diff --git a/.idea/.gitignore b/.idea/.gitignore
deleted file mode 100644
index abd843b8fd0ff147e9d974bb4eb5ca595d3e5387..0000000000000000000000000000000000000000
--- a/.idea/.gitignore
+++ /dev/null
@@ -1,8 +0,0 @@
-# Default ignored files
-/shelf/
-/workspace.xml
-# Datasource local storage ignored files
-/../../../../../../:\Users\Tiny\Desktop\INSAGAME\.idea/dataSources/
-/dataSources.local.xml
-# Editor-based HTTP Client requests
-/httpRequests/
diff --git a/.idea/.name b/.idea/.name
deleted file mode 100644
index daec5296468fcf533a32f74becbda810db4423d0..0000000000000000000000000000000000000000
--- a/.idea/.name
+++ /dev/null
@@ -1 +0,0 @@
-INSAGAME
\ No newline at end of file
diff --git a/.idea/INSAGAME.iml b/.idea/INSAGAME.iml
deleted file mode 100644
index f08604bb65b25149b195f9e9f282f9683a428592..0000000000000000000000000000000000000000
--- a/.idea/INSAGAME.iml
+++ /dev/null
@@ -1,2 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<module classpath="CMake" type="CPP_MODULE" version="4" />
\ No newline at end of file
diff --git a/.idea/misc.xml b/.idea/misc.xml
deleted file mode 100644
index 79b3c94830bab93d40d0770f2765540fe24ed423..0000000000000000000000000000000000000000
--- a/.idea/misc.xml
+++ /dev/null
@@ -1,4 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<project version="4">
-  <component name="CMakeWorkspace" PROJECT_DIR="$PROJECT_DIR$" />
-</project>
\ No newline at end of file
diff --git a/.idea/modules.xml b/.idea/modules.xml
deleted file mode 100644
index 9b4023ffafd8d11fbc7a5bae3d04fe3ed8025e12..0000000000000000000000000000000000000000
--- a/.idea/modules.xml
+++ /dev/null
@@ -1,8 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<project version="4">
-  <component name="ProjectModuleManager">
-    <modules>
-      <module fileurl="file://$PROJECT_DIR$/.idea/INSAGAME.iml" filepath="$PROJECT_DIR$/.idea/INSAGAME.iml" />
-    </modules>
-  </component>
-</project>
\ No newline at end of file
diff --git a/.idea/vcs.xml b/.idea/vcs.xml
deleted file mode 100644
index 288b36b1efb71c411d5c27a1ea6c08e41a7fed46..0000000000000000000000000000000000000000
--- a/.idea/vcs.xml
+++ /dev/null
@@ -1,7 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<project version="4">
-  <component name="VcsDirectoryMappings">
-    <mapping directory="$PROJECT_DIR$/.." vcs="Git" />
-    <mapping directory="$PROJECT_DIR$" vcs="Git" />
-  </component>
-</project>
\ No newline at end of file
diff --git a/GAME/CMakeLists.txt b/GAME/CMakeLists.txt
deleted file mode 100644
index 050dad40a1aac7a4231b4a3c9212a5297f63bb90..0000000000000000000000000000000000000000
--- a/GAME/CMakeLists.txt
+++ /dev/null
@@ -1,13 +0,0 @@
-cmake_minimum_required(VERSION 3.17)
-project(INSAGAME C)
-
-set(CMAKE_C_STANDARD 90)
-set(SDL2_INCLUDE_DIR C:/TDM-GCC-64/x86_64-w64-mingw32/include)
-set(SDL2_LIB_DIR C:/TDM-GCC-64/x86_64-w64-mingw32/lib)
-add_executable(INSAGAME main.c)
-target_link_libraries(${PROJECT_NAME} mingw32 SDL2main SDL2 SDL2_image)
-
-
-
-
-
diff --git a/GAME/README.md b/GAME/README.md
deleted file mode 100644
index 57bfd9af6018e1891b181b814c56308c9fb840bd..0000000000000000000000000000000000000000
--- a/GAME/README.md
+++ /dev/null
@@ -1 +0,0 @@
-Fichier à décrire 
\ No newline at end of file
diff --git a/GAME/cmake-build-debug/CMakeCache.txt b/GAME/cmake-build-debug/CMakeCache.txt
deleted file mode 100644
index 14587556a4daa084151b134631d903073bbe05dc..0000000000000000000000000000000000000000
--- a/GAME/cmake-build-debug/CMakeCache.txt
+++ /dev/null
@@ -1,370 +0,0 @@
-# This is the CMakeCache file.
