\Tiny\Desktop\INSAGAME +CMAKE_SOURCE_DIR = C:\Users\Tiny\Desktop\game-insa-project # The top-level build directory on which CMake was run. -CMAKE_BINARY_DIR = C:\Users\Tiny\Desktop\INSAGAME\cmake-build-debug +CMAKE_BINARY_DIR = C:\Users\Tiny\Desktop\game-insa-project\cmake-build-debug # Include any dependencies generated for this target. include CMakeFiles/INSAGAME.dir/depend.make @@ -78,16 +78,16 @@ include CMakeFiles/INSAGAME.dir/flags.make CMakeFiles/INSAGAME.dir/main.c.obj: CMakeFiles/INSAGAME.dir/flags.make CMakeFiles/INSAGAME.dir/main.c.obj: ../main.c - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=C:\Users\Tiny\Desktop\INSAGAME\cmake-build-debug\CMakeFiles --progress-num=$(CMAKE_PROGRESS_1) "Building C object CMakeFiles/INSAGAME.dir/main.c.obj" - C:\TDM-GCC-64\bin\gcc.exe $(C_DEFINES) $(C_INCLUDES) $(C_FLAGS) -o CMakeFiles\INSAGAME.dir\main.c.obj -c C:\Users\Tiny\Desktop\INSAGAME\main.c + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=C:\Users\Tiny\Desktop\game-insa-project\cmake-build-debug\CMakeFiles --progress-num=$(CMAKE_PROGRESS_1) "Building C object CMakeFiles/INSAGAME.dir/main.c.obj" + C:\TDM-GCC-64\bin\gcc.exe $(C_DEFINES) $(C_INCLUDES) $(C_FLAGS) -o CMakeFiles\INSAGAME.dir\main.c.obj -c C:\Users\Tiny\Desktop\game-insa-project\main.c CMakeFiles/INSAGAME.dir/main.c.i: cmake_force @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing C source to CMakeFiles/INSAGAME.dir/main.c.i" - C:\TDM-GCC-64\bin\gcc.exe $(C_DEFINES) $(C_INCLUDES) $(C_FLAGS) -E C:\Users\Tiny\Desktop\INSAGAME\main.c > CMakeFiles\INSAGAME.dir\main.c.i + C:\TDM-GCC-64\bin\gcc.exe $(C_DEFINES) $(C_INCLUDES) $(C_FLAGS) -E C:\Users\Tiny\Desktop\game-insa-project\main.c > CMakeFiles\INSAGAME.dir\main.c.i CMakeFiles/INSAGAME.dir/main.c.s: cmake_force @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling C source to assembly CMakeFiles/INSAGAME.dir/main.c.s" - C:\TDM-GCC-64\bin\gcc.exe $(C_DEFINES) $(C_INCLUDES) $(C_FLAGS) -S C:\Users\Tiny\Desktop\INSAGAME\main.c -o CMakeFiles\INSAGAME.dir\main.c.s + C:\TDM-GCC-64\bin\gcc.exe $(C_DEFINES) $(C_INCLUDES) $(C_FLAGS) -S C:\Users\Tiny\Desktop\game-insa-project\main.c -o CMakeFiles\INSAGAME.dir\main.c.s # Object files for target INSAGAME INSAGAME_OBJECTS = \ @@ -101,7 +101,7 @@ INSAGAME.exe: CMakeFiles/INSAGAME.dir/build.make INSAGAME.exe: CMakeFiles/INSAGAME.dir/linklibs.rsp INSAGAME.exe: CMakeFiles/INSAGAME.dir/objects1.rsp INSAGAME.exe: CMakeFiles/INSAGAME.dir/link.txt - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --bold --progress-dir=C:\Users\Tiny\Desktop\INSAGAME\cmake-build-debug\CMakeFiles --progress-num=$(CMAKE_PROGRESS_2) "Linking C executable INSAGAME.exe" + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --bold --progress-dir=C:\Users\Tiny\Desktop\game-insa-project\cmake-build-debug\CMakeFiles --progress-num=$(CMAKE_PROGRESS_2) "Linking C executable INSAGAME.exe" $(CMAKE_COMMAND) -E cmake_link_script CMakeFiles\INSAGAME.dir\link.txt --verbose=$(VERBOSE) # Rule to build all files generated by this target. @@ -114,6 +114,6 @@ CMakeFiles/INSAGAME.dir/clean: .PHONY : CMakeFiles/INSAGAME.dir/clean CMakeFiles/INSAGAME.dir/depend: - $(CMAKE_COMMAND) -E cmake_depends "MinGW Makefiles" C:\Users\Tiny\Desktop\INSAGAME C:\Users\Tiny\Desktop\INSAGAME C:\Users\Tiny\Desktop\INSAGAME\cmake-build-debug C:\Users\Tiny\Desktop\INSAGAME\cmake-build-debug C:\Users\Tiny\Desktop\INSAGAME\cmake-build-debug\CMakeFiles\INSAGAME.dir\DependInfo.cmake --color=$(COLOR) + $(CMAKE_COMMAND) -E cmake_depends "MinGW Makefiles" C:\Users\Tiny\Desktop\game-insa-project C:\Users\Tiny\Desktop\game-insa-project C:\Users\Tiny\Desktop\game-insa-project\cmake-build-debug C:\Users\Tiny\Desktop\game-insa-project\cmake-build-debug C:\Users\Tiny\Desktop\game-insa-project\cmake-build-debug\CMakeFiles\INSAGAME.dir\DependInfo.cmake --color=$(COLOR) .PHONY : CMakeFiles/INSAGAME.dir/depend diff --git a/cmake-build-debug/CMakeFiles/INSAGAME.dir/cmake_clean.cmake b/GAME/cmake-build-debug/CMakeFiles/INSAGAME.dir/cmake_clean.cmake similarity index 100% rename from cmake-build-debug/CMakeFiles/INSAGAME.dir/cmake_clean.cmake rename to GAME/cmake-build-debug/CMakeFiles/INSAGAME.dir/cmake_clean.cmake diff --git a/cmake-build-debug/CMakeFiles/INSAGAME.dir/depend.internal b/GAME/cmake-build-debug/CMakeFiles/INSAGAME.dir/depend.internal similarity index 73% rename from cmake-build-debug/CMakeFiles/INSAGAME.dir/depend.internal rename to GAME/cmake-build-debug/CMakeFiles/INSAGAME.dir/depend.internal index 1bbc4a9171f1e395e60fc230f7ef848ee9a513cc..3b7f2b1e4d851ab9cf7befe6b4b64397979030d3 100644 --- a/cmake-build-debug/CMakeFiles/INSAGAME.dir/depend.internal +++ b/GAME/cmake-build-debug/CMakeFiles/INSAGAME.dir/depend.internal @@ 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GAME/cmake-build-debug/CMakeFiles/INSAGAME.dir/link.txt diff --git a/cmake-build-debug/CMakeFiles/INSAGAME.dir/linklibs.rsp b/GAME/cmake-build-debug/CMakeFiles/INSAGAME.dir/linklibs.rsp similarity index 100% rename from cmake-build-debug/CMakeFiles/INSAGAME.dir/linklibs.rsp rename to GAME/cmake-build-debug/CMakeFiles/INSAGAME.dir/linklibs.rsp diff --git a/GAME/cmake-build-debug/CMakeFiles/INSAGAME.dir/main.c.obj b/GAME/cmake-build-debug/CMakeFiles/INSAGAME.dir/main.c.obj new file mode 100644 index 0000000000000000000000000000000000000000..2d22189c7d93704273352b1f7a665f86d9238615 Binary files /dev/null and b/GAME/cmake-build-debug/CMakeFiles/INSAGAME.dir/main.c.obj differ diff --git a/GAME/cmake-build-debug/CMakeFiles/INSAGAME.dir/objects.a b/GAME/cmake-build-debug/CMakeFiles/INSAGAME.dir/objects.a new file mode 100644 index 0000000000000000000000000000000000000000..b039ffdd100c315370a704009b76c5af3eb60467 Binary files /dev/null and b/GAME/cmake-build-debug/CMakeFiles/INSAGAME.dir/objects.a differ diff --git a/cmake-build-debug/CMakeFiles/INSAGAME.dir/objects1.rsp b/GAME/cmake-build-debug/CMakeFiles/INSAGAME.dir/objects1.rsp similarity index 100% rename from cmake-build-debug/CMakeFiles/INSAGAME.dir/objects1.rsp rename to GAME/cmake-build-debug/CMakeFiles/INSAGAME.dir/objects1.rsp diff --git a/cmake-build-debug/CMakeFiles/INSAGAME.dir/progress.make b/GAME/cmake-build-debug/CMakeFiles/INSAGAME.dir/progress.make similarity index 100% rename from cmake-build-debug/CMakeFiles/INSAGAME.dir/progress.make rename to GAME/cmake-build-debug/CMakeFiles/INSAGAME.dir/progress.make diff --git a/cmake-build-debug/CMakeFiles/Makefile.cmake b/GAME/cmake-build-debug/CMakeFiles/Makefile.cmake similarity index 100% rename from cmake-build-debug/CMakeFiles/Makefile.cmake rename to GAME/cmake-build-debug/CMakeFiles/Makefile.cmake diff --git a/cmake-build-debug/CMakeFiles/Makefile2 b/GAME/cmake-build-debug/CMakeFiles/Makefile2 similarity index 90% rename from cmake-build-debug/CMakeFiles/Makefile2 rename to GAME/cmake-build-debug/CMakeFiles/Makefile2 index 67c74b53d6b806a1b4afbb00e5f06892b0625416..28bd680cea44c822ea8c7f8f27c87659a4714228 100644 --- a/cmake-build-debug/CMakeFiles/Makefile2 +++ b/GAME/cmake-build-debug/CMakeFiles/Makefile2 @@ -63,10 +63,10 @@ RM = "C:\Program Files\JetBrains\CLion 2020.2.1\bin\cmake\win\bin\cmake.exe" -E EQUALS = = # The top-level source directory on which CMake was run. -CMAKE_SOURCE_DIR = C:\Users\Tiny\Desktop\INSAGAME +CMAKE_SOURCE_DIR = C:\Users\Tiny\Desktop\game-insa-project # The top-level build directory on which CMake was run. -CMAKE_BINARY_DIR = C:\Users\Tiny\Desktop\INSAGAME\cmake-build-debug +CMAKE_BINARY_DIR = C:\Users\Tiny\Desktop\game-insa-project\cmake-build-debug #============================================================================= # Directory level rules for the build root directory @@ -93,14 +93,14 @@ clean: CMakeFiles/INSAGAME.dir/clean CMakeFiles/INSAGAME.dir/all: $(MAKE) $(MAKESILENT) -f CMakeFiles\INSAGAME.dir\build.make CMakeFiles/INSAGAME.dir/depend $(MAKE) $(MAKESILENT) -f CMakeFiles\INSAGAME.dir\build.make CMakeFiles/INSAGAME.dir/build - @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --progress-dir=C:\Users\Tiny\Desktop\INSAGAME\cmake-build-debug\CMakeFiles --progress-num=1,2 "Built target INSAGAME" + @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --progress-dir=C:\Users\Tiny\Desktop\game-insa-project\cmake-build-debug\CMakeFiles --progress-num=1,2 "Built target INSAGAME" .PHONY : CMakeFiles/INSAGAME.dir/all # Build rule for subdir invocation for target. CMakeFiles/INSAGAME.dir/rule: cmake_check_build_system - $(CMAKE_COMMAND) -E cmake_progress_start C:\Users\Tiny\Desktop\INSAGAME\cmake-build-debug\CMakeFiles 2 + $(CMAKE_COMMAND) -E cmake_progress_start C:\Users\Tiny\Desktop\game-insa-project\cmake-build-debug\CMakeFiles 2 $(MAKE) $(MAKESILENT) -f CMakeFiles\Makefile2 CMakeFiles/INSAGAME.dir/all - $(CMAKE_COMMAND) -E cmake_progress_start C:\Users\Tiny\Desktop\INSAGAME\cmake-build-debug\CMakeFiles 0 + $(CMAKE_COMMAND) -E cmake_progress_start C:\Users\Tiny\Desktop\game-insa-project\cmake-build-debug\CMakeFiles 0 .PHONY : CMakeFiles/INSAGAME.dir/rule # Convenience name for target. diff --git a/GAME/cmake-build-debug/CMakeFiles/TargetDirectories.txt b/GAME/cmake-build-debug/CMakeFiles/TargetDirectories.txt new file mode 100644 index 0000000000000000000000000000000000000000..3cdf3ebc27f9c0c622de70c8bab059f0aa1ffdf7 --- /dev/null +++ b/GAME/cmake-build-debug/CMakeFiles/TargetDirectories.txt @@ -0,0 +1,3 @@ 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from cmake-build-debug/CMakeFiles/cmake.check_cache rename to GAME/cmake-build-debug/CMakeFiles/cmake.check_cache diff --git a/cmake-build-debug/CMakeFiles/progress.marks b/GAME/cmake-build-debug/CMakeFiles/progress.marks similarity index 100% rename from cmake-build-debug/CMakeFiles/progress.marks rename to GAME/cmake-build-debug/CMakeFiles/progress.marks diff --git a/cmake-build-debug/INSAGAME.cbp b/GAME/cmake-build-debug/INSAGAME.cbp similarity index 52% rename from cmake-build-debug/INSAGAME.cbp rename to GAME/cmake-build-debug/INSAGAME.cbp index c2d00f62f76c39d939f9ede763f0267eef309aab..b8932e7cf54b83d676e9e60de7128cc4014f1581 100644 --- a/cmake-build-debug/INSAGAME.cbp +++ b/GAME/cmake-build-debug/INSAGAME.cbp @@ -8,28 +8,28 @@ <Option virtualFolders="CMake Files\;"/> <Build> <Target title="all"> - <Option working_dir="C:/Users/Tiny/Desktop/INSAGAME/cmake-build-debug"/> + <Option working_dir="C:/Users/Tiny/Desktop/game-insa-project/cmake-build-debug"/> <Option type="4"/> <MakeCommands> - <Build command="C:/PROGRA~1/Git/mingw64/bin/make.exe -f "C:/Users/Tiny/Desktop/INSAGAME/cmake-build-debug/Makefile" VERBOSE=1 all"/> - <CompileFile command="C:/PROGRA~1/Git/mingw64/bin/make.exe -f "C:/Users/Tiny/Desktop/INSAGAME/cmake-build-debug/Makefile" VERBOSE=1 "$file""/> - <Clean command="C:/PROGRA~1/Git/mingw64/bin/make.exe -f "C:/Users/Tiny/Desktop/INSAGAME/cmake-build-debug/Makefile" VERBOSE=1 clean"/> - <DistClean command="C:/PROGRA~1/Git/mingw64/bin/make.exe -f "C:/Users/Tiny/Desktop/INSAGAME/cmake-build-debug/Makefile" VERBOSE=1 clean"/> + <Build command="C:/PROGRA~1/Git/mingw64/bin/make.exe -f "C:/Users/Tiny/Desktop/game-insa-project/cmake-build-debug/Makefile" VERBOSE=1 all"/> + <CompileFile command="C:/PROGRA~1/Git/mingw64/bin/make.exe -f "C:/Users/Tiny/Desktop/game-insa-project/cmake-build-debug/Makefile" VERBOSE=1 "$file""/> + <Clean command="C:/PROGRA~1/Git/mingw64/bin/make.exe -f "C:/Users/Tiny/Desktop/game-insa-project/cmake-build-debug/Makefile" VERBOSE=1 clean"/> + <DistClean command="C:/PROGRA~1/Git/mingw64/bin/make.exe -f "C:/Users/Tiny/Desktop/game-insa-project/cmake-build-debug/Makefile" VERBOSE=1 clean"/> </MakeCommands> </Target> <Target title="edit_cache"> - <Option working_dir="C:/Users/Tiny/Desktop/INSAGAME/cmake-build-debug"/> + <Option working_dir="C:/Users/Tiny/Desktop/game-insa-project/cmake-build-debug"/> <Option type="4"/> <MakeCommands> - <Build command="C:/PROGRA~1/Git/mingw64/bin/make.exe -f "C:/Users/Tiny/Desktop/INSAGAME/cmake-build-debug/Makefile" VERBOSE=1 edit_cache"/> - <CompileFile command="C:/PROGRA~1/Git/mingw64/bin/make.exe -f "C:/Users/Tiny/Desktop/INSAGAME/cmake-build-debug/Makefile" VERBOSE=1 "$file""/> - <Clean command="C:/PROGRA~1/Git/mingw64/bin/make.exe -f "C:/Users/Tiny/Desktop/INSAGAME/cmake-build-debug/Makefile" VERBOSE=1 clean"/> - <DistClean command="C:/PROGRA~1/Git/mingw64/bin/make.exe -f "C:/Users/Tiny/Desktop/INSAGAME/cmake-build-debug/Makefile" VERBOSE=1 clean"/> + <Build command="C:/PROGRA~1/Git/mingw64/bin/make.exe -f "C:/Users/Tiny/Desktop/game-insa-project/cmake-build-debug/Makefile" VERBOSE=1 edit_cache"/> + <CompileFile command="C:/PROGRA~1/Git/mingw64/bin/make.exe -f "C:/Users/Tiny/Desktop/game-insa-project/cmake-build-debug/Makefile" VERBOSE=1 "$file""/> + <Clean command="C:/PROGRA~1/Git/mingw64/bin/make.exe -f "C:/Users/Tiny/Desktop/game-insa-project/cmake-build-debug/Makefile" VERBOSE=1 clean"/> + <DistClean command="C:/PROGRA~1/Git/mingw64/bin/make.exe -f "C:/Users/Tiny/Desktop/game-insa-project/cmake-build-debug/Makefile" VERBOSE=1 clean"/> </MakeCommands> </Target> <Target title="INSAGAME"> - <Option output="C:/Users/Tiny/Desktop/INSAGAME/cmake-build-debug/INSAGAME.exe" prefix_auto="0" extension_auto="0"/> - <Option working_dir="C:/Users/Tiny/Desktop/INSAGAME/cmake-build-debug"/> + <Option output="C:/Users/Tiny/Desktop/game-insa-project/cmake-build-debug/INSAGAME.exe" prefix_auto="0" extension_auto="0"/> + <Option working_dir="C:/Users/Tiny/Desktop/game-insa-project/cmake-build-debug"/> <Option object_output="./"/> <Option type="1"/> <Option compiler="gcc"/> @@ -40,15 +40,15 @@ <Add directory="C:/TDM-GCC-64/bin/../lib/gcc/x86_64-w64-mingw32/9.2.0/../../../../x86_64-w64-mingw32/include"/> </Compiler> <MakeCommands> - <Build command="C:/PROGRA~1/Git/mingw64/bin/make.exe -f "C:/Users/Tiny/Desktop/INSAGAME/cmake-build-debug/Makefile" VERBOSE=1 INSAGAME"/> - <CompileFile command="C:/PROGRA~1/Git/mingw64/bin/make.exe -f "C:/Users/Tiny/Desktop/INSAGAME/cmake-build-debug/Makefile" VERBOSE=1 "$file""/> - <Clean command="C:/PROGRA~1/Git/mingw64/bin/make.exe -f "C:/Users/Tiny/Desktop/INSAGAME/cmake-build-debug/Makefile" VERBOSE=1 clean"/> - <DistClean command="C:/PROGRA~1/Git/mingw64/bin/make.exe -f "C:/Users/Tiny/Desktop/INSAGAME/cmake-build-debug/Makefile" VERBOSE=1 clean"/> + <Build command="C:/PROGRA~1/Git/mingw64/bin/make.exe -f "C:/Users/Tiny/Desktop/game-insa-project/cmake-build-debug/Makefile" VERBOSE=1 INSAGAME"/> + <CompileFile command="C:/PROGRA~1/Git/mingw64/bin/make.exe -f "C:/Users/Tiny/Desktop/game-insa-project/cmake-build-debug/Makefile" VERBOSE=1 "$file""/> + <Clean command="C:/PROGRA~1/Git/mingw64/bin/make.exe -f "C:/Users/Tiny/Desktop/game-insa-project/cmake-build-debug/Makefile" VERBOSE=1 clean"/> + <DistClean command="C:/PROGRA~1/Git/mingw64/bin/make.exe -f "C:/Users/Tiny/Desktop/game-insa-project/cmake-build-debug/Makefile" VERBOSE=1 clean"/> </MakeCommands> </Target> <Target title="INSAGAME/fast"> - <Option output="C:/Users/Tiny/Desktop/INSAGAME/cmake-build-debug/INSAGAME.exe" prefix_auto="0" extension_auto="0"/> - <Option working_dir="C:/Users/Tiny/Desktop/INSAGAME/cmake-build-debug"/> + <Option output="C:/Users/Tiny/Desktop/game-insa-project/cmake-build-debug/INSAGAME.exe" prefix_auto="0" extension_auto="0"/> + <Option working_dir="C:/Users/Tiny/Desktop/game-insa-project/cmake-build-debug"/> <Option object_output="./"/> <Option type="1"/> <Option compiler="gcc"/> @@ -59,27 +59,27 @@ <Add directory="C:/TDM-GCC-64/bin/../lib/gcc/x86_64-w64-mingw32/9.2.0/../../../../x86_64-w64-mingw32/include"/> </Compiler> <MakeCommands> - <Build command="C:/PROGRA~1/Git/mingw64/bin/make.exe -f "C:/Users/Tiny/Desktop/INSAGAME/cmake-build-debug/Makefile" VERBOSE=1 INSAGAME/fast"/> - <CompileFile command="C:/PROGRA~1/Git/mingw64/bin/make.exe -f "C:/Users/Tiny/Desktop/INSAGAME/cmake-build-debug/Makefile" VERBOSE=1 "$file""/> - <Clean command="C:/PROGRA~1/Git/mingw64/bin/make.exe -f "C:/Users/Tiny/Desktop/INSAGAME/cmake-build-debug/Makefile" VERBOSE=1 clean"/> - <DistClean command="C:/PROGRA~1/Git/mingw64/bin/make.exe -f "C:/Users/Tiny/Desktop/INSAGAME/cmake-build-debug/Makefile" VERBOSE=1 clean"/> + <Build command="C:/PROGRA~1/Git/mingw64/bin/make.exe -f "C:/Users/Tiny/Desktop/game-insa-project/cmake-build-debug/Makefile" VERBOSE=1 INSAGAME/fast"/> + <CompileFile command="C:/PROGRA~1/Git/mingw64/bin/make.exe -f "C:/Users/Tiny/Desktop/game-insa-project/cmake-build-debug/Makefile" VERBOSE=1 "$file""/> + <Clean command="C:/PROGRA~1/Git/mingw64/bin/make.exe -f "C:/Users/Tiny/Desktop/game-insa-project/cmake-build-debug/Makefile" VERBOSE=1 clean"/> + <DistClean command="C:/PROGRA~1/Git/mingw64/bin/make.exe -f "C:/Users/Tiny/Desktop/game-insa-project/cmake-build-debug/Makefile" VERBOSE=1 clean"/> </MakeCommands> </Target> <Target title="rebuild_cache"> - <Option working_dir="C:/Users/Tiny/Desktop/INSAGAME/cmake-build-debug"/> + <Option working_dir="C:/Users/Tiny/Desktop/game-insa-project/cmake-build-debug"/> <Option type="4"/> <MakeCommands> - <Build command="C:/PROGRA~1/Git/mingw64/bin/make.exe -f "C:/Users/Tiny/Desktop/INSAGAME/cmake-build-debug/Makefile" VERBOSE=1 rebuild_cache"/> - <CompileFile command="C:/PROGRA~1/Git/mingw64/bin/make.exe -f "C:/Users/Tiny/Desktop/INSAGAME/cmake-build-debug/Makefile" VERBOSE=1 "$file""/> - <Clean command="C:/PROGRA~1/Git/mingw64/bin/make.exe -f "C:/Users/Tiny/Desktop/INSAGAME/cmake-build-debug/Makefile" VERBOSE=1 clean"/> - <DistClean command="C:/PROGRA~1/Git/mingw64/bin/make.exe -f "C:/Users/Tiny/Desktop/INSAGAME/cmake-build-debug/Makefile" VERBOSE=1 clean"/> + <Build command="C:/PROGRA~1/Git/mingw64/bin/make.exe -f "C:/Users/Tiny/Desktop/game-insa-project/cmake-build-debug/Makefile" VERBOSE=1 rebuild_cache"/> + <CompileFile command="C:/PROGRA~1/Git/mingw64/bin/make.exe -f "C:/Users/Tiny/Desktop/game-insa-project/cmake-build-debug/Makefile" VERBOSE=1 "$file""/> + <Clean command="C:/PROGRA~1/Git/mingw64/bin/make.exe -f "C:/Users/Tiny/Desktop/game-insa-project/cmake-build-debug/Makefile" VERBOSE=1 clean"/> + <DistClean command="C:/PROGRA~1/Git/mingw64/bin/make.exe -f "C:/Users/Tiny/Desktop/game-insa-project/cmake-build-debug/Makefile" VERBOSE=1 clean"/> </MakeCommands> </Target> </Build> - <Unit filename="C:/Users/Tiny/Desktop/INSAGAME/main.c"> + <Unit filename="C:/Users/Tiny/Desktop/game-insa-project/main.c"> <Option target="INSAGAME"/> </Unit> - <Unit filename="C:/Users/Tiny/Desktop/INSAGAME/CMakeLists.txt"> + <Unit filename="C:/Users/Tiny/Desktop/game-insa-project/CMakeLists.txt"> <Option virtualFolder="CMake Files\"/> </Unit> </Project> diff --git a/GAME/cmake-build-debug/INSAGAME.exe b/GAME/cmake-build-debug/INSAGAME.exe new file mode 100644 index 0000000000000000000000000000000000000000..4a88bac7c40e6e59e8a7ac24ce1f18c7ecb7e1f0 Binary files /dev/null and b/GAME/cmake-build-debug/INSAGAME.exe differ diff --git a/cmake-build-debug/Makefile b/GAME/cmake-build-debug/Makefile similarity index 94% rename from cmake-build-debug/Makefile rename to GAME/cmake-build-debug/Makefile index 529d240514fdb9ea74e2e97f6c7ae7d8c06bd551..32c88a87f2b0041ee78bee3283774aee3f3b9301 100644 --- a/cmake-build-debug/Makefile +++ b/GAME/cmake-build-debug/Makefile @@ -67,10 +67,10 @@ RM = "C:\Program Files\JetBrains\CLion 2020.2.1\bin\cmake\win\bin\cmake.exe" -E EQUALS = = # The top-level source directory on which CMake was run. -CMAKE_SOURCE_DIR = C:\Users\Tiny\Desktop\INSAGAME +CMAKE_SOURCE_DIR = C:\Users\Tiny\Desktop\game-insa-project # The top-level build directory on which CMake was run. -CMAKE_BINARY_DIR = C:\Users\Tiny\Desktop\INSAGAME\cmake-build-debug +CMAKE_BINARY_DIR = C:\Users\Tiny\Desktop\game-insa-project\cmake-build-debug #============================================================================= # Targets provided globally by CMake. @@ -99,9 +99,9 @@ rebuild_cache/fast: rebuild_cache # The main all target all: cmake_check_build_system - $(CMAKE_COMMAND) -E cmake_progress_start C:\Users\Tiny\Desktop\INSAGAME\cmake-build-debug\CMakeFiles C:\Users\Tiny\Desktop\INSAGAME\cmake-build-debug\CMakeFiles\progress.marks + $(CMAKE_COMMAND) -E cmake_progress_start C:\Users\Tiny\Desktop\game-insa-project\cmake-build-debug\CMakeFiles C:\Users\Tiny\Desktop\game-insa-project\cmake-build-debug\CMakeFiles\progress.marks $(MAKE) $(MAKESILENT) -f CMakeFiles\Makefile2 all - $(CMAKE_COMMAND) -E cmake_progress_start C:\Users\Tiny\Desktop\INSAGAME\cmake-build-debug\CMakeFiles 0 + $(CMAKE_COMMAND) -E cmake_progress_start C:\Users\Tiny\Desktop\game-insa-project\cmake-build-debug\CMakeFiles 0 .PHONY : all # The main clean target diff --git a/cmake-build-debug/cmake_install.cmake b/GAME/cmake-build-debug/cmake_install.cmake similarity index 88% rename from cmake-build-debug/cmake_install.cmake rename to GAME/cmake-build-debug/cmake_install.cmake index e4e5b26e9bd96470e4cc8be28e0bebe9ba7e6741..cb1c8352e8ea585986ee892c92a59680509ea8ae 100644 --- a/cmake-build-debug/cmake_install.cmake +++ b/GAME/cmake-build-debug/cmake_install.cmake @@ -1,4 +1,4 @@ -# Install script for directory: C:/Users/Tiny/Desktop/INSAGAME +# Install script for directory: C:/Users/Tiny/Desktop/game-insa-project # Set the install prefix if(NOT DEFINED CMAKE_INSTALL_PREFIX) @@ -40,5 +40,5 @@ endif() string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT "${CMAKE_INSTALL_MANIFEST_FILES}") -file(WRITE "C:/Users/Tiny/Desktop/INSAGAME/cmake-build-debug/${CMAKE_INSTALL_MANIFEST}" +file(WRITE "C:/Users/Tiny/Desktop/game-insa-project/cmake-build-debug/${CMAKE_INSTALL_MANIFEST}" "${CMAKE_INSTALL_MANIFEST_CONTENT}") diff --git a/cmake-build-debug/ressource/man.png b/GAME/cmake-build-debug/ressource/man.png similarity index 100% rename from cmake-build-debug/ressource/man.png rename to GAME/cmake-build-debug/ressource/man.png diff --git a/GAME/cmake-build-debug/ressource/map (2).bmp b/GAME/cmake-build-debug/ressource/map (2).bmp new file mode 100644 index 0000000000000000000000000000000000000000..3bc26407b477e19480c10294a2a6041ee4d9cd93 Binary files /dev/null and b/GAME/cmake-build-debug/ressource/map (2).bmp differ diff --git a/cmake-build-debug/ressource/map.bmp b/GAME/cmake-build-debug/ressource/map.bmp similarity index 100% rename from cmake-build-debug/ressource/map.bmp rename to GAME/cmake-build-debug/ressource/map.bmp diff --git a/cmake-build-debug/ressource/map.png b/GAME/cmake-build-debug/ressource/map.png similarity index 100% rename from cmake-build-debug/ressource/map.png rename to GAME/cmake-build-debug/ressource/map.png diff --git a/GAME/include/map.h b/GAME/include/map.h new file mode 100644 index 0000000000000000000000000000000000000000..e69de29bb2d1d6434b8b29ae775ad8c2e48c5391 diff --git a/GAME/src/main.c b/GAME/src/main.c new file mode 100644 index 0000000000000000000000000000000000000000..73b9c98140c1b0072d8b3058efee16cabb78c419 --- /dev/null +++ b/GAME/src/main.c @@ -0,0 +1,203 @@ +#include <stdio.h> +#include <SDL2/SDL.h> +#include <SDL2/SDL_image.h> + +#define WINDOW_WIDTH (1024) +#define WINDOW_HEIGHT (1024) + + +#define SPEED (450) + +int main(int argc, char* args[]) +{ + // attempt to initialize graphics and timer system + if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER) != 0) + { + printf("error initializing SDL: %s\n", SDL_GetError()); + return 1; + } + + SDL_Window* win = SDL_CreateWindow("INSAGAME", + SDL_WINDOWPOS_CENTERED, + SDL_WINDOWPOS_CENTERED, + WINDOW_WIDTH, WINDOW_HEIGHT,0); + if (!win) + { + printf("error creating window: %s\n", SDL_GetError()); + SDL_Quit(); + return 1; + } + + // create a renderer, which sets up the graphics hardware + Uint32 render_flags = SDL_RENDERER_ACCELERATED; + SDL_Renderer* rend = SDL_CreateRenderer(win, -1, render_flags); + if (!rend) + { + printf("error creating renderer: %s\n", SDL_GetError()); + SDL_DestroyWindow(win); + SDL_Quit(); + return 1; + } + + // load the background into memory using SDL_image library function + SDL_Surface* background = IMG_Load("ressource/map (2).bmp"); + if (!background) + { + printf("error creating surface\n"); + SDL_DestroyRenderer(rend); + SDL_DestroyWindow(win); + SDL_Quit(); + return 1; + } + + // load the image data into the graphics hardware's memory + SDL_Texture* tex = SDL_CreateTextureFromSurface(rend, background); + SDL_FreeSurface(background); + if (!tex) + { + printf("error creating texture: %s\n", SDL_GetError()); + SDL_DestroyRenderer(rend); + SDL_DestroyWindow(win); + SDL_Quit(); + return 1; + } + SDL_Surface* man = IMG_Load("ressource/man.png"); + if (!man) + { + printf("error creating surface\n"); + SDL_DestroyRenderer(rend); + SDL_DestroyWindow(win); + SDL_Quit(); + return 1; + } + + // load the image data into the graphics hardware's memory + SDL_Texture* tex2 = SDL_CreateTextureFromSurface(rend, man); + SDL_FreeSurface(man); + if (!tex2) + { + printf("error creating texture: %s\n", SDL_GetError()); + SDL_DestroyRenderer(rend); + SDL_DestroyWindow(win); + SDL_Quit(); + return 1; + } + // struct to hold the position and size of the sprite + SDL_Rect dest; + + // get and scale the dimensions of texture + SDL_QueryTexture(tex2, NULL, NULL, &dest.w, &dest.h); + dest.w /= 8; + dest.h /= 8; + + // start sprite in center of screen + float x_pos = 70; + float y_pos = 70; + float x_vel = 0; + float y_vel = 0; + + // keep track of which inputs are given + int up = 0; + int down = 0; + int left = 0; + int right = 0; + + // set to 1 when window close button is pressed + int close_requested = 0; + + // animation loop + while (!close_requested) + { + // process events + SDL_Event event; + while (SDL_PollEvent(&event)) + { + switch (event.type) + { + case SDL_QUIT: + close_requested = 1; + break; + case SDL_KEYDOWN: + switch (event.key.keysym.scancode) + { + case SDL_SCANCODE_W: + case SDL_SCANCODE_UP: + up = 1; + break; + case SDL_SCANCODE_A: + case SDL_SCANCODE_LEFT: + left = 1; + break; + case SDL_SCANCODE_S: + case SDL_SCANCODE_DOWN: + down = 1; + break; + case SDL_SCANCODE_D: + case SDL_SCANCODE_RIGHT: + right = 1; + break; + } + break; + case SDL_KEYUP: + switch (event.key.keysym.scancode) + { + case SDL_SCANCODE_W: + case SDL_SCANCODE_UP: + up = 0; + break; + case SDL_SCANCODE_A: + case SDL_SCANCODE_LEFT: + left = 0; + break; + case SDL_SCANCODE_S: + case SDL_SCANCODE_DOWN: + down = 0; + break; + case SDL_SCANCODE_D: + case SDL_SCANCODE_RIGHT: + right = 0; + break; + } + break; + } + } + + // determine velocity + x_vel = y_vel = 0; + if (up && !down) y_vel = -SPEED; + if (down && !up) y_vel = SPEED; + if (left && !right) x_vel = -SPEED; + if (right && !left) x_vel = SPEED; + + // update positions + x_pos += x_vel / 60; + y_pos += y_vel / 60; + + // collision detection with bounds + if (x_pos <= 0) x_pos = 0; + if (y_pos <= 0) y_pos = 0; + if (x_pos >= WINDOW_WIDTH - dest.w) x_pos = WINDOW_WIDTH - dest.w; + if (y_pos >= WINDOW_HEIGHT - dest.h) y_pos = WINDOW_HEIGHT - dest.h; + + // set the positions in the struct + dest.y = (int) y_pos; + dest.x = (int) x_pos; + + // clear the window + SDL_RenderClear(rend); + + // draw the image to the window + SDL_RenderCopy(rend, tex, NULL, NULL); + SDL_RenderCopy(rend, tex2, NULL, &dest); + SDL_RenderPresent(rend); + + // wait 1/60th of a second + SDL_Delay(1000/60); + } + + // clean up resources before exiting + SDL_DestroyTexture(tex); + SDL_DestroyRenderer(rend); + SDL_DestroyWindow(win); + SDL_Quit(); +} diff --git a/GAME/src/map.c b/GAME/src/map.c new file mode 100644 index 0000000000000000000000000000000000000000..e69de29bb2d1d6434b8b29ae775ad8c2e48c5391 diff --git a/cmake-build-debug/CMakeFiles/INSAGAME.dir/main.c.obj b/cmake-build-debug/CMakeFiles/INSAGAME.dir/main.c.obj deleted file mode 100644 index 4de99584c1ead23d393cf9032cb87a068b9aaf1a..0000000000000000000000000000000000000000 Binary files a/cmake-build-debug/CMakeFiles/INSAGAME.dir/main.c.obj and /dev/null differ diff --git a/cmake-build-debug/CMakeFiles/INSAGAME.dir/objects.a b/cmake-build-debug/CMakeFiles/INSAGAME.dir/objects.a deleted file mode 100644 index 819f340f725f20e6f183f39a1f957a0e0ccc9085..0000000000000000000000000000000000000000 Binary files a/cmake-build-debug/CMakeFiles/INSAGAME.dir/objects.a and /dev/null differ diff --git a/cmake-build-debug/CMakeFiles/TargetDirectories.txt b/cmake-build-debug/CMakeFiles/TargetDirectories.txt deleted file mode 100644 index 4db9908635fb74decf70b527453e9bc1fc5b3193..0000000000000000000000000000000000000000 --- a/cmake-build-debug/CMakeFiles/TargetDirectories.txt +++ /dev/null @@ -1,3 +0,0 @@ -C:/Users/Tiny/Desktop/INSAGAME/cmake-build-debug/CMakeFiles/edit_cache.dir -C:/Users/Tiny/Desktop/INSAGAME/cmake-build-debug/CMakeFiles/INSAGAME.dir -C:/Users/Tiny/Desktop/INSAGAME/cmake-build-debug/CMakeFiles/rebuild_cache.dir diff --git a/main.c b/main.c deleted file mode 100644 index 17d734dd3d145e888b4f0173cd1625bfcd85b0ea..0000000000000000000000000000000000000000 --- a/main.c +++ /dev/null @@ -1,14 +0,0 @@ -#include <stdio.h> -#include <SDL2/SDL.h> -#include <SDL2/SDL_timer.h> -#include <SDL2/SDL_image.h> - - -int main(void) -{ - - - - - -}