-# For build in directory: c:/Users/Tiny/Desktop/game-insa-project/cmake-build-debug
-# It was generated by CMake: C:/Program Files/JetBrains/CLion 2020.2.1/bin/cmake/win/bin/cmake.exe
-# You can edit this file to change values found and used by cmake.
-# If you do not want to change any of the values, simply exit the editor.
-# If you do want to change a value, simply edit, save, and exit the editor.
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-// MinSizeRel ...
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-
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-CMAKE_C_FLAGS_RELEASE:STRING=-O3 -DNDEBUG
-
-//Flags used by the C compiler during RELWITHDEBINFO builds.
-CMAKE_C_FLAGS_RELWITHDEBINFO:STRING=-O2 -g -DNDEBUG
-
-//Libraries linked by default with all C applications.
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-
-//Path to a program.
-CMAKE_DLLTOOL:FILEPATH=C:/TDM-GCC-64/bin/dlltool.exe
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-CMAKE_GNUtoMS:BOOL=OFF
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-//Install path prefix, prepended onto install directories.
-CMAKE_INSTALL_PREFIX:PATH=C:/Program Files (x86)/INSAGAME
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-//Flags used by the linker during the creation of modules during
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-//Path to a program.
-CMAKE_NM:FILEPATH=C:/TDM-GCC-64/bin/nm.exe
-
-//Path to a program.
-CMAKE_OBJCOPY:FILEPATH=C:/TDM-GCC-64/bin/objcopy.exe
-
-//Path to a program.
-CMAKE_OBJDUMP:FILEPATH=C:/TDM-GCC-64/bin/objdump.exe
-
-//Value Computed by CMake
-CMAKE_PROJECT_DESCRIPTION:STATIC=
-
-//Value Computed by CMake
-CMAKE_PROJECT_HOMEPAGE_URL:STATIC=
-
-//Value Computed by CMake
-CMAKE_PROJECT_NAME:STATIC=INSAGAME
-
-//Path to a program.
-CMAKE_RANLIB:FILEPATH=C:/TDM-GCC-64/bin/ranlib.exe
-
-//RC compiler
-CMAKE_RC_COMPILER:FILEPATH=C:/TDM-GCC-64/bin/windres.exe
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-//Flags for Windows Resource Compiler during all build types.
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-//Flags for Windows Resource Compiler during DEBUG builds.
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-//Path to a program.
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-//Path to a program.
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-//If this value is on, makefiles will be generated without the
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-//Value Computed by CMake
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-//Value Computed by CMake
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-			</Target>
-		</Build>
-		<Unit filename="C:/Users/Tiny/Desktop/game-insa-project/main.c">
-			<Option target="INSAGAME"/>
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deleted file mode 100644
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-    SDL_FreeSurface(background);
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-    {
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-        SDL_DestroyRenderer(rend);
-        SDL_DestroyWindow(win);
-        SDL_Quit();
-        return 1;
-    }
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-    if (!man)
-    {
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-        SDL_DestroyRenderer(rend);
-        SDL_DestroyWindow(win);
-        SDL_Quit();
-        return 1;
-    }
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-    // load the image data into the graphics hardware's memory
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-    SDL_FreeSurface(man);
-    if (!tex2)
-    {
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-                            break;
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-                            down = 1;
-                            break;
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-                            break;
-                    }
-                    break;
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-                    {
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-                            up = 0;
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-        // set the positions in the struct
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-        SDL_RenderClear(rend);
-
-        // draw the image to the window
-        SDL_RenderCopy(rend, tex, NULL, NULL);
-        SDL_RenderCopy(rend, tex2, NULL, &dest);
-        SDL_RenderPresent(rend);
-
-        // wait 1/60th of a second
-        SDL_Delay(1000/60);
-    }
-
-    // clean up resources before exiting
-    SDL_DestroyTexture(tex);
-    SDL_DestroyRenderer(rend);
-    SDL_DestroyWindow(win);
-    SDL_Quit();
-}
diff --git a/GAME/src/map.c b/GAME/src/map.c
deleted file mode 100644
index e69de29bb2d1d6434b8b29ae775ad8c2e48c5391..0000000000000000000000000000000000000